Boogieman117's Blog - Oct to Dec 19 (8 followers)
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Dec
07
Post #20 - Till I CollapsePermalink
Greetings and salutations readers, and welcome back to another meaty blog post that feels about a month past due.

I hope that everyone that reads this in the US had a happy Thanksgiving holiday and is, like me, counting down to the holiday season. There is a slight sarcasm in my voice as I type this evening since a) I'm already over budget for the kids' presents, b) trying to catch up the blog from the Extra Life fundraiser a few weekends ago, and c) just a tad stressed out about both A and B.

Extra Life 2019 Recap
My Extra Life campaign ran from 8 am Saturday, November 16th to 8 am Sunday, November 17th and included multiple games from my backlog, including my annual 8-team knockout FIFA tournament with my buddy Dan. $50 was raised during my Game Day, and as of right now, the total is at $1395! I was able to stream everything I played using the Twitch app on the PS4 (and did some backlog trimming, more on that later), and noticed something very obvious after the fact - I AM FUCKING BORING. Seriously, looking at myself for hours without saying damned near anything is awful.

Once some friends came over and started playing games that weren't 4+ years old, I noticed that I held a few viewers' attention and had a small back-and-forth with viewers. I enjoyed streaming (albeit watching myself to cut up highlights was painful at best) and realized that I need people to interact with to pull out my social side. Here's to hoping you might subscribe and drop a comment next time I stream games from my backlog.

Aside from looking at myself and trying not to develop a social anxiety disorder, I trimmed out what I thought were the highlights from the stream. Feel free to watch through them and criticize me openly and often. Clips range from my initial reactions from South Park: The Fractured But Whole, playing Minecraft with my son (the F***ING microphone audio didn't record, so damn angry), Rocket League with some friends, the final from my annual FIFA knockout (not season!) tournament with Dan, and footage of me "taking a 15-minute break" at the 22-hour mark of the 24-hour marathon playing Donut County.

https://www.twitch.tv/collections/OqtDqB5H2hUgow

Backlog Update
Well, this is going to be awkward.

When I first started this journey almost a year ago, my process was simple - play games I own from my backlog from oldest to newest; play the games I like and skip the games I don't. Clear as crystal. Readers, don't shame me, but I broke my own rule. GASP!

​In preparations for Extra Life, I didn't know what I wanted to play, so I went ahead and downloaded a handful of games that were on my list that looked interesting and that I thought would be good for streaming. So, with that, here's the sliced up list of games that were/on my backlog and my thoughts.

Borderlands 2 - Released March 24th, 2015

Borderlands 2 is that 'soul food' kinda game that, no matter who you're playing with or if you're playing alone, is just so enjoyable that you simply don't care. Even though the game came out about 5 years ago and it's a proper sequel released just this year, it was one of those local couch co-op staples that were nailed to my XMB for Extra Life. 2-player split-screen was still as fun as it was nostalgic, and the jokes didn't feel crusty old - I'll definitely finish this game.

Borderlands 2Hidden TrophyBoogieman117The Hidden Trophy trophy in Borderlands 2 worth 15 pointsContinue playing to unlock this hidden trophy

One of many. Guns.

Borderlands 2Sabre RattlerBoogieman117The Sabre Rattler trophy in Borderlands 2 worth 28 pointsKill 100 enemies with the Sabre turret.

My BFF 4 ever!

Tropico 5 - Released April 28th, 2015
Tropico 5, from the title alone, didn't give me any sort of concept as to what this game was about. Once I fired it up, I realized that it was a Simcity-like game where you play as a President of a small island town that, I presume, you build up to a bustling city and deal with any issues that arise. I knew I was in trouble when I had a hard time completing the tutorial; the controls felt difficult and "God-like" games like The Sims and Simcity aren't really my style. I've watched a few reviews on it to see what I'm missing and I'm happy that the game appears to be a good looking game. If you like sim-based games, this is something to consider.

Heavy Rain - Released March 1st, 2016
I knew the name Heavy Rain going into the game, but I had no idea how artistic and visceral the game was. The story that I've played has definitely got its claws directly into me - the initial scenes hit me in the feels ala "The "Last of Us" but not quite as hard. I'm enjoying the fact that all three characters are unique and currently, completely separate. I have no idea where the story will go but am very interested in the world (especially Mr. VR Glasses/Glove man).

Heavy RainInteractive DramaBoogieman117The Interactive Drama trophy in Heavy Rain worth 15 pointsThank you for supporting Interactive Drama

You're welcome?

South Park: The Fractured But Whole - Released October 17th, 2017
There are games that I know I'll like. There are intellectual properties I know I like. There are sequels to games I think I'll like; South Park: The Fractured But Whole is all of those things. I'm about 4-5 hours into the game and I'm actually surprised at how big the game feels; from the size of the 'combat floor' to the much larger RPG elements than it's successor "South Park: The Stick of Truth" - everything feels much, much better. Everything from the absurd storyline to destroying your fingers in the mini-games to have a perfect shit on a toilet shines brightly. I worry that the side quests will be required in order to progress through the main campaign, but I don't foresee those to be boring in the slightest.

South Park: The Fractured but WholeHidden TrophyBoogieman117The Hidden Trophy trophy in South Park: The Fractured but Whole worth 15 pointsContinue playing to unlock this hidden trophy

Hilarious opening to the game.

Donut County - Released August 28th, 2018
It's not very often that I'll purchase a game strictly on recommendation alone, but after Jeff Bakalar recommended Donut County on multiple episodes of the Giant Beastcast when talking about how much his young son enjoyed it, I couldn't help but buy it for my son (and subsequently play it during the waning hours of Extra Life). This indie game has a very unique character you play as (I won't spoil it, as it'll only confuse you without any context), and the story and mechanics of the game are simple yet interesting enough to keep me entertained. I burned through this game in a few hours and have zero regrets doing it - if you enjoy a quick, fun 4-5 hour game or have a 4-5 year old that you wanted to introduce to video games, look no further than Donut County.

Donut CountyRedeemedBoogieman117The Redeemed trophy in Donut County worth 15 pointsBring everyone back from underground.

The ending of the game, pretty fun stuff.

Wow, You Read This Far? Thanks!
Well, when I said this blog post was meaty, I wasn't joking. There's a certain irony that I'm eating the last of my Thanksgiving leftovers while I type this since I feel particularly stuffed physically and this post feels wonderfully bloated because of it. :)

I'll be back at some point to follow up on my statuses for Borderlands 2, Heavy Rain, and South Park: TFBW. These games aren't small and time is at a minimum already (going into the holidays is going to be rough), so I'll hopefully be able to give a small blog bump on my status before the end of the month before things get really stupidly busy.

In case I don't see you before then, have a great holiday season and see you next time!
Posted by Boogieman117 on 07 December 19 at 02:29 | There are no comments on this blog - Please log in to comment on this blog.
Nov
18
Post #19 - Old FlamesPermalink
Greetings readers!

Just another small update on a few games, one I rolled credits on, two that... well, I just rolled on.

Backlog Update
Recently, I finished "Apotheon" and wound up being really, really satisfied with the endgame boss battles. All in all, a really solid 10-hour experience and a game I would definitely recommend. I'll share some of the end-game fights that I recorded on Twitch below (sadly, no camera this time - running ambulance duty at pfvrs.org).

ApotheonCrest of AresBoogieman117The Crest of Ares trophy in Apotheon worth 30 pointsAcquire the Crest of Ares

Ares Boss Fight
https://www.twitch.tv/videos/508035982

ApotheonAegis of AthenaBoogieman117The Aegis of Athena trophy in Apotheon worth 30 pointsAcquire the Aegis of Athena

Athena's Quest
https://www.twitch.tv/videos/508035983

ApotheonThunderbolt of ZeusBoogieman117The Thunderbolt of Zeus trophy in Apotheon worth 31 pointsAcquire the Thunderbolt of Zeus

Zeus Fight (and Hera won't shut up)
https://www.twitch.tv/videos/508037655
The Final Fight
https://www.twitch.tv/videos/508037654

Q*Bert: Rebooted - Released February 17th, 2015
Q*Bert: Rebooted is a throwback to the arcade and early Atari game Q*Bert for a modern console. Sadly, after playing a 10-hour action/adventure game in Apotheon, I just couldn't get into this game at all. If you're an older video game player and have the itch for the little hopping character, definitely check out the trailer and see if it's for you.

Limbo - Released February 25th, 2015
Limbo is a side-scrolling horror/puzzle game that I'd played on the PlayStation Vita years ago. I thought I'd enjoy playing the game again since it was so critically acclaimed and was well received by fans at the time of its release as an indie darling, but that same issue from Outlast crept back in on me - I'm a scaredy-cat and this game just rubbed me the wrong way for some reason this time around. I think my issue is that I sort of knew where the 'jump scares' were, but I didn't remember exactly what they were/how they were triggered. After dying about 10-15 times before getting to the spider (see above), I just bailed on the game. I remember it fondly, but that's where it'll stay - in my memories. Far, far, repressed, spooky memories.

Past Tense
When this post goes live, it'll be after my Extra Life fundraiser - I survived the 24-hour marathon (barely) and raised another $50 on the day. I'm currently nursing 2 sick little humans back to health and dreading navigating through 24 hours of what will probably be a lot of rubbish stream content to find the nuggets of bronze or silver (there was no gold I can assure you). Post #20 will be heavy on Extra Life content, however, I did decide prior to the start to hand-select a handful of backlog games to try out, out of order. I look forward to that post in the 'future'. ;)
Posted by Boogieman117 on 18 November 19 at 21:20 | There are no comments on this blog - Please log in to comment on this blog.
Nov
13
Post #18 - Nectar of the GodsPermalink
Hello readers and welcome back to another blog post about games no one remembers. :)

Since the move to the Weebly site, I've been re-energized with the blog and, as such, have been working a bit harder on finding time to work through my backlog. Between finding time to play "Apotheon", I've also been working on finding a way to stream the gameplay through Twitch - below you'll find 'small' clips of different parts of the game that I found enjoyable this past week, alongside yours truly trying to provide entertaining commentary. Sadly, the commentary typically devolves into random curse words and nonsense, but hey, isn't that how all hopeful streamers start?

ApotheonBow of ArtemisBoogieman117The Bow of Artemis trophy in Apotheon worth 25 pointsAcquire the Bow of Artemis

This guy was an asshole!
Twitch clip here: https://www.twitch.tv/videos/501900105?t=

ApotheonApollo's LyreBoogieman117The Apollo's Lyre trophy in Apotheon worth 25 pointsAcquire the Lyre of Apollo


ApotheonSheaf of DemeterBoogieman117The Sheaf of Demeter trophy in Apotheon worth 27 pointsAcquire the Sheaf of Demeter


ApotheonTrident of PoseidonBoogieman117The Trident of Poseidon trophy in Apotheon worth 30 pointsAcquire the Trident of Poseidon

Another giant asshole. Twitch clip here: https://www.twitch.tv/videos/507181015

So far, I'm finding "Apotheon" really fun and something fresh that I haven't found in gaming in a while - solid story, fun mechanics, a very sharp art style, and a fun loop that incorporates everything Metroid-vania. I'm about 2/3'rds of the way through the game and I'm excited to roll credits on it. The obvious comparison to the early "God of War" series is a bit too on the nose when friends and family ask what I've been playing recently. "I'm a mortal in a Greek mythological world that has to gain the powers of the Gods to defend my world" parallel's David Jaffe's masterpiece in many ways, but the RPG elements and art style drive a spike (or maybe a Sigaris) through any other comparisons.

Give It Away, Give it Away, Give it Away Now...
I will say that the one negative point I have with "Apotheon", and it was pointed out in multiple reviews back when the game was released, is the controls to attack and to switch around between melee attacks, range attacks, explosive/spell attacks and repair/potion tools.

The attack controls are found on the R1 and R2 buttons of the DualShock 4 - R1 is used to throw a weapon (very important) and R2 is used to swing a weapon. Not a bad setup in theory, but the execution has it's flaws as you will soon find out. My ability to navigate the weapons, explosives and spells are found in 4 columns on the bottom right and accessed using the D-pad. Normally, this would be a novel concept; to keep everything accessible and localized to a single part of the controller. The problem comes with enemy encounters, in which in the heat of the battle, one of two things wind up happening:

I madly attempt to switch to a different weapon and wind up selecting the wrong weapon from the wrong column or,
Wind up throwing every melee weapon at the enemy using R1, thinking I've switched to using ranged weapons, and reducing myself to fighting heavy bosses, armed with a shield and a ton of health, with only my fists.
That slight adversarial issue aside, if I focus on what I'm going to use and how I'm going to use it before a fight, I generally have better results.

So that's it for this blog post; a quick update for a single game. Reminder: this weekend is my Extra Life Game Day - I'll be streaming as much as possible on Twitch from my PS4 from 8am Saturday to 8am Sunday. Please say 'hi' in the chat room and donate if possible.

Twitch: https://www.twitch.tv/boogieman117/
Extra Life: https://www.extra-life.org/index.cfm?fuseaction=donordrive.p...
Posted by Boogieman117 on 13 November 19 at 20:45 | Last edited on 13 November 19 at 20:45 | There are no comments on this blog - Please log in to comment on this blog.
Oct
28
Post #17 - Moving and ShakingPermalink
Greetings readers,

I'm back for another update on the backlog and to give you a small update on some minor changes to the blog.

Double the Fun
Those of you that have been following me, all 6 of you, on TrueTrophies will be happy to know that this will not be the last post on the TT blog page - the fact that I found this place and engaged with a handful of you isn't lost on me, even though the glory days of the site seem to be in the distance. I'm thankful that it's still around, but as I've alluded to in the past, the ability to flex some creative muscle in an ecosystem surrounding trophy hunting and a website not built for blogging left me feeling a bit agitated.

With that said, I've copied all of my blog posts, linked the original posts for each one, spruced them up a bit and launched a website dedicated as a 'hub' for whatever the hell else I wanna do that includes my backlog blog. The site is located here: http://boogieman117.weebly.com (those of you already reading this blog from the Weebly site, great job - you're already here) . The same content will be copied (or cut up) from here to the TT blog. Since I can't copy/paste the trophy links on the Weebly site, I'll still add some additional thoughts on any trophies I unlock on the TT blog (so you TT followers will get a bit more on the trophy end, which makes sense - that's what TT is all about). No matter where you read, please leave comments to engage with me or provide me with feedback - all is welcome.

Be sure to thank @_CrashGem_ on Twitter - he's the one that gave me the idea of making my own website for the blog - he's a big D&D fan and fellow Extra Life participant, so send him a follow or $1-$2 as well.

Okie dokie, now where did I leave off...

Backlog Update
Soccer practice and swim practice is coming to an end this and next week, so that'll give me a bit of extra time to really start getting back into the backlog. I have gotten through a handful more games in the meantime between copying the blogs and this post.

LittleBigPlanet 3 - Released 18 November 2014 (my birthday!)
LittleBigPlanet 3 to me is a nostalgia trip that I kinda needed; something to reinvigorate the backlog journey. LBP3 still has the charm of LBP1 and LBP2, the same 'create, share, play' system of 1 and 2, and a story mode that actually makes a bit of sense, as short and silly as it may be. The addition of hub worlds in LBP3's campaign was oddly different, but this feels like the time of game development when linear games got a bit more 'open' using hub worlds - LPB3 does it well without deviating too much from its predecessors.

LittleBigPlanet 3One Odd SockBoogieman117The One Odd Sock trophy in LittleBigPlanet 3 worth 16 pointsChange into OddSock

LittleBigPlanet 3Biggy and SmallsBoogieman117The Biggy and Smalls trophy in LittleBigPlanet 3 worth 16 pointsChange into Toggle

LittleBigPlanet 3FlapperBoogieman117The Flapper trophy in LittleBigPlanet 3 worth 17 pointsChange into Swoop

LittleBigPlanet 3Put the Band Back TogetherBoogieman117The Put the Band Back Together trophy in LittleBigPlanet 3 worth 148 pointsRevive all the Heroes of Legend


The additions of Toggle, Swoop, and OddSock are very welcome changes, although their different skill sets seem to make level building that much harder to me. Swoop requires wide open areas to fly, Toggle's switching between big and small seem restrictive, and OddSock feels more like a more aggressive platformer character than Sackboy could be - I didn't play any of the thousands of online levels, simply because I don't have the time, but I'd be shocked if Media Molecule didn't plan for this or restrict characters to different levels.

​All in all, if you liked 1 and 2, 3 is a must-get.


The Crew - Released 02 December 2014
Sometimes it stinks being behind the 8-ball on games - The Crew was a PSN+ download for me and without me remembering the tiny detail of it being a 2-hour demo of the full game, I really enjoyed where the game was going and how much time I'd sink into it.

Based on what I did play, the story seems like a script straight from the cutting room floor version of "The Fast and the Furious". Although the story seemed predictable, the RPG elements of buying, upgrading, detailing your car was neat, and the revelation of driving all around a giant version of the USA is what was really appealing. I can see how people who are trophy hunters would tremble at the ~100 hours needed to Platinum the game, but for me, I would've simply liked nothing more then to drive around the USA in a "Need for Speed"-esque setup. I was bummed that (and this is purely subjective) that the only Subaru in the game was the FWD BRZ - most of the cars (that I played with) were either FWD or RWD, leading to some really learning curves when it came to handling at high speeds. I never got a chance to play with an AWD or 4WD car, but that's the way 2-hour demos go, wanting you leaving, hungry for more.

The drool was there, but the time and money wasn't. If you like the demo, buy the game - I don't think you'll be disappointed.


Secret Ponchos - Released 02 December 2014
As it should becoming apparent, I enjoy single-player, story-based games - this is not one of them. Secret Ponchos is an online deathmatch-based game with no story that I can discern and seemingly no one online playing when I gave it a try. Practice Mode gave me an idea of what the game and it's mechanics are - a top-down view of an arena where you, using a primary/secondary set of weapons compete in PvP deathmatches. Simple premise, nice look, but a hollow experience in a genre I'm not interested in right now leaves me without much else to say on it.


Grim Fandango Remastered - Released 21 January 2015
Grim Fandango Remastered was a game that I'd heard of when I started into the world of Playstation when I purchased my PlayStation 2 years ago, but never looked into it. Sadly, I should've way back when because I think I would've enjoyed it that much more - the graphics look great (for a game from 1998), the mechanics play pretty well (for a game from 1998) and the puzzle-solving was confusing as hell (on par for a game from 1998).

Grim FandangoHidden TrophyBoogieman117The Hidden Trophy trophy in Grim Fandango worth 16 pointsContinue playing to unlock this hidden trophy

Poor guy.

Grim FandangoHidden TrophyBoogieman117The Hidden Trophy trophy in Grim Fandango worth 16 pointsContinue playing to unlock this hidden trophy

The secretary spread is a real thing.

Grim FandangoHidden TrophyBoogieman117The Hidden Trophy trophy in Grim Fandango worth 18 pointsContinue playing to unlock this hidden trophy

Replace mail guy with IT guy and the similarities were scarily close.

I found it disheartening that, just to get started with the first few minutes of the game, I needed to dig up a wiki in order to figure out where to go in the story - naturally teenage me (from 1998) would've grinded out the solution (or probably dialed into n64.com [irony] for message board help) and likely enjoyed the story of the game (after reading past reviews, I think I would've liked), but as with many games on my list, I don't have the time to play through. I can't justify using a wiki to literally walk me through the entire game. I'll probably end up giving Double Fine's classic some justice by finding a '100% playthrough' on YouTube and watching it, just because of the reverence the game had (from 1998).

Apotheon - Released 03 February 2015

Apotheon is the Metroidvania I didn't know I wanted - an introduction with a story I liked, a tutorial that blends nicely into the game, a myriad of weapons, upgrades, and items to use, and an art style that is very unique. Everything about Apotheon is appealing to me, so I'll very likely play it to the end. I'm only about 1-2 hours into it, but from everything I've seen and done, the hooks are in.

ApotheonMount OlympusBoogieman117The Mount Olympus trophy in Apotheon worth 15 pointsAscend to Mount Olympus

Going up.

So, that's it - a quick sweep through the end of 2014 and into 2015, right as we head into 2020 in real time. At this rate, I've got Q*Bert, Limbo, and Helldivers next in the queue, with a few AAA games thrown in between. I'll likely jump around the list a little bit, simply because Extra Life is coming up fast and I need some local co-op games to play when friends come over. Speaking of which, please leave any quality games that are good for local co-op in the comments below - I need some fresh ideas for game day in 2 weeks.

Thanks for reading and catch you next time!
Posted by Boogieman117 on 28 October 19 at 18:07 | There are no comments on this blog - Please log in to comment on this blog.
Oct
13
Post #16 - I’m Not Dead, Just Recreationally ComatosePermalink
Greeting readers and welcome to another episode of “Where the fuck have you been, Boogieman117”.

Alas, fall has started and my little humans now require full-time day care as the family members that have been watching them have retired.

With that, Monday-Friday has now become the 5am-9pm wake up, drop off, work, pick up, maybe soccer/swim practice, dinner, bath time, spend time with the wife for an hour, bed and repeat. The weekends have further been fisted with content such as more soccer games, birthday parties for kids I don’t know/care about, trips to places designed for the amusement of aforementioned kids and misery of their parents, PS4 time with the 5-year-old (see below) and the ever-looming presence of holiday ‘fun’. I may sound a bit curmudgeonly, but that’s because I still haven’t found the balance of not only playing games on a routine basis, but updating this blog. However, after finding an air pocket in the tsunami waves of work I have, I’ve found a small chunk of time to post an update.

MinecraftMonster HunterBoogieman117The Monster Hunter trophy in Minecraft worth 16 pointsAttack and destroy a monster.

MinecraftHot TopicBoogieman117The Hot Topic trophy in Minecraft worth 16 pointsConstruct a furnace out of eight cobblestone blocks.

MinecraftTime to Mine!Boogieman117The Time to Mine! trophy in Minecraft worth 16 pointsUse planks and sticks to make a pickaxe.

MinecraftHot TopicBoogieman117The Hot Topic trophy in Minecraft worth 16 pointsConstruct a furnace out of eight cobblestone blocks.

MinecraftCow TipperBoogieman117The Cow Tipper trophy in Minecraft worth 16 pointsHarvest some leather.

MinecraftBenchmarkingBoogieman117The Benchmarking trophy in Minecraft worth 15 pointsCraft a workbench with four blocks of wooden planks.

Introduced my son to Minecraft local co-op and popped a few trophies with him. Now, if I can only keep him from drowning and falling off very high ledges in survival mode, we’ll be in good shape.

Rocket LeagueBrave the ElementsBoogieman117The Brave the Elements trophy in Rocket League worth 27 pointsComplete a match on wasted land, under the sea, and in outer space

Must’ve unlocked this while playing on a new map (while he enjoys blasting the turbo and riding the walls/ceiling).

The Unfinished Swan - Released 28 October 2014
Another game started on my PS Vita that has sat idle for years until this adventure down memory lane, “The Unfinished Swan” was a very nice FPS indie game that will confuse the ever loving shit out of you until you learn the mechanics of the game. After that, enjoy a 2-3 hours story filled with puzzles and a charming ending. I really enjoyed it; it’s a short story with 5 chapters, very colorful, has a decent replay value for trophy hunters and visually rewarding storyline was quite enjoyable.

The Unfinished SwanPainterThe Painter trophy in The Unfinished Swan worth 15 pointsFinish the Garden chapter.

I saw a white space and I want to paint it black... ;)

The Unfinished SwanHidden TrophyThe Hidden Trophy trophy in The Unfinished Swan worth 19 pointsContinue playing to unlock this hidden trophy

The Unfinished SwanClimberThe Climber trophy in The Unfinished Swan worth 19 pointsFinish the Unfinished Empire chapter.

The Unfinished SwanNight OwlThe Night Owl trophy in The Unfinished Swan worth 20 pointsFinish the Nighttime chapter.

The Unfinished SwanDreamerThe Dreamer trophy in The Unfinished Swan worth 20 pointsFinish the King's Dream chapter.

Chapters 2 - 5, very enjoyable.

Never Alone (Kisima Ingitchuna) - Released 18 November 2014 (hey, my birthday!)
This game, based on Eskimo lore, is a very simple puzzle/platformer that I found myself not only enjoying playing through, but also enjoyed the little vignettes or “Cultural Insight” videos scattered throughout the game as unlockable content. Characters from the stories and the voiceover in the native language with localized subtitles gave the game a really unique touch that told yet another intriguing and well-done story.

Never Alone (Kisima Ingitchuna)Hidden TrophyBoogieman117The Hidden Trophy trophy in Never Alone (Kisima Ingitchuna) worth 15 pointsContinue playing to unlock this hidden trophy

First interaction with the main bad guy. Creepy looking dude, if I do say so.

Never Alone (Kisima Ingitchuna)Hidden TrophyBoogieman117The Hidden Trophy trophy in Never Alone (Kisima Ingitchuna) worth 18 pointsContinue playing to unlock this hidden trophy

First interaction with the only weapon of the game, made for more interesting platforming.

Never Alone (Kisima Ingitchuna)Hidden TrophyBoogieman117The Hidden Trophy trophy in Never Alone (Kisima Ingitchuna) worth 43 pointsContinue playing to unlock this hidden trophy

Beat the game, enjoyed the ending.

Lords of the Fallen - Released 28 October 2014
So I made a fatal mistake before playing this game; I looked at a review of it. Damon Hatfield, whom I’m a big fan of at IGN, reviewed the game and made a lot of comparisons to Dark Souls with it. I’m not a big fan of ‘die until you make it’, Dark/Demon Souls-like games, so I went into Lords of the Fallen with a bit of a bias. That bias lead me to not really getting deep into it and quitting it. Should I have given it a bit more time to possibly grow on me? Maybe, but this entire journey through my backlog is subjective, and some games/genres throughout the journey are starting to re-appear as turnoffs to me (horror games, Souls-like games, etc).

I enjoyed the little bit I did play, but I think the story just wasn’t enough to keep me hooked.

Lords of the FallenBookwormBoogieman117The Bookworm trophy in Lords of the Fallen worth 15 pointsFind a note that someone left behind

One of many notes I imagine.

Lords of the FallenIt's bound to take your lifeBoogieman117The It's bound to take your life trophy in Lords of the Fallen worth 15 pointsDie for the first time

To be fair, it was the 3rd or 4th fight. I didn’t die on my first try.

Lords of the FallenMyself againBoogieman117The Myself again trophy in Lords of the Fallen worth 17 pointsRetrieve lost experience by collecting your ghost

Yeah, this isn’t for me.


Tales from The Borderlands - Released 25 November 2014
Telltale Games are perfect for me; the story is engaging, the controls are simple, there’s no inventory to manage, there’s no ‘now, what was I doing when I played this last time/what are the controls again?’, and there’s a Platinum at the end. Suffice it to say, I played through this game thinking not only about how enjoyable the story and the characters were, but also bummed at the fact that Telltale Games was no longer around while watching Noclips’ documentary on Telltale and their final days. Seeing the screens telling me to register my account at Telltales website left me saddened for the development team (which I made a point to watch when the credits rolled between episodes, seemed like the least I could do).

Tales from the Borderlands (PS4) (Digital)We Had Fun, Didn't We?The We Had Fun, Didn't We? trophy in Tales from the Borderlands (PS4) (Digital) worth 205 pointsComplete Tales From The Borderlands

We sure did.

So, that’s it. 2 months away, but still chipping away at the list nonetheless. I think the backlog has dropped from ~130 to about ~110, so it’s a slow and steady process, but I’m still making progress. Hopefully, my next post will be more recent, but I can’t make any promises considering the new life changes that have prevented this one for so long.

Finally, this is a quick advertisement for me personally - on November 2nd-3rd, I’ll be participating in Extra Life, a video game fundraiser dedicated to raising money for a nearby children’s hospital to me. This hospital helped me immensely as a child (asthma sucks as a kid), so I only feel it necessary to combine my hobby and apply it to some good use. Please click on the links below to find out more about Extra Life and please consider making a small donation if possible. If money is tight; I totally understand - the other other thing I could ask would be to possibly share it within your own social media or online circles as an act of kindness.

Thanks again, and see you next time!

Extra Life Link: https://www.extra-life.org/index.cfm?fuseaction=donorDrive.p...
Posted by Boogieman117 on 13 October 19 at 17:41 | There are no comments on this blog - Please log in to comment on this blog.