4. Separate Ways
Separate Ways is a great side campaign which places you in the heels of Ada Wong as she wreaks her own havoc over the course of Resident Evil 4. After the intro scene, you're thrown into the village fray as Leon fights for his life in the houses. Stay in the center and just fight, running into a house on the left for a grenade when you can. After enough Ganados are killed, a chicken lays the insignia key on the roof above the grenade house. Go near it to get a hook shot prompt, so use it and grab the key. Drop down and run to the right in order to unlock the insignia door.
Our mercantile friend is on the right, and he has a TMP for sale. I suggest buying it, maybe even selling your Blacktail to ease the burden a bit. When you're done with him, go through the door and break the barrel for an herb. Open the hatch and jump down, taking the ammo along the way and running to the door the merchant was originally standing by. Open it on the Ganado trying to enter, then run past him to the ladder up. There's a woman with a knife at the top of the ladder, so put her down and shoot the grenade out of the nest above you. Run through the cemetery, keeping right as you enter the church yard and down the wooden walkway. Either kill the enemies here or run past them, continuing down the path until you reach one of the Bella sisters at the end. We were able to avoid them while playing the main game as Leon, but unfortunately you can't this time. Pull out your shotgun and blast her until she falls back, grabbing the catseye from the ground and running back the way you came. Keep going until you're in the chucrh yard, going around to the back of the church and examining the wheel here. The code is 3,3,3,4,4,4,3 once again, allowing you to take the insignia symbol and spawn in more Ganados behind you. Turn around and put the catseye into the puzzle before turning again to face the incoming enemies. Kill these 2 and run out of this area, making a right to find the church doors. Use the insignia on them to enter, running to the ladder on the left, being wary of the Ganado waiting here. Ascend the ladder and run around the balcony, disabling the enemies up here as you go. Examine the control for the lights, turning red 3 times, green once, and blue twice before hitting combine and ending the chapter.
Go through the door in front of you and down the stairs, raiding the house of ammo, supplies, and eggs in the oven. Leaving this area you will meet our friend Salvador once again, but since this is a harder fight to slip past I suggest using grenades and your shotgun to put him down and collect the money from his corpse. Kill every enemy down this path, as it can be pretty dangerous. There is also ammo and health in the shacks and the nests scattered around here. At the end of the path enter the village once again, moving into the center and then making a right. Take the left path this time, down into the farm area after going through some houses for supplies if you wish. Run straight ahead and down the right path, totally avoiding everything and into the double doors down here. No boulder will chase you down this time, so go down the path and through the tunnel without fear. Go around the house again, shooting the dynamite wielding enemy through the window in order to clear the house. Enter it and grab supplies, getting a notice that Leon must have been moved. Now it's time to backtrack, so go back through the tunnel, running right past the Ganados here and the ones dropping down from the bridge. Go back through the farm, the village, and up the path to Menendez' house. This will start a cutscene that ends in a QTE.
It's now night, and you're surrounded by enemies. Go left and drop down, avoiding everything as they fling dynamite at you. Jump the barrier and reach the area outside, going up the stairs and into the gondola control room. Take the iron key from the desk here, grabbing any supplies you need, and visiting the merchant if you desire. Exit the room and go down the stairs, avoiding the enemies still chasing you, then go down another flight of stairs. There's some ammo close to where the merchant was in the main game down this path on the left, grab it and use the iron key on the door ahead.
Enter the doors ahead of you for a Bella sister fight, so lay waste to her and her friends with your shotgun and TMP, same way you would do to Salvador. There is ammo and pickups littering the area, so explore this barn thoroughly. Killing the Bella sister leaves you with the lift activation key, so grab it and leave. Back up the path are some more enemies, so either dodge or kill them before going through the doors. Your path up to the lift is now crawling with Ganados, and I recommend killing most of them. Clear a path and run back up to the gondola control room, using the lift activation key to get it working. Jump over the broken window here and work your way around, grabbing the ammo on the right before boarding the lift and riding it up.
Go through this area, past the eye-door that leads to the castle, down a hill and into the shed here for extra ammo and health. Once done, go to the door next to the stairs where you fought the 2nd Gigante in the main game and hook shot over it. The huts still contain some items and there's a red herb along the path, so continue down this way until the Gigante drops in front of you. You can easily run past it, grab the herb on the right, and run through the doors before it can attack you. Go up to the house to get a cutscene.
After the scene, go to the stairs and take a detour right, picking up the TMP ammo from inside the chest. Turn around and use a grenade to clear out the number of cultists down here with you, running up the stairs and across the bridge, going down and left at the bottom to retrieve more ammo from the chest here, disabling the red robed cultist while you're at it. Go back, running all the way down from around this corner before making a right, then keep running straight, making a right when you get to the path which leads you to the fountain. Once up here, drop down to the right, going through the door in front of you quickly enough to disable the cultists trying to get in through the gates. Run by them all and then right up the stairs, past the moonstone door, and through the left door at the end of the path.
Kill the shield and crossbow cultists here, then run ahead and go left, examining the door to the room where you got the Butterfly in the campaign. Ada will mention that it won't open, so back up and hookshot to the open window. Kill the cultist in here before raiding all the chests, the main item being the hourglass. Hookshot back out of here, killing the crossbower out here. Run straight and then left, going through the door here to be greeted by another cultist. Shoot or dodge him, run to the bottom of the steps, through the door, then through another door on the left. This room is packed with treasures and ammo, so raid it thoroughly before going through the other door in here. There are more cultists in here, so run by them and into the cage room on the right. Examine the open chest in here, opening a hidden bottom of the chest. Put your hourglass in here, then quickly TMP the lock on the cage door to break it. Kick it down and run left, snagging the green herb on the floor before exiting the room.
Proceed on in here, running across the bridge. Open the door to catch a few cultists by surprise, slipping past them to find another shield/crossbow combo. Disable them both before cracking open the vases here, then go through the door. Proceed into the room a bit to get a cutscene and chapter end.
This area of the game is absolutely swarming with enemies, so keep fighting to the bare minimum here if possible. Go past all the wreckage, disabling the big enemy up the road a bit. Go left and through the door, dodging the enemies until 2 burst through a door on the right. Take them down and take the TMP ammo from the tire on the left. Leave this room and hookshot up as soon as possible. Put a shot into the crossbow guy next to you and run down the catwalk to the door. Once inside, go down the steps for some TMP ammo. Go down more stairs for a cutscene and a bad situation.
Toss a grenade into the crowd, then run behind the ladder for the blue activation card. Turn around and run back, snapping up the first aid spray from the container on the right. Run up the stairs and pick up another grenade from the barrels on the left. Turn right and examine the large gatling gun here, using the blue card on it. Destroy the 3 other gun emplacements on the ship, all on your level, before being ejected from the gun. Back downstairs you go, taking the flash grenade from the boxes next to the ladder before climbing it. Turn left and get onto the lift. It'll rotate around, so jump off once you reach the other side. Go all the way left, taking the herb at the dead end before taking the ladder to the right. There are a few enemies in your way here, so work on disabling them with the TMP before carrying on. Climb the ladder here and take out the enemies here, running forward for a cutscene.
Quickly back up and hookshot before you get hit. Take the red card from the crate next to you and hookshot across immediately, taking the herb in front of you before turning right for an AA gun to get into. Take out the first gatling across the way to start a countdown, then move right and take out another slightly below you. There are a few more emplacements scattered around the ship, so take them all out before getting off the gun. Drop down and get on another lift, getting off on the other side. Run left again, going up the ladder and dodging the enemies. Jump the gap and go back up the ladder, running to the end and opening the gate to watch the ship explode. Turn right and take the ammo near the stairs. Follow them up and around, past the merchant and going into the doors on the left.
Run down this catwalk, dropping down to the right as soon as you can. Go left and run past a bridge, dropping down right as soon as you pass it. Turn right and run until you can hookshot up, taking the ladder on your left once you do. Follow this path, dodging enemies and opening doors on them until you go down some stairs. Hang left and continue to run ahead, crossing the bridge when you come to it. Jump down and take the grenade and yellow herb in front of you, going right cautiously to avoid being hit by the shield guys, which you should kill. Go around the corner and run right to the ladder out of this area.
Go up the right stairs and through the left door, taking the ammo from across the way. At the bottom of the stairs are some enemies, so take them out before they become a problem. Go through the door down here and run right, past all the enemies, into the door at the end of the boiler room. Run straight, grab the item here, then hookshot up for a cutscene which ends with a QTE. Hit it to end this chapter.
Run straight, banking left to go into a tent for a grenade. Leave and go left, spraying at the crowd to disable a few enemies before running through to the gated door. Take the herb in here and get ready for a fight. Pull out your shotty and camp in the corner, blasting Ganados as they drop from the ceiling. There will be 4-5 waves, including shielded guys who you can kill before they stand up to make your life easier. With them dead, raid this room for supplies and continue up the hill. Blow up the barrel next to the crossbower, then take the stairs to the top. Use the zipline and grab the item up here before dropping down, turning left again to open the door. Drop down once more, go around the wire and into the once-gatling area. Go left and up the ladder, making a rightand throwing a flash grenade once you reach the hole in the floor. Kick down the gate and run to the end, hitting the switch before JJ can recover. Turn around and drop down once you can, running through the tunnel to get to the ladder. Climb it and follow this path around, throwing another flash grenade near the gate. Kick it down, hit the switch, turn around and jump down before going through the now opened doors. If you don't have flashes, your best bet is regular grenades or a shotgun blast to disable JJ long enough to hit the switch. You don't really want to be fighting him twice in such close quarters.
Go up the stairs and around the enemy here. If you so desire, you can kill the RPG carrying Ganado looking at the wreckage in order to avenge Mike. Continue down the path, disabling or killing the crossbowers so you can easily reach the doors at the end. Grab the ammo on the right before dropping down, going ahead for a cutscene. Continue through the doors here, running straight ahead and picking up the red herb from in front of the stairs, climbing up on the left and quickly exiting the room. Take the ammo here and go down the steps, making a right to gather more supplies before moving forward for a cutscene. Our old friend has returned, in a more annoying scenario. Stick to the shotgun here, aiming for his legs or exposed body after a QTE attack fails. Each "island" has supplies strewn about, so collect these after each phase of the fight. Aim down as he rushes you, try to trip him and blast him with the shotty. After a few shots, he'll jump to another area, leaving you to follow with the hookshot. This process occurs 3 times, the last one killing him for good. Hookshot up again, following the path around for the a merchant appearance and some items in barrels. Hookshot up for another boss fight.
Saddler is very difficult to kill under normal circumstances, but there is a very effective trick that can do the job. Take out your shotgun and run to him, blasting him in the head. This should expose his mouth-eye, which you can now stab. That's the entire process. Keep close, use QTE's at every opportunity to avoid his attacks, blasting the top of his head only with the shotgun, stabbing the eye immediately after. There is ammo scattered around the area, go for it if you run low. Avoid using the TMP on him, as he can absorb the bullets into his body and shoot them back at you. Keep up the pressure with the shotgun, stabbing his eye after every hit, and eventually he will die and trigger a cutscene.
Take the first aid spray immediately in front of you and hookshot over the area. Make a right and run around the area, dropping down when you can. Turn around, following the path left, dropping down again at the end of it. Turn around here, disable the large enemy with a physical attack, hookshotting over immediately after. Go left and take the herb, disabling the enemy around the corner and run up the slope. Go left, grab the ammo from the crate, and climb the ladder here. Go left up the slope and shoot the large enemy here, following the path right to hookshot across to the area where Leon is fighting Saddler. Jump down and take the rocket launcher to initiate the end cutscene. Completing this campaign will earn you 2 new costumes in the campaign, also unlocking:
With that costume unlocked, you can start the main game on Professional. Select "Special 2" on the costume screen, this gives Ashley a suit of armor that makes her nearly invincible. The strategies on the previous page are written for Professional, so follow that if you run into trouble. After completing the game on Professional you unlock the P.R.L. 412 as well as:
Congrats on completing Resident Evil 4!
Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread
This walkthrough is the property of TrueTrophies.com. This walkthrough and any content included may not be reproduced without written permission. TrueTrophies.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.