Oblivion are probably one of the best RPG developers in the woder community. Elder Scrolls IV and Fallout New Vegas are considered two of the best of all time. Unfortunately, The Outer Worlds, although very fun, doesn't hold up as well against them. Graphics are alot better than any Bethesda published title, it looks sleeker and has more beautiful and terrorfying locations than the two named ones combined. There are, though less bugs and glitches within the game world unlike the original release of New Vegas.
The storyline is a little stale in places, some usual fetch and return quests, fetch and destroy quests and the like. It borrows Mass Effect's companion dynamic within the storyline, they each have their ownittle sode story to complete and take the intensity away from the game when you want to play more casually. You awaken from deep sleep, on a colony ship that has been missing so long that it's almost become a legend. Released and trying to help a crazy scientist wake up your friends and try to restore balance to the world and destrpy the evil corporation. It's an storyline familiar to anyone who plays RPGs, hero avoids terrible fate, gets sucked in to some weird political struggle (or becomes the chosen one) and goes on a epic journey.
Although there is a lot to do, side quests, companion quest and tasks add a bit more to flesh the world out, as you'd expect from an RPG. Edgewater's side quests really do give you more of a snapshot of colonist life in this solar system. Its a bleak world at the best of times.
Gameplay is almost identicle to Fallout New Vegas, it's just set in space. VATS is replaced by TTD. Time distortion slows down time and gives you time to be a bit more tactical. It's pretty much the same thing, just slows down time instead of pausing it completely. Gun play is the same. Melee is alot more responsive on this engine. It does borrow loosely here again from Mass Effect or Dragon Age, each companion has a special ability that you can call upon to rain down extra damage on your victims. There's no tactical element for them though, and the old kill cameras from Oblivion's time with Bethesda comes out to showcase them.
Different factions and settlements also have approval ratings that can help you achieve your goals. A healthy relationship with one, may indirectly negatively affect anothers.
Character customisation is a little more streamlined and does sometjing that no other Oblivion games have done before (although ot could also be considered an evolution). During game play, the game sees how you play and offers you to take on a character weakness in exchange for a new perk. Perks are earnt every even numbered level ordinarilly. Skills are tied together in a neat group until all those skills reach level 50. For example, you can spec in guns until Pistols, Long guns and heavy guns are all level 50 and then once they all are, you can only spec them individually.
You can respec onboard The Unreliable as well, everytome you do the price in bits goes up.
It's a solid game, it has flaws, particularly in story telling, bizarely for a Oblivion title. has nice graphics and gameplay. It's fun, bit you can't help feeling like there is something missing.