2. Story walkthrough
Maka91 Productions has created a full walkthrough for the game which details all trophies and the locations of peepholes:
When the game begins, you will find yourself on a boat. When you look down at the book, press and use the analogue stick to turn the page.
When you gain control of Edith, walk forward along the pathway towards the house until you reach this point:
At the tree with the sign on, take either the route down through the forest or forward along the cliff. At the end of the path, by the wooden shelter with the rusty car, backtrack along the path you did not walk down until you earn:
Unlocked by 4,430 tracked gamers (70% - TT Ratio = 1.19)
Walk up to the main house front door and try the key with . You will find it does not fit. Peer in the front door peephole #1 with the analogue stick and and listen to Edith’s commentary:
Peephole #1 Front Door
Make your way around the left side of the house past the garage, climb through the cat flap and make your way out of the garage and into the main house.
You will find yourself in the kitchen. Before moving on to the first family member's story, there are a few peepholes to look into throughout the main house.
Walk forward through the kitchen and into the hallway by the front door. Peephole #2 Edie’s door is to the left of the front door:
Peephole #2 Edie's door
Turn around and walk up the stairs. At the top of the stairs, turn left and then right to go down the corridor towards the pink door. There are three peepholes at the end of this corridor.
Sven and Edie’s peephole #3 is on the right, Calvin and Sam’s peephole #4 is on the left and Gregory’s peephole #5 is in the middle:
Peephole #3, 4 and 5
Turn around and head back down the corridor. At the stairway bannister, turn right and then left to find Barbara’s peephole #6:
Peephole 6 Barbara's door
Walk back over to the top of the stairs and continue past the open door on the right. You will find Molly’s peephole #7 on the left:
Peephole #7 Molly's door
That's the last peephole you will come across for a while.
Turn around and enter the room opposite, where the door is open and there are sharks painted on the walls. Interact with the book on the left hand side wall called ‘Twenty Thousand Leagues Under the Sea’ to open it with the key, and pull the handle up to reveal a secret passageway. Crawl through and walk to the other side of the room, where you will find another handle to pull up, allowing you entry into Molly’s room. To begin Molly’s Story, interact with her diary on the dresser.
You will find yourself in Molly’s body. Once you have climbed out of bed, walk over to the gerbil cage in front of you and interact with the carrot to eat it. Turn around, walk over to the goldfish bowl and interact with it. Walk into the bathroom to the right of you and interact with the toothpaste to eat it. Finally, walk back into the bedroom, cross the room and interact with the empty Halloween pumpkin on the bookcase. Molly will hear a noise, so walk over to the bedroom window to investigate.
Push the window open and move forward to become a cat! Follow the bird along the branches of the tree, pressing to jump between branches, down the guttering and along the edge of the house towards the tree house. Hop up to the bird on the branch next to the decking and climb the tree to move closer to the bird. Take one final leap to catch the bird and transform into an owl.
You will earn the following trophy in the next section:
Unlocked by 3,971 tracked gamers (63% - TT Ratio = 1.26)
To earn it, fly low over the fields until you see the white text ‘Rabbits!’ pop up, as well as a rabbit below you. When you see the rabbit, hold to swoop downwards and catch it. Do this a second time without missing to earn the trophy.
After eating the rabbit you will become a shark. Roll down the hill and into the water below. If you get stuck on a tree at any point, press to flip over and continue rolling. Once you are in the water you will have to swim around with and look for something else to eat. You will eventually see a seal, so hold to swim faster up to the seal and grab it by the tail. The seal will get away, so follow the trail of blood until you catch it again.
Now you are a tentacle monster on a ship. Make your way through the ship by moving your tentacle forward with either or and use or to pull yourself forward. Continue forward until you reach a set of stairs. Move forward up the stairs and grab the man standing on them to eat him. Continue up and round to find another set of stairs. You will start to hear a man singing around this point. The man is sat inside the cabin drinking; let him finish his ‘What shall we do with the drunken sailor’ song to earn:
Unlocked by 3,856 tracked gamers (61% - TT Ratio = 1.28)
Move forward and grab the captain at the wheel. The screen will fade to black and you will be in a sewer. Make your way through the sewer, up the pipe, out of the toilet and into the bedroom. Move under the bed to trigger a cutscene and end Molly’s story.
Once you have shut Molly’s diary you will be back in the present day Finch house. Interact with the window to push it open, and climb out onto the decking. Turn left and walk forward along the walkway until you come to the window at the end. Interact with the window to open it and climb back into the house. Walk left around the bed and you will see a white dot indicating where you can begin Odin’s story.
Pick up the binoculars and look through them to begin Odin’s story. Flick through the ‘Reel news’ articles, and once you come to the end you will have completed Odin’s story.
After finishing Odin’s story, turn around, walk around the bed and open the door in the corner of the room to enter the (very pink) bathroom. Interact with the book above the toilet to unlock it and read it. Pull the tabs in the book and turn the switch to open the secret passageway, which will cause the wall to fold down in front of you. Climb through the opening, walk down the corridor on the left and crawl through the space and into Calvin’s room. To begin Calvin’s story, open the rope curtain on the left and walk up the steps and into the ‘command centre’. Press the button on the front of the helmet and read the note on the paper to begin the story.
Calvin’s story is an easy one, and one you will have to repeat later for a trophy. Simply rock both and forward and backwards to cause Calvin to swing higher and higher. Once you swing high enough, Calvin will swing over the top of the tree branch and the story will end.
Close the book and go back down the stairs you came up. Turn left and left again at the pink desk chair and you will see a small bookcase in the corner of the room. Interact with the bookcase and push it to the left with the analogue stick, open the book and pull the handle upwards to reveal a secret passageway.
Climb through the passageway and continue forward (you can climb out of the passageway on the left to return to the upstairs landing of the house) to Barbara’s room in front of you. Turn right and walk into Barb’s bedroom, and interact with the comic on the dresser at the end of her bed.
Turn the page to begin the story and read through the comic until you gain control of Barbara. Turn the handle of the music box until the key comes out, and then use the key to open the door to the basement on the left.
At the bottom of the stairs, pick up the crutch on the floor. You can swing it with , so walk up to the pool table and swing the crutch around until you knock all the balls off the table, earning:
Unlocked by 4,228 tracked gamers (67% - TT Ratio = 1.22)
Follow the trail of blood to the door beyond the pool table, open the door and turn right. Continue forward and turn right and you will see a lit fridge at the end of the corridor. Walk up to the fridge and use your crutch to hit the ‘intruder’ to trigger a cutscene.
When you gain control of Barb again, walk forwards to the end of the corridor and up the staircase on the left hand side. At the top of the stairs, turn right and go into Walter’s room on the right. Walk forward to his bed to trigger another cutscene.
On the wall to the right of the door you will see a small hatch. Climb through the hatch and down the secret passageway, where you will find yourself in Molly’s room. Open her bedroom door and creep towards the intruder where you can hit him with the crutch with . Walk down the stairs and down the corridor to see where the intruder fell. You will hear a knock at the door, so turn around and go down the corridor to the front door and end Barbara’s story.
Now you’ve finished Barbara’s story you will know how to get down into the basement. Exit Barbara’s room by climbing back inside the wooden box and move along the secret corridor until you come to the opening on the right, where you can climb out onto the first floor landing.
Walk down the stairs and interact with the music box to the right of the basement door. Turn the music box handle until the key pops out, after which you will use it on the door to the left to open the way to the basement. Walk down the stairs into the basement and through the door opposite you. Walk down the corridor on the right until you come to another door. Interact with it to open the door and continue forward down into the dark stone tunnel. Pass through the storage area and interact with the piece of paper on the right below the picture of Walter to begin his story.
As Walter, use the can opener in front of you to open the can of food. You will eat the food and the scene will fade. Do this again twice more and then you will be able to move around as Walter. Turn around and look slightly to the right to see a hatch which you can interact with and open. Climb down the ladder and walk along the tunnel. At the end of the tunnel pick up the large hammer and you will smash a hole in the wall. Walk forward along the tunnel, and once you exit the tunnel you will end Walter’s story.
Once you gain control of Edith again, it’s time to follow Walter’s footsteps. Turn around, open the hatch behind you and climb down the ladder. Follow the tunnel and exit the area through the small hole in the brickwork. Follow the train tracks out of the tunnel until you get to the cliff edge, where you can then turn left and walk along the coastal path. Follow the path down onto the beach and up the steps at the other end of the beach. Climb the steps, turn right and climb the steep steps upwards. Open the gate and continue along the path to the right, past the pet cemetery and up to the edge of the cliff by the statues. On the edge of the cliff in front of the statues you will find a telescope to look in which counts as Peephole #8:
Peephole #8 Telescope by the Sea
You will have to focus the telescope to hear Edith’s commentary.
Walk back along the way you came and after you pass the statues take the left hand fork in the path. Follow the path downwards past the Finch’s gravestones and up the steps on the other side. Climb the ladder up to the treehouse (where you were the cat earlier in Molly’s story).
Continue up the stairs, along the branch and on to the roof. You will see a ladder leading up to the balcony above you. Climb the ladder and open the sliding door on the left. Walk through the open door and look left to see a folder on the desk on the left. Pick it up to begin Sam’s story.
For Sam’s story, you will have to take photos of various things in each scene. In the first scene, focus the camera and take a photo of Dawn in the front seat of the car. In the next scene, look to the right and focus in on Dawn again to take a photo in front of the sign. For the third photo, look left and focus in on Sam going to the bathroom against a tree. He’s got a red jacket on so he stands out against the backdrop. For the next photo, look to the right and you will see a stag in the distance behind the washing line with the bird sat on it. Focus in on the stag and take a photo. Next, look slightly left and take a picture of Dawn holding the gun. You will move behind Dawn, allowing you to get a photo of the stag again. As you take the picture Dawn will shoot. In the final scene you will set the camera on a timer and have to run forward up to the cliff where Dawn is sitting. As the picture is taken, you will end Sam’s story.
When the story ends, close the book, turn around and exit through the brown door behind you. Walk forward and then enter the crawl space along the edge of the house. Push open the child-proof gate and you will see Gregory’s crib in front of you. To start his story, interact with the piece of paper in the crib.
You will find yourself in the bath. When you gain control of the wind-up frog, jump up and knock the plastic letters that spell ‘GREGORY’ on the right hand side of the bath. After knocking all the letters off you will win:
Unlocked by 4,661 tracked gamers (73% - TT Ratio = 1.16)
Jump up and hit the large blue whale into the bath. Then, bounce on the whale to knock the letters on the shelf above you into the bath as well. After your mum empties the bath, bounce on top of the whale again to reach the tap and turn it on. Swim forward through the water and over to the plug hole to end Gregory’s story.
Walk around the crib and to the bed at the end of the row, where you will see a piece of paper on the mural for Gus. Pick up the piece of paper to begin his story.
You will be flying a kite. Simply control the kite by moving either or , and move the kite over the writing that appears across the sky to continue reading the poem. Some of the letters will be hidden within the chairs and tables on the ground so make sure to move the kite along the floor if you can’t find the next line of the poem. After collecting all the lines of the poem, move over to the left to pick up the tent with the kite to end Gus’ story.
Walk over to the corner of the room by the blackboard and climb the set of steps. Continue climbing up the climbing wall and interact with the window in the room above to open the sliding door out onto the roof. Walk up the set of old steps on the left, pass the garden and open the white door in front of you. Go through the room, open the door and go back outside across the wooden bridge. You will see the next peephole on Milton’s door (peephole #9) in front of you:
Peephole #9 Milton's Door
Go around the right side of the room and enter through the window. Stand on the platform and use the rope to pull yourself up to the room above. Interact with the paper in front of you to begin Milton’s story.
Simply flick through the book to watch Milton’s story play out. [Editor's Note: This is in reference to The Unfinished Swan ]
Use the pulley to go back down to the floor below. Exit through the window, turn right and go back across the bridge and up the set of steps on the left. Follow the walkway up to the door and then go up the steps on the right. You will see the final peephole in front of you (peephole #10):
Peephole #10 Lewis' Door
Peer into the peephole to unlock:
Unlocked by 4,079 tracked gamers (64% - TT Ratio = 1.24)
Turn left and climb the steps. Interact with the window to enter Lewis’ room. Walk forward and interact with the box on the left labelled ‘Lewis Finch’ to begin his story.
When you gain control of Lewis in the canning factory, pick up a fish on the left with , chop its head off and move it forward and onto the conveyor belt. Repeat this action until a dark patch appears on the left. You have to move the character in the dark patch around with the whilst still maintaining the chopping fish motion with .
Move the character over to the right and through the passageway. Continue through the maze (you can’t really go wrong here as there aren’t any ‘dead ends’) until you come to some water. The dark patch across the screen will begin to grow.
Walk up through the middle of the water and up and to the right. Continue following the passageway again. Walk up the red carpet and pick up the torch. The screen will change to an isometric view. Climb the steps and continue along the passageway. Cross the bridge and walk through the cobbled streets. By this point, the dark patch will have almost completely covered the screen and you will be in Lewis’ imagination. Go up the red carpet steps, slide down the pole and walk onto the boat.
Now you will have to steer the boat left and right through the rocks. When you see an archway in front of you, the imaginary scene will fade and you’ll be back in the cannery, still chopping fish. After a few seconds you will re-enter Lewis’ imagination. Continue forward on the boat and sail down either the left or right side of the river when you reach the fork. Continue along the river following Lewis’ story until you come to the end of the river, where you will hop off the boat. Walk forward and up the stairs and into the large open palace. Walk along the red carpet, up the steps and walk forward through the golden door.
You will find yourself back in the cannery. Walk forward through the doors in front of you and down onto the cannery floor. Walk forward to the person in front of you, climb the small set of steps and walk onto the conveyor belt. At the top of the conveyor belt, you will find yourself in a throne room. Walk forward up the steps to your queen and place your head forward to receive your crown, ending Lewis’ story.
Walk back towards the window you used to enter the room and exit through the door on the right. Walk up the steps and push the door open to enter the room. Walk up another set of steps and climb the ladder to enter Edith’s room. Walk forward and interact with the quill to begin the final story.
Walk into the hallway and use the hidden doorway on the left which is covered in books to enter the library. Walk to the end of the library and interact with the book on the desk titled ‘History of the Finches’.
Walk forward down the beach towards the flashing red beacon. When the fog rolls in, continue walking forward until you come to a gate. Push the gate open and walk up to the old house. A light will be switched on and the scene will end. You will be in a car, driving away from the house.
In the next scene, move your hand up and down in the wind. Then in the next scene, shake the dandelion head about to dislodge the letters and continue the story. Reach out to grab your mother's hand, then in the final scene, move forward towards the light in front of you. Watch the final moments of the story to receive:
Unlocked by 5,661 tracked gamers (89% - TT Ratio = 1.05)
And watch the credits for a couple of minutes until Johann’s name goes past to get:
Unlocked by 5,734 tracked gamers (90% - TT Ratio = 1.05)
All that’s left to do is select ‘replay a story’ from the main menu and select Calvin’s story. Play through his story to receive the final trophy:
Unlocked by 4,109 tracked gamers (65% - TT Ratio = 1.24)
Congratulations, What Remains of Edith Finch is now complete!
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