Dream Weavers Hub
Skill Point: Secret room
When moving through this level, be aware of the small 'fool' in the center of the area on a high up platform. This guy will be using his magic cannon to transform the fools below into a large and small form. In the large form, the armoured fools cannot be killed, but you can still kill the non-armoured fools with your flame-attack. You'll be able to take the annoying magic cannon fool out later on in the level.
Walk forward and kill the armoured fool on the left, collect the gems on the edge of the platform and glide down to the platform on the left with the castle building. Go through the building and you will find the entrance to Haunted Towers on the other side. Collect the gems down either side of the building exit and save Mazi (1\3). Flame the sparkly fool running around to lower the platform and collect the gem and extra life, and use the whirlwind to return to the start of the level.
This time, glide down to the area on the right and collect the gems around the entrance to Dark Passage. Use the whirlwind to move on to the next platform. Go through the archway on the right, collect the gems on the right and follow the area around to the left. Explode the fireworks in the alcove on the left and rescue Lateef (2/3). Collect the gems on the ground around the pool of water and the entrance to Lofty Castle, then backtrack through the archway to the main area. You will see four armoured fools in front of you:
Time your charge attack so that you can charge through all four in a row when they are in their small form, to earn:
You will also see two large fools blocking the doorway on the right; we'll come back to them later. From the four fools in a row, turn to the right and collect the gems. Go up the stairs and past the entrance to Jacques. Collect the gems leading up to the balloonist, then backtrack to the main open area. Glide down to the area behind where the four fools in a row were. Collect the gems on the grass, then use the whirlwinds to make your way up to the fool with the cannon. Kill the fool and then turn the cannon to face the two large fools blocking the doorway (remember them?). Use your flame attack to turn them small, then turn around and glide over to the platform behind you to save Zikomo (3/3).
Make your way back around the level towards the fools you just shrunk. Charge through them and go up the stairs. Glide over to the ledge with gems in front of you and walk around the corner to find another couple of magical fools. Before moving on, hop up onto the ledge with the green gem box:
Collect the gem and walk forwards through the wall, to the left, and onto the greenish platform to earn the skill point.
Go back outside and flame the two fools, quickly jumping onto the moving platforms and over to the grassy platform with the rockets. Set off the rockets then glide over to the platform containing the entrance to Icy Flight. Smash through the three boxes in a row and you will have collected all the gems in this level.
Collect the gems on your left and walk forward towards the doorway. When the fool blows out the lantern, the demon dogs and the armoured tortoise will be transformed into their large form. While in their large form, the demon dog can still be killed with your flame attack, but the armoured tortoise cannot be charged. You have to kill three dogs in their demon form for this level’s trophy.
Kill the large demon dog (1/3), flame the fool and then charge through the small tortoise. This fool cannot be killed and will respawn after a short while. Continue onwards and to the left to find another couple of small dogs. Follow the area around to the left, collect the gems and kill the enemies, then use the whirlwind in front of you. Save Kasiya (1/5) at the top.
Continue forward and kill the devil shooting flaming arrows. Follow the path and you will find another three demon dogs. Killing two of them in their large form will reward you with:
Follow the path until you come to Azizi (2/5). Continue up the path and past the strongbox and you will eventually come to the return home portal at the top of a narrow path, where you can save Bakari (3/5). From here, drop/glide down to a pathway below the strongbox. Follow the path of the cave, ignoring the whirlwind on the right, and head outside to defeat a few more enemies and collect some gems. After collecting everything here, glide down to the area below on the other side of the chasm. Run along the ledge and run through the two large tortoises to flame the fool and transform them into their small form. Defeat the tortoises and use the whirlwind in the cavern to glide up to the area above, where you have some more enemies to defeat and can save Apara (4/5) inside the tunnel entrance.
At the end of the tunnel, glide over to the area on your right. Climb the steps, glide over to the two platforms and save the final dragon of this level; Obasi (5/5). You will be able to see a tunnel entrance behind Obasi which you can glide over to. Follow the tunnel and use the whirlwind to reach the area above, where you will find a rocket you can use to break the strong box. Glide down to the return home portal and over to the smashed box to collect the gems. Glide over to the area on the left, follow the path up to the return home portal and return to the hub.
Skill Point: Destroy hidden stump
Collect all of the gems on the floor and the raised platform on your left, and defeat the puffer bird, then use the whirlwind to make it up to the higher platform. When the moving balloon in front of you is lower down and you cannot see the gnorc below; flame the balloon, causing it to burst and the gnorc to drop. If you try and do this when the gnorc is at your level he will punch you. Glide over the series of platforms on your right and kill some more puffer birds.
Flame the fairy locked in the cage to release her. Make your way up the ramp on the right, past a couple of devils, to find another fairy to release. Glide from this top platform over to the platform behind the balloon gnorc (time your glide to pop the balloon as you pass) and release the final fairy. You will now be able to take the whirlwind over to the area beyond and rescue Mudada (1/3).
Go over the stone bridge, collect the gems and kill the red devils. Drop down to the area below and release the three trapped fairies. You'll find the locked strongbox here; we'll come back to that later when we've picked up the key. After saving the three fairies, return to the middle of the area and use the whirlwind to return to the platforms above. Continue through the level towards the balloon gnorc. On your left you will see four puffer birds:
Charge through them in one go for:
Follow the path around to the left and before you go through the door, hop up the steps to collect some gems. Backtrack, head through the doorway and use the whirlwind to make it up above the balloon gnorcs. Look to the right and glide forward, timing your glide to flame all of the balloon gnorcs in a row and open the fairy cages. If you don't manage to get them all in one glide you can use the whirlwind again to return to the top. Once you've opened all the cages/killed the gnorcs, collect all of the gems on the floor and use the new whirlwind the fairies have created to glide high up and save Useni (2/3).
Collect the gems and chest key, then glide over to the doorway and down the supercharge ramp. At the end of the ramp, jump over to the next supercharge ramp, curve around to the left and charge forward to make it over to the grassy platform with the gems. If you don't quite make the jump you'll be reset to the last dragon you saved so won't lose much progress. Collect the gems on this platform and set off the rockets. Drop down to the floor below and open the locked chest. Use the fairy whirlwind to make it back up to the area above and follow the path you took earlier to the four puffer birds in a row.
This time, go right instead of left along the grassy platforms and glide over to save the final dragon in this level; Baruti (3/3). Collect the gems on the ground and release the fairy. Take the whirlwind on the right to glide over to save the second fairy and flame the balloon gnorc. Glide back over to the main area and take the whirlwind on the left to glide up to the tall platform, then glide down to the platform with the third fairy and take out the balloon gnorc. Now you can use the next fairy whirlwind to glide over to the castle.
Weave your way along the path to the top. Now you can reach the hidden stump for the skill point in this level. From the stone platform at the top, look to the right and glide over to the grassy platform. From the tree on this platform, glide over to the next grassy platform with the tree on the other side of the stone walkway, then finally glide around the corner to the grassy platform next to the curvy roof. This is the secret hidden stump, so flame it for the skill point.
Drop down and make your way back through the level to the ledge at the top of the weaving castle platforms. Look slightly to the left and glide over to the area in front of you. As before, pop the balloons carrying the gnorcs and release the caged fairy. Walk around the edge of the pool of water to collect the gems and kill the puffer birds. Take the whirlwind up to a platform with another caged fairy and pop the balloon gnorc floating next to you. Turn around and glide over to the platform in the middle of the pool of water, where you can save the final caged fairy. Drop down and use the fairy whirlwind to make it up to a platform with the final gems of this level and the return home portal.
Skill Point: Burn blue wizard hat
Collect the gems to the right of the doorway then flame the door to destroy it and pass through. You can't kill the large tin soldier yet so kill the wizard and continue forward across the two bridges until you come to the fairy. The fairy will give you a kiss and give you powerful fire breath, which you can use to defeat the tin soldiers and destroy the metal doors. If you run out of fire breath, return to the fairy for another kiss! After defeating all the enemies and collecting the gems in this first area (don't forget the tin soldier on the ground next to where you started the level), use the whirlwind in the middle section (next to where a wizard and a tin soldier were stood) to glide over to the next area in the level.
Run forward over the bridge and save Kosoko (1\3). Continue forward and cross the bridge to the castle, where you will find another fairy to grant you powerful fire breath. Pick up the gems and extra life on either side of the castle building and set off the rocket gem. With fire breath, backtrack over the bridge and defeat all of the tin soldiers along the area in front of you, smash the metal doorway on the left and break the strong chest on the left before you cross the bridge to get some more gems.
After taking out all the tin soldiers, make your way up through the doorway you opened with your powerful flame. Kill the wizard, take the whirlwind up and climb the stairs. Before heading through the doorway it's time to get the skill point for this level. Look slightly to the left over to the castle with the fairy. Glide over to the ledge on the roof to find the blue wizard hat and earn the skill point:
Backtrack to the top of the stairs and head through the doorway. Charge down the tunnel and smash through the two doorways. At the end of the corridor, break the doorway in front of you and rescue Lutalo (2/3). Exit the room and break through the second doorway on the right to find another fairy, who you can use to gain your powerful fire breath and smash through the remaining metal doorways.
Don't climb the steps with the tin soldier at the bottom just yet. Go through the doorway to the left to head back outside and collect the gems in this area. You will need to use the powerful flame breath to break the strong chest here. Now time for the slightly confusing bit; backtrack to the top of the supercharge ramp. Charge down the ramp and at the end of the hallway, go through the last door on the right through to the outside area with the pool. As you exit the building, hug the wall to keep the building on your left and jump over the gap to the area you were in earlier. Go through the doorway in front of you (the one that was blocked with a metal door earlier), run up the ramp and jump forward and slightly right (still keeping the building wall on your left) to make it over to a new grassy area. Stop running here so you don't overshoot the area and fall over the edge.
Take the whirlwind up to the ledge above, go through the doorway and save Copano (3/3) on your left. Run down the corridor and collect the gems on the ground in front of you. You have to do the next bit quickly to make it past the tin soldiers; jump/charge up the steps on your left and kill the wizard at the top. If you're too slow on this section, the wizard will have woken up all the tin soldiers and they will block your way up the stairs. If this happens, fall back down to the ground and retry. After you defeat the wizard you can break through the doorway and get another kiss from a fairy. The fire breath she grants you will be permanent for the rest of this level\until you die, so hop back down the stairs and kill the tin soldiers as you go. At the bottom of the stairs, go through the doorway on your left and fall through the trap door.
You will find yourself back in the corridor at the bottom of the supercharge ramp. Go through the final doorway with the tin soldier at the foot of the steps. Climb the steps and follow the area around to the right. Take out the final tin soldiers and other enemies in this final area. If you've not missed any soldiers you will receive:
If you haven't got it, backtrack through the level to figure out which one you've missed. Use the return home portal to go back to the Dream Weavers hub.
Skill point: Perfect
When the level begins, collect the gems on the floor around you, charge the beast with the long claws on your left and flame the 'nightmare beast' wearing a dress. Attack the fool and the platform next to him will raise up for a short time, allowing you to jump over to the higher ledge in front of you. The path will split here, so head along the left pathway first. Attack another fool to use another moving platform to hop up onto the next ledge in front of you. Charge over to defeat the long-clawed beast on the small platform, then jump over to defeat the second beast. Collect the gems around the corner to the right. You will see a tall pink platform in this area; we'll come back to that later.
Glide over to the floating platform in front of you and glide again to reach another couple of fools. Flame the fools to raise the platform in the center of the area. When facing the next platform in front of you, look to the left and glide over to the small cave opening to collect a couple of gems and the chest key. Drop back down and flame the fools again, jump on top of the moving platform and glide to the next area in front of you.
Collect the gems on the floor, stand on the small floating platforms and glide/charge to defeat the long-clawed beast. Use the small floating platforms to jump up to the area in front of you and open the locked chest. Before heading through the green doorway in front of you, head to the right and backtrack to the start of the level to collect the gems and defeat the enemies along this path.
When you reach the point at the start of the level where the path splits you will find another fool, and when you flame him you will not be able to see the platform that has been lowered. This fool lowers the tall pink platform along the left pathway you passed earlier. Flame the fool, run around to the left and flame the second fool to make it over the ledge to the area beyond. If you've been quick enough you'll see the tall platform has now been lowered. Jump onto it and wait until the timer has run out on the first fool, after which the tall platform will raise back up again. When the platform rises up you'll be able to glide over to the dragon in front of you, to save Unika (1/2).
Continue along the path and when it splits, head around to the left. You will see four large nightmare beasts on small high-up platforms in front of you:
To get the trophy in this level, use the whirlwind to hover upwards above the beasts, then flame all of them in a row as you glide down back to the ground. If you manage to get them all in one glide you'll earn:
If not, jump off the edge of the platform to kill yourself and reset to the dragon to get another shot at the trophy.
After killing the four nightmare beasts, collect the gems on the floor underneath them and return to the split in the path. Flame the fool to cause a platform to appear from the wall on your left. Jump onto the platform and over to the whirlwind, allowing you to reach another platform. Collect the gems and jump up onto the raised platform in the middle of the area. You will see another platform with three blue gem boxes in front of you. It's a long way so make sure to jump forward and glide at the very top of your jump to reach it. Collect the gems and use the whirlwind to return to the last platform. Backtrack along the level and go through the green doorway next to where the locked chest was to face Jacques.
Go down the stairs and save Revilo (2/2). You will see Jacques in front of you, and have to defeat him without being hit for the skill point in this level. Jacques will hover over to the platform in front of you and start throwing presents at you. Follow him up the platforms, dodging the presents he throws, and flame him when he stands still. You will have to do this three times to defeat him. Take the final whirlwind over to the return home portal and collect the gems around it, then return to the hub.
A video showing one of the routes through Icy Flight is shown below:
Video by PS4Trophies
The first two items in this level (chests and lighthouses) can be done at the same time. The area you start flying through is one long corridor, with lighthouses and chests dotted all the way down, ending by the railway line. There are different flight routes you can use to collect the items, but you'll end up with a good amount of time to collect the remaining items so don't worry if you have to backtrack a bit (as shown in the video). There is a small loop on the left-hand side on your way along the area, where you will find four of the eight chests.
After collecting all of the chests and lighthouses, go to the railway line and turn left to go along the railway. After flying through the tunnel and entering an open area you should have collected two lots of barrels on trains on your way. Fly anticlockwise around this open area to collect the three propeller gnorcs (be aware that they move up and down so you will have to do the same). After collecting the third gnorc, another train with barrels should be coming along the track for you to collect. Collect the barrels and continue following the track through the next tunnel. After exiting the tunnel, you should see the final train with barrels in front of you. Collect the final five propeller gnorcs in this area to complete the level. If you've completed the level without touching the ground, you'll receive:
Return to the hub and take a trip with the balloonist to the final hub of the game; Gnasty's World.
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