2. Gameplay Overview & General Trophies
We'll learn about the game itself on this page. First, we'll tackle the basics. Then we'll move on to the various maps and the game modes associated with them. Next up, we'll cover your personal progression and the unlocks associated with that. Finally, we'll cover all the miscellaneous trophies you can earn in any match.
Ultimately, there is no set order to this game - in fact, there's really only one way to play it. This means you don't need to worry about missing an opportunity for a trophy or maximizing the value of your time. As far as trophies go, this page will cover all of the general trophies that you can earn throughout the game. All the rest of the trophies are hero-specific, and will be covered on the next page.
Step 1 - The Match Type - Overwatch is a team-based 6v6 shooter. The first thing you'll do when starting the game is select a match type. For trophy purposes, only quick play and competitive play allow you to advance your progression and earn the trophies so you should always pick one of those.
Step 2 - Hero Selection - Next you'll be picking your hero. During hero selection, the bottom right hand side of screen will tell you what your team is currently missing. While strange archetypes are certainly viable, for normal play you may want to try to follow the game's advice to create a balanced team (at least until you have a better understanding of where you excel and what you want to to accomplish during a match). There are four types of heroes (sort of like classes, though each hero within the type will play differently from one another, much like a MOBA):
- Attack - These are your main damage dealing heroes.
- Tank - These heroes focus on soaking damage for their team.
- Defense - These heroes are very good at holding a single position through either utility or damage.
- Support - These heroes trade survivability and damage for the ability to provide benefits to the teammates.
Since each hero plays differently, it's best to talk about them on the next page in more detail. One thing I do want to note is that most of the tanks have armor, which is indicated by yellow blocks on the health bar. Armor is special in that it reduces incoming damage by 5 - it's not incredibly useful against single high-damage attacks, but it can render rapid damage attacks (such as Tracer's pistols) extremely ineffective.
Step 3 - Playing the Match - Once you're in the match, you'll get ready to complete the objective (we'll go over objectives in the next section). The UI is simple, but it can be confusing if you aren't sure exactly what everything is. Take a look at the image below. The numbers correspond to different UI elements:
- Hero Portrait - The picture is your hero. The number below it is the level of your profile. The blocks to the right are you current health. White blocks are the basic life points, blue blocks indicate a shield, dark blue indicate over-healing, and yellow blocks indicate armor. Only the white blocks are healable (either by health packs or heroes). The number above the blocks is your total point value for your life.
- Weapon - This is your weapon. The number above it is your ammo. Pro tip: when it hits zero, you should reload.
- Abilities - Each hero has two basic abilities bound, by default, to [cn_LB] and [cn_RB]. An image of the ability icon means it is ready to be used. If there is a number on top, it means it is on cool-down for that many more seconds.
- Objective Information - This is where you see the information for the match. The timer is how much time is left. The bar moves from left to right as the attacking team makes progress. The ticks below the bar are checkpoints (only for certain game types). Above the bar is the payload indicator. The arrows right next to it indicate how fast it's moving (more is faster).
- Ultimate - This is your ultimate ability. When it is fully charged, it glows (as in the image) and is ready to be used by pressing [cn_Y]. If it is not charged, the icon is replaced by a numeric percentage. Charge is built by taking or dealing damage.
- Scrolling Combat Text - The messages here are things such as eliminating players or occasionally other things such as healing received.
- Objective Indicator - This points you in the direction of the objective. If you're ever lost, you should go here.
Step 4 - Post Game - The game ends with a play of the game. Then you'll go to the post game screen. You'll find out how much experience you earned, if you got a reward, and vote on the player you think did the best in the game. The vote has no significance for trophies, so don't worry if you're not winning.
Game Modes and Maps
There are three to four different game modes in Overwatch: Assault, Escort, Control, and Assault/Escort. Each of those four has three unique maps that are available to play on. There are no trophies related to specific maps luckily, but there are some related to the first three specific game types. It's important to note that in quick play, you don't alternate roles - your team either attacks or defends in a match and that's it. One trophy you may wish to be aware of is World Traveler. It tasks you with playing on 12 different maps in quick play mode. There's no map selection, so this trophy comes purely to chance. You'll earn it over time.
Unlocked by 24,306 tracked gamers (77% - TT Ratio = 1.14)
Assault - In Assault, attackers are tasked with capturing a series of objectives. When one is captured, they move on to the next. Defenders attempt to hold them off until time runs out. The three maps are: Temple of Anubis (Egypt), Hanamura (Japan), and Volskaya Industries (Russia). This is similar to territories, domination or hardpoint except the points are captured sequentially by the attacking team.
As attackers, you'll want tanks to help your damage dealers get close to fight. These maps have many small chokepoints - easy for the defense to hold, but a tank can block the entire entry allowing the damage dealers to enter. As attackers, some defenders can still be useful (such as Widowmaker), but typically mobility and the ability to take the fight to the enemies will be valuable.
As defenders, you want defense heroes of course. You know exactly where the attackers are going to go, which means you can easily prepare for them by setting up turrets and traps. Tanks are useful to block attackers into choke points where they can be easily eliminated. Offense heroes can still be useful though, especially if you pick some like Tracer which excel at hit and runs. They should be used carefully though - their playstyle tends to lead them away from the defense point which means attackers that slip by can capture it.
There are two trophies for Assault, one for attacking and one for defending. They simply task you with having a perfect game. For defense, you simply need to hold the attackers from capturing any points:
Unlocked by 23,689 tracked gamers (75% - TT Ratio = 1.15)
For attackers, you need to have your team capture both points without you dying. This can be tricky. The obvious solution is to stand back and let your team capture the point without you. If the team is good enough and the enemy bad enough, this is potentially viable. If you want to be an asset, it's worth attempting to play someone like Widowmaker or Hanzo who can take enemies down from afar. Just be aware that you'll need to be getting many kills with them to truly help your team since you'll be nowhere near the capture point. Alternatively, you could try playing someone like Pharah who packs an offensive punch but can still play from afar.
Unlocked by 19,963 tracked gamers (63% - TT Ratio = 1.25)
Escort - Escort tasks the attackers with pushing a payload towards an objective. The defenders prevent them from doing this. The payload is pushed forward when attackers stand near it (they can still attack, they just need to stand near it). The more attackers near the payload, the faster it moves. Defenders can push the payload back slightly by standing near it when no attackers are around, but it is much slower. There are multiple checkpoints that attackers can hit to prevent defenders from pushing the payload back too far. The three maps are Watchpoint: Gibraltar, Dorado (Mexico), and Route 66 (USA).
As attackers, you'll need a balanced team. Offense heroes will take out the enemy defense heroes and generally disrupt the enemy team. Tank heroes are especially good at pushing the payload. Reinhardt's shield is extremely useful, for instance, as many allies can hide behind it to push the payload safely. Defense heroes can also be easy. Turrets can be placed on top of the payload and the enemy team will still attack you as you push it, meaning you do a bit of defense.
As defenders, the name of the game is to disrupt the enemy team. Make them get off the payload and you're doing well. Defense heroes are, of course, quite good, but offense heroes can be just as good in the right hands. Just make sure to focus any attacker that is pushing the payload - the are top priority.
There are two trophies for Escort, one for attacking and one for defending. Again, they require perfect games.
For defense, you need to keep the enemy team from moving the payload for one minute straight. This is a good opportunity to play as a tank and simply sit on the payload. If you can survive, you can make it extremely difficult for attackers to push the payload as they need to kill you first before they can push it. You'll need a good team to knock this out, however, as there's no way one person's going to get it done alone if the attackers are competent at all.
Unlocked by 28,609 tracked gamers (90% - TT Ratio = 1.05)
For attacking, you need to push the payload 100 meters without leaving it. Again, it's best to be a tank. In this case, Reinhardt is an extremely good choice. If you have some competent supports on your team (Mercy!), you can be nearly immortal sitting on top and can easily get the 100 meters you need.
Unlocked by 15,296 tracked gamers (48% - TT Ratio = 1.43)
Control - Control is Overwatch's take on territories, domination or hardpoint. While Assault had attackers and defenders, control puts both teams as attackers fighting over a single neutral point. As one team controls it, they increase their score (represented by a percentage). At 100%, the round ends. The match runs best two out of three and cycles between two control points on each map. The maps are: King's Row (UK), Numbani, and Hollywood.
There is a single trophy to focus on here. If you've been following along, you're probably not surprised to hear it requires your team to play a perfect game. You need to win the match without the enemy capturing the control point a single time. The key here will be playing with a group of friends. If you get a good tank and healer on the capture point, they can be extremely difficult to kill, making it impossible for the enemy to capture the point. Of course, tanks and healers don't do much damage so you'll need the support of your team to get this done.
Unlocked by 24,120 tracked gamers (76% - TT Ratio = 1.14)
The goal is to win. To that end, you'll need to get 100 wins in order to unlock a trophy:
Unlocked by 16,799 tracked gamers (53% - TT Ratio = 1.37)
At the end of each match you'll get a variety of rewards. Most importantly, you'll get XP and Medals. You'll also have the opportunity to vote on cards. Cards are given to players who do exceptionally well in a match. At the end of the match, each player can then vote on the card they feel is most impressive. If a player gets 5 votes, then they get an epic card. If they get 10 votes, they get a legendary card. You can vote for yourself, so that's always a help if you get named. There's no clearcut way to ensure you get a card other than simply to consistently play very well. Just beware - even if you get most eliminations you won't always get a card. The game looks at how players do relative to everyone else and picks the most impressive out of the bunch. To net a trophy, you'll need to earn 21 postgame cards at the end of a match.
Unlocked by 22,802 tracked gamers (72% - TT Ratio = 1.17)
Medals are earned by doing the best at specific things on your team depending on the gametype, such as most eliminations or most healing. You can check your progress in-game by holding [cn_back] to see where you stand. The top 3 in each category will earn a medal. The trophy requires you to earn 50 post-game medals. If you want to ensure you get something each match, I'd recommend Mercy as she will almost always win a healing medal. But generally, just focus on what you are good at and you'll probably at least get a bronze.
Unlocked by 27,817 tracked gamers (88% - TT Ratio = 1.06)
XP is used to level up your profile. Here is a rundown of how much XP you can expect to get in a given match:
- 4 XP every second you are active in a game;
- XP for the highest medal earned in a match (150 XP for gold, 100 for silver, and 50 for bronze) - you only get this once per match even if you earn multiple gold medals;
- 250 XP for playing the match;
- 250 XP for winning the match;
- 1500 XP for your first win of the day; and
- A 20% XP bonus if you're playing with friends in your party.
You will earn no XP if you quit a game before it ends, though quitting matches does actually lower the XP you get in future matches so you'll want to avoid that.
At low levels you will earn the required XP very quickly. As you progress, the amount of XP required increases dramatically until you hit level 23, at which point you require a set amount of XP for every level all the way to 100. At 100 you get promoted and your level resets to 1 (but you do not lose any unlocks, so there's no negative effect to this like in Call of Duty). There are three trophies related to leveling up:
Unlocked by 28,306 tracked gamers (89% - TT Ratio = 1.05)
Unlocked by 21,342 tracked gamers (67% - TT Ratio = 1.21)
Unlocked by 16,083 tracked gamers (51% - TT Ratio = 1.40)
As you level, you will also earn loot boxes. These boxes contain random items for any of the various heroes. These include things like skins, voice lines, sprays, profile images, and victory poses. The loot boxes are completely random, but they will sometimes contain coins instead of an item. As well, if you get a duplicate you will earn coins instead. These coins can be saved and used to buy specific items for specific characters.
There is one trophy for earning 50 items for a single character. If you want to knock this trophy out ASAP, then you should really just play and play until you have a huge stash of coins, then look to see which heroes you are closest to. You'll need to do the math and see if you have the coins to get up to 50. If you do not, then keep playing until you do. The cheapest items are sprays and there are dozens of them for each hero, so those will certainly be the bulk of the 50 items you get for a single character.
Unlocked by 8,890 tracked gamers (28% - TT Ratio = 1.88)
General Gameplay Trophies
These trophies can be earned in any match. They're trophies you should always think about and generally come simply from playing well.
The Friend Zone - You must play a match with a friend. This is easy. Invite a friend and play. If worst comes to worst, simply make a boosting session here on TT.
Unlocked by 25,882 tracked gamers (82% - TT Ratio = 1.10)
Undying - You must get a 20 player kill streak in a match. Generally, it's definitely best to play an offensive hero. Kill streaks actually count for both kills and assists (eliminations), so you don't need to get a killing blow. With that in mind, this is totally viable to achieve as a tank if you are quite good at surviving. Zarya could be a good pick if you want to be a tank. Pharah, Tracer, and Reaper are very good offense heroes if you want to go that rough since they have good escapes to ensure they do not die.
Unlocked by 16,224 tracked gamers (51% - TT Ratio = 1.39)
The Path is Closed - You must destroy three of Symmetra's teleporters in a single match. This means you need to have a Symmetra on the other team. Symmetra tends to place these just behind the defensive line (or right at the offensive line, though she's far more common on defense). You should play a highly mobile hero like Tracer who can penetrate the enemy back lines and search out the teleporter. Here is what they look like:
Unlocked by 5,557 tracked gamers (18% - TT Ratio = 2.38)
Survival Expert - You must use health packs to heal 900 health in a single life. This is extremely difficult as it means you need to be constantly taking damage but not dying. To that end, it's best you play as a tank. You'll also want in-depth knowledge of the maps regarding where health packs even spawn so that you can get them. Play carefully but make sure you still take damage, then retreat and refill your health before joining the fray again. With care and patience, you will earn this. Health packs do respawn quite quickly, so you can rely on the same few if you're playing on defense.
Unlocked by 11,547 tracked gamers (36% - TT Ratio = 1.65)
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