Boogieman117's Blog - Jul to Sep 19 (8 followers)

Post #15 – If the Groundhog Sees His Shadow...Permalink
Greetings readers, I hope that you are all doing very well today/tonight/whenever the hell you are reading this.

Summer is almost gone, and that means that summer projects are completed and now I can focus back on my back… *electric zap*… on my backlo… *electric zap*…

Oh right. Destiny is still a part of my gaming life. Sorry to my character who has been keeping me busy as of late, I’ll name him “Bobby McKnifyface” for now. Bobby has pulled me head-over-heals back into Destiny 2 – the Solstice of Heroes and Moments of Triumph events combined with old clan mates coming back into the fold now that Shadowkeep is only a few weeks away have got me nostalgic for that never-ending but ‘I want to play it anyway’ loot grind. It’s the carrot on the end of the treadmill folks, and my happy ass is back on it.

It’s been almost 6 weeks (holy shit) since my last post, and re-reading where I left off feels so very close; the muscle memory for typing, copying, pasting, and submitting this entry felt so right. As I type this, damn it, it’s bugging me that I started to do this on a weekly basis, then it fell off to 2 weeks, and now 1+ month between entries. I’m going to do my best to get back on track, but that hinges on actually playing the games on the backlog.

Backlog Update
Now that’s not to say that I haven’t been chipping away at the backlog – I have made some progress in the month since my last post, but none of it impressive to say the least.

The Last of Us RemasteredDon’t Go - NormalBoogieman117The Don’t Go - Normal trophy in The Last of Us Remastered worth 21 pointsFinish Left Behind on Normal

Although it’s an interlude in the main “The Last of Us” story, it still felt small enough to be a DLC, yet heart-wrenching enough to be an amazing story from the team at Naughty Dog. I’m fully in the holding pattern with millions of other PlayStation fans at the eventful release date for the sequel.

Counterspy – Released 19 August 2014
I played and completed this game on the PS Vita in 2015 and have come to my first known cross-platform game on my backlog. Sadly, CounterSpy didn’t take hold of me long enough to really re-engage me, so I completed the tutorial mission and deleted the game from the PS4. That’s not to say it’s a bad game; the mechanics, the cartoony animations, and over the top campiness of the story are really well-done, but it’s just not something I want to re-sink my teeth into.

CounterSpy (PS3/Vita)First StrikeThe First Strike trophy in CounterSpy (PS3/Vita) worth 52 pointsStop the superpowers from launching the nukes.

Damn 2015 feels like forever ago.

CounterSpyWelcome to C.O.U.N.T.E.R.Boogieman117The Welcome to C.O.U.N.T.E.R. trophy in CounterSpy worth 15 pointsComplete the tutorial.

Yup, it sure does.

Dust: An Elysian Tail – Released 07 October 2014
Normally, I give Metroid-vania type games a few minutes to pique my interest, but this one got me immediately. The art style was what damned near pulled my eyes from my skull like a magnet; Dust’s introduction, Fidget’s early breaking of the 4th wall, and the different tropes that a Metroid-vania fill were a perfect mix for me. “Dust” is a game that I actually looked for more content after completion and really went into more details with on a wiki – that’s how badly the game’s story hooked me.

The games’ mechanics and display were 9/10 as well – the only reason for not giving a 10/10 is, by the end of the game, you are slow powerful and attacking so many enemies at once that it starts to become blurry as to where you are on screen. Showing 10-15 enemies on screen all taking damage is a magnificent artistic display, but there were a few times when I’d lose Dust on the screen.

Here are a few of my more memorable trophies from this game.

Dust: An Elysian TailWell on your WayBoogieman117The Well on your Way trophy in Dust: An Elysian Tail worth 15 pointsPick Up an Ability Orb

The first of many, many, many….many orbs.

Dust: An Elysian TailDistant ThunderBoogieman117The Distant Thunder trophy in Dust: An Elysian Tail worth 16 pointsUse the DUST STORM on Fidget's Projectiles

This attack is the cornerstone of the entire game, and it was really wild to see how the screen ‘warps’ when it’s used combined with the art stylings to show the wind.

Dust: An Elysian TailCutting it CloseBoogieman117The Cutting it Close trophy in Dust: An Elysian Tail worth 46 pointsSuccessfully Parry with less than 10% health remaining

Dust has a nice blend of dodge, slash, and the ‘wind’ attack, but the parry system was unnerving as all hell. And so satisfying when it worked. :)

Dust: An Elysian TailHidden TrophyBoogieman117The Hidden Trophy trophy in Dust: An Elysian Tail worth 59 pointsContinue playing to unlock this hidden trophy

A very emotional ending worth playing through. :)

DriveClub – Released 07 October 2014
There are parts of this journey that are great; the ‘diamond in the rough’ that I found “Dust” to be, the beauty of “Transistor”, and the gut-punch story of “Valiant Hearts” are just a handful of examples of games from the middle of this decade that I’ve completely missed for one reason or another. “DriveClub” is another one of those examples. Real-world cars and a really nice feel of driving that parallel with Forza is a nice change of pace while on this cavalcade of action, adventure games that have made up the last few games on my backlog.

And it’s dead. The game is dead. The game will be delisted next year and the development team was shut down by Sony.

And that just plain sucks…. I did enjoy the first few races of the game, but without a longer tail and multiplayer racing not really my style, I felt like I was playing (oddly) an NES game and I was 5 years old again. “DriveClub”, in it’s current state, offered 1 car and 1 track, everything else was DLC. There’s something very basic about that; it felt less like a demo since it had the ability to buy more cars, tracks, even bikes, but the word that describes “DriveClub” best to me is ‘mirage’. “DriveClub” feels like a mirage - the way that the game looks, the promise that it had, and the long tail it never had simply feels disheartening. Obviously, Evolution Studios had development issues, but it’s nice to see where they were trying to go, even though they failed to get there.

DRIVECLUBFirst Of ManyBoogieman117The First Of Many trophy in DRIVECLUB worth 16 pointsBeat your first Face-Off.

Got this with cornering - felt really nice to try to do in-game racing things on a PlayStation console.

DRIVECLUBYou Only Get One First TimeThe You Only Get One First Time trophy in DRIVECLUB worth 15 pointsComplete your first Event.

One and done, sadly. :(

Styx: Master of Shadows – Released 07 October 2014
I’m very curious about this game, although I feel like I’m at a bit of a disadvantage from jump street. This is the 2nd of 3 games that I worry has some sort of ongoing story. I noticed that during the opening cinematic that Styx is telling a story about the world that seems to indicate that this is more of a recap of events from the 1st game I’ve never played; that bugs me just a bit, but I’m going to reserve judgment on the game until I dig into it a bit. To be fair, I spent 100+ hours in “The Witcher 3” and didn’t know who Geralt was, so I’ll give this a fair shot.

So that's where I'm at - Styx is on the docket, Destiny 2 is on the very, very far left on my XMB, and normalcy is about to return with the yearly screen drooling with the Fall 2018 games coming out, the Euro soccer leagues starting, and the cool, cool air slowly drifting it's way into the evenings. Fun times ahead.

Thanks for reading and see you next time!
Posted by Boogieman117 on 16 August 19 at 01:26 | There are no comments on this blog - Please log in to comment on this blog.
Post #14 - Down TimePermalink
Greeting readers and welcome back to another aimless blog post. smile

I’m writing to you from a nice work break; it’s full on summer time in the building which means hot environments, monotonous work, and the ever impending doom of not having absolutely everything in place prior to students returning; fun times indeed. To negate this wonderful time of the year, as mentioned, I went on vacation for a week and had a chance to reflect on this blog, the backlog and gaming in general.

Backlog Update
I’m cheating a bit, but here goes – a few blog posts ago I stated that I was going to play through the entirety of “The Last of Us” because the amount of respect that the game requires from PlayStation fans is borderline uncanny. However, I’m going to put a small asterisk in that statement; I beat the game on the PS3 but never completed the DLC “Left Behind”. So, with that said, I’ve been working through the Left Behind DLC during what down time I have at home (which is even more minimal; wife is home for the summer as a teacher and both kids are home).

The Last of Us RemasteredHidden TrophyBoogieman117The Hidden Trophy trophy in The Last of Us Remastered worth 20 pointsContinue playing to unlock this hidden trophy

This little set-piece was really enjoyable. Gave a bit of interaction with Ellie’s side-story.

Between Left Behind and a sprinkling of games with my son, a full and complete relapse into Destiny 2 and some party games with friends, I haven’t had much time to work on my backlog and that drives me to another ‘not a backlog’ talking point.

QuiplashEighters Gonna EightBoogieman117The Eighters Gonna Eight trophy in Quiplash worth 22 pointsPlay an 8-player game

If you have friends in real life, buy this game and prepare yourself for a damned good time.

The Blog
Although it’s been a bit more infrequent lately, I’m still enjoying writing this thing to the ‘count on two hands’ number of followers I have here. That said, I’m going to continue here instead of migrating it to a separate website. My rationale is simple – this site is free, the community is already established, the topics are already baked in as understandable and relatable, and it’s where I started it. All of these things were the real factors on why I did decide to keep blogging here.

The more and more I think about the PS5 and it’s position as a ‘niche’ console with it’s amazing load times and prospective anchoring of itself as a simple console (no buzzwords like ‘cloud’ or ‘streaming’), the more I worry about it being so expensive that it’s going to be hard to upgrade to. Let me lay out my argument a bit more in detail.

I own a launch PS4 I use for in my office and on the go, and a PS4 Pro that stays in the basement and acts as the ‘family’ PS4 (by family, I mean myself and son ;) ) . I’m literally failing to see, at this point, what the drive is to actually buying a PS5.

For starters, the fact that every PS4 game will be playable on the PS5 is NOT a selling point to me – I have 2 perfectly working PS4s, what is the point of upgrading to new hardware when what I have is acceptable? So far, the only selling point is light-speed load times. I’m not paying $500-600 to get rid of load times – it’s a nice quality of life (QoL) update for sure, but that can’t possibly be what is going to tip my scales. There has to be something more special in this next iteration of hardware that is going to be worth the Day 1 purchase, or else it simply won’t be.

Next, there hasn’t been a single game mentioned that is coming to the PS5. It can be assumed that super-sized titles such as Cyberpunk 2077 and probably even a next-gen version of GTA5 (can’t believe I’m saying this, but it’s true) will make it to the PS5, but Sony’s totem poles that haven’t released from the last E3 showed Ghosts, TLoU2, Death Stranding are all slated for a PS4 release with official dates yet to be determined. This is concerning for me since Sony won this console generation buy not only publishing the same 3rd party games as Microsoft, but unleashing their aces in the hole with exclusive AAA games like God of War, Horizon: Zero Dawn and others. Without games to look forward to that aren’t in the window of the PS4, there are no games announced for the PS5 that I’m excited about. Cyberpunk 2077 looked like a next-gen, PS5/Scarlett level game, but the fact that it’s coming for the PS4/XB1 is really surprising to me. I’m sure once the damned thing is announced, there will be a flood of exclusive games by Sony for the PS5 in the same vein as those mentioned and not mentioned prior, but waiting another year for E3 2020 (which seems to be the Occums Razor of when it’ll be announced) and a rumored release of Holiday 2020 or early 2021 has become that much more tolerable.

Finally, the more relatable reason – my existing backlog. I may be biased by saying I’m a 34-year-old dad with 2 kids, a wife, mortgage, and a job but that appears to be the average age of gamers nowadays. With all those different hats, there’s not much time for gaming. Even with a single ‘game as a service’ that is like a siren song for me in Destiny 2, my backlog has taken a small backseat when it comes to game time. So with all of the great games I’ve paid for and still haven’t cracked open, why upgrade now? Sony has shown with the PS4 that close to 100 million units have been sold and with no PS5 release in sight, Sony would be better off continuing to let the PS4 train continue to steam down the rails until the coal starts to run out. For me, this would be highly ideal – the hardware isn’t a big selling point, and there are no games to play a new console for, so what’s the rush? As I said, there’s no drive to a new PS5 for me since my PS4’s backlog is immense, with diamonds in the rough here and there. As much as everyone likes to shit on PS+ games, there are exceptions to the rule every once in a while. I got a refreshing amount of joy with “King Oddball” and was almost brought to tears with “Valiant Hearts: The Great War”. Players need to understand that Sony is not going to release AAA games every month and BAD TAKE ALERT, players have been spoiled with getting as many games as they have for PS3 and Vita titles for as long as they have. PS4 is now the only console that Sony supports and that should be OK. I realize that it was a good consumer move to offer 2 games for each platform, but those consoles need to be sunset in order to move on to the newer thing down the line. Will games come out on PS+ that aren’t AAA or 90+ on Metacritic? Yes! Should you give them a chance? Yes! Will you? Probably not.

That’s all I have for now, time to head back to the grind and see what the status is of the spinning plates I left for a 30-minute period. I’ll try to update the blog more often with backlog updates instead of the rambling, but that may mean more infrequent posts. Seems like I have more spinning plates then I thought.

Until next time, thanks for reading and please feel free to leave questions, comments or replies in the comments below – your interaction is one of the reasons I continue to write here, so please fire at will.

Take care!
Posted by Boogieman117 on 08 July 19 at 12:46 | There are 2 comments on this blog post - Please log in to comment on this blog.