I'm back for another update on the backlog and to give you a small update on some minor changes to the blog.Double the Fun
Those of you that have been following me, all 6 of you, on TrueTrophies will be happy to know that this will not be the last post on the TT blog page - the fact that I found this place and engaged with a handful of you isn't lost on me, even though the glory days of the site seem to be in the distance. I'm thankful that it's still around, but as I've alluded to in the past, the ability to flex some creative muscle in an ecosystem surrounding trophy hunting and a website not built for blogging left me feeling a bit agitated.
With that said, I've copied all of my blog posts, linked the original posts for each one, spruced them up a bit and launched a website dedicated as a 'hub' for whatever the hell else I wanna do that includes my backlog blog. The site is located here: http://boogieman117.weebly.com
(those of you already reading this blog from the Weebly site, great job - you're already here) . The same content will be copied (or cut up) from here to the TT blog. Since I can't copy/paste the trophy links on the Weebly site, I'll still add some additional thoughts on any trophies I unlock on the TT blog (so you TT followers will get a bit more on the trophy end, which makes sense - that's what TT is all about). No matter where you read, please leave comments to engage with me or provide me with feedback - all is welcome.
Be sure to thank @_CrashGem_ on Twitter - he's the one that gave me the idea of making my own website for the blog - he's a big D&D fan and fellow Extra Life participant, so send him a follow or $1-$2 as well.
Okie dokie, now where did I leave off...Backlog Update
Soccer practice and swim practice is coming to an end this and next week, so that'll give me a bit of extra time to really start getting back into the backlog. I have gotten through a handful more games in the meantime between copying the blogs and this post.LittleBigPlanet 3 - Released 18 November 2014 (my birthday!)
LittleBigPlanet 3 to me is a nostalgia trip that I kinda needed; something to reinvigorate the backlog journey. LBP3 still has the charm of LBP1 and LBP2, the same 'create, share, play' system of 1 and 2, and a story mode that actually makes a bit of sense, as short and silly as it may be. The addition of hub worlds in LBP3's campaign was oddly different, but this feels like the time of game development when linear games got a bit more 'open' using hub worlds - LPB3 does it well without deviating too much from its predecessors.
The additions of Toggle, Swoop, and OddSock are very welcome changes, although their different skill sets seem to make level building that much harder to me. Swoop requires wide open areas to fly, Toggle's switching between big and small seem restrictive, and OddSock feels more like a more aggressive platformer character than Sackboy could be - I didn't play any of the thousands of online levels, simply because I don't have the time, but I'd be shocked if Media Molecule didn't plan for this or restrict characters to different levels.
All in all, if you liked 1 and 2, 3 is a must-get. The Crew - Released 02 December 2014
Sometimes it stinks being behind the 8-ball on games - The Crew was a PSN+ download for me and without me remembering the tiny detail of it being a 2-hour demo of the full game, I really enjoyed where the game was going and how much time I'd sink into it.
Based on what I did play, the story seems like a script straight from the cutting room floor version of "The Fast and the Furious". Although the story seemed predictable, the RPG elements of buying, upgrading, detailing your car was neat, and the revelation of driving all around a giant version of the USA is what was really appealing. I can see how people who are trophy hunters would tremble at the ~100 hours needed to Platinum the game, but for me, I would've simply liked nothing more then to drive around the USA in a "Need for Speed"-esque setup. I was bummed that (and this is purely subjective) that the only Subaru in the game was the FWD BRZ - most of the cars (that I played with) were either FWD or RWD, leading to some really learning curves when it came to handling at high speeds. I never got a chance to play with an AWD or 4WD car, but that's the way 2-hour demos go, wanting you leaving, hungry for more.
The drool was there, but the time and money wasn't. If you like the demo, buy the game - I don't think you'll be disappointed.Secret Ponchos - Released 02 December 2014
As it should becoming apparent, I enjoy single-player, story-based games - this is not one of them. Secret Ponchos is an online deathmatch-based game with no story that I can discern and seemingly no one online playing when I gave it a try. Practice Mode gave me an idea of what the game and it's mechanics are - a top-down view of an arena where you, using a primary/secondary set of weapons compete in PvP deathmatches. Simple premise, nice look, but a hollow experience in a genre I'm not interested in right now leaves me without much else to say on it. Grim Fandango Remastered - Released 21 January 2015
Grim Fandango Remastered was a game that I'd heard of when I started into the world of Playstation when I purchased my PlayStation 2 years ago, but never looked into it. Sadly, I should've way back when because I think I would've enjoyed it that much more - the graphics look great (for a game from 1998), the mechanics play pretty well (for a game from 1998) and the puzzle-solving was confusing as hell (on par for a game from 1998).
The secretary spread is a real thing.
Replace mail guy with IT guy and the similarities were scarily close.
I found it disheartening that, just to get started with the first few minutes of the game, I needed to dig up a wiki in order to figure out where to go in the story - naturally teenage me (from 1998) would've grinded out the solution (or probably dialed into n64.com [irony] for message board help) and likely enjoyed the story of the game (after reading past reviews, I think I would've liked), but as with many games on my list, I don't have the time to play through. I can't justify using a wiki to literally walk me through the entire game. I'll probably end up giving Double Fine's classic some justice by finding a '100% playthrough' on YouTube and watching it, just because of the reverence the game had (from 1998). Apotheon - Released 03 February 2015
Apotheon is the Metroidvania I didn't know I wanted - an introduction with a story I liked, a tutorial that blends nicely into the game, a myriad of weapons, upgrades, and items to use, and an art style that is very unique. Everything about Apotheon is appealing to me, so I'll very likely play it to the end. I'm only about 1-2 hours into it, but from everything I've seen and done, the hooks are in.
So, that's it - a quick sweep through the end of 2014 and into 2015, right as we head into 2020 in real time. At this rate, I've got Q*Bert, Limbo, and Helldivers next in the queue, with a few AAA games thrown in between. I'll likely jump around the list a little bit, simply because Extra Life is coming up fast and I need some local co-op games to play when friends come over. Speaking of which, please leave any quality games that are good for local co-op in the comments below - I need some fresh ideas for game day in 2 weeks.
Thanks for reading and catch you next time!