Mrs. Boogieman117: “OK. I will drop them (the kids) off (at the babysitters) and let you sleep in.”
These are the words that any father will be stunned silent and have their jaws drop to the floor if they are coming from his significant others mouth. The idea of a father of 2 sleeping in on a workday (I scheduled off to be parent-of-the-day for my son’s nursery school) was a wonderful feeling and something I would DEFINITELY benefit from.
Here’s the thing: My body has forgotten how to sleep in. Stupid body. With an unusually wide-open morning and after a few minutes deciding not to be a responsible adult and do some laundry or something else productive as a homeowner/father/husband, I plopped my freshly fed and showered shelf on my basement couch like a 34-year-old teenager and fired up my PS4 Pro. Then I was hit with a familiar dilemma. What do I play?
After 8 posts and 2 months (damn, really?) of rambling on about arguments with myself, documenting my progress through my backlog, and touching other gaming-related nonsense, I found myself in a unique position - time at home to play games. Most of my gaming is done when I volunteer my time on an ambulance on a weekly basis between calls; this felt… old. I felt old. I hadn’t downloaded the games on my basement PS4 Pro I’ve been playing through; Transistor, Trials Fusion, King Oddball were all missing from the XMB - the games I’ve been queuing up to play weren’t available. Finally, after a few minutes of actively thinking about how to spend this uber-valuable time, I played an old friend in Destiny 2 for 3-4 hours straight until babysitter pickup and parent-of-the-day duty while downloading the games from 2014’s backlog on the Pro. Who knows, maybe lightning will strike twice - it happened for Sp*rs and Liverpool. :)
I used the word ‘old’ a few times in the previous paragraph to callback to Post #06 from a few weeks ago, and the clarity of what was missing hit me like the ton of bricks that hit Cersei and Jaime - I miss my clanmates. It’s a stupid, asinine thing in a community as large as it is wide in Destiny, but I miss the guys that I shot aliens and swapped stories with for 5 years.
All good things must come to an end I suppose, but there’s a small itch in the dormant part of my gaming brain that wants to attempt to revitalize my current group that have simply floated away from Destiny by taking the reins of the clan and restart the process of finding like-minded adults like us that are still active in the game and get back into the fun grind that is Destiny 2. Of course, restarting, recruiting, retaining clan members, scheduling events, and staying in touch with those people would simply consume even more time that I don’t have and it’s just so damn depressing to think about that I’m finding myself, literally as I type this, teetering back and forth emotionally about Destiny 2 - not because of the push/pull that this particular game has over me, but how socially satisfying it is when all the pieces of the ‘game as a service’ model comes into play. Maybe one day.
Until then… Backlog Update
I think I’m done with King Oddball and possibly Trials Fusion - these are games that have the ‘creeping’ scale of difficulty that most gamers appreciate, however, these two particular games don’t really have the climatic ending that a slow grind would make me appreciate.
King Oddball got to a point to where the difficulty of the final 16-24 puzzles got a bit too much for me - what was a fun puzzle to figure out got past the point of ‘oh… wait… aww darn!’ and into the realm of smashing my hands together with my controller in-between. Oddball is enjoyable, but I’m stopping short of getting so frustrated about this game that I don’t want to remember what I enjoyed about it.
Trials Fusion has a very predictable feel to it, but there’s part of me that worries about getting to a point to where, like King Oddball, the charm will wear off. I may re-download it, simply because it’s not just the game that had it’s hooks in me - the visualizations and the worlds that you ride through were really, really well done. Many times during a race I would lose track of my ‘line’ because I my attention was drawn to something happening in the background. I think what ‘burned my finger on the stove’ was trying a custom track that someone had made and finding it way too hard from my amateur skillset in Trials. I think I will come back to Fusion and continue through the campaign, but not any time soon.
Transistor continues to be a story I take joy in; I’m about halfway through the game and starting to see how the story is shifting and I’m eagerly curious to see how it ends. The one thing about Transistor that baffles me most of the time is the non-gamer language that the game uses in order to keep it’s cyberpunk-like world as accurate as possible. Enemies are called ‘processes’, all of the upgrades called ‘functions’ end in (), and the different functions act differently depending on if they are used as a primary, secondary, or passive function. I think I’ve unlocked 8-9 functions now, and trying to figure out how to build my ‘loadout’ is getting confusing; combining functions is simple, but it requires you to plan out how you want to attack different processes.
Transistor’s only other Achilles heel for me is the hesitation between simply using the different attacks in ‘real time’ or using the ‘planning mode’ known as Turn(). I’m consistently using and abusing the Turn() mode in order to try to plan my attacks against multiple processes, with the issue of attack/defend while waiting for the Turn() gauge to refill. I notice that, when in a bind, I turn into more of a ‘hack and slash’ player, simply spamming the same type of attacks over and over, simply to apply damage to them in order to finish the fight. This tactic will likely not get me much farther since the processes are becoming more complex and more plentiful, forcing me to really plan out my attacks, which in turn will cause me to (with a high probability) over-think my functions. This game just might beat me without a single boss fight, so I’ve got that goin’ for me. :)
This boss fight was tricky until the pattern was recognizable; hopefully I’ll be able to use the function from it. Maybe.
If someone can explain limiters to me, or translate it into modern gamer jargon, I’d really appreciate it.
Can’t wait to use Turn(), Slash(), and my 6% limiter in order to fight Doggo 2.0 and Badcell 3.0. I think my own brain is going to need to be rebooted after finishing this game - I wonder what the error will be.
See you next week!