Nano Assault NEO-X Reviews

  • squiddycr4squiddycr4790,760
    07 Nov 2014
    2 0 1
    Twin-stick shooters can seem a tad ten-a-penny fitting, as they do, so snuggly into the downloadable indie game format. Ever since Geometry Wars, the genre has been packed with pretenders. The good news is that I rather like the genre, when it is done well at least, and so I rather leapt on Nano Assault Neo-X as soon as I saw the first screenshots. And what screenshots they are. Liquid, lava-like, organic craziness with plenty of enemies to shoot at and lots of firepower to do it with. That’s how the genre should be done and first impressions were looking good.

    The game itself is a little different from the usual space setting that these things tend to operate in. Instead we’re in inner-space and you’re a tiny ship inside a body as you take out a virus-type enemy that is threatening humanity. Okay, so the plot doesn’t stand up to scrutiny and to be honest I didn’t even know what the plot was until I started typing this paragraph and started Google-ing it. We don’t need to know why we’re shooting at things. We just need to know where to aim.

    The setting does make for an interesting gameplay quirk. Instead of playing on a flat area, or around a perfect sphere like you do in Super Stardust, your play areas are large, inconsistent bio-masses. This makes for interesting, irregular shapes to get around, adding an extra element to the gameplay. It works really well although the visuals can get a little confusing if you lose concentration.

    The shooting action is nice and satisfying which is all you can ask really. You are encouraged to explore as each level has several tokens laying around and these can be used to purchase upgrades for the next stage. These include additional weapons, shields and increased firepower. Of course there is risk involved when you go exploring so you need to balance it.

    The campaign is broken down into four areas, each with with four stages within. The fourth stage in each area is a boss battle but these aren’t too taxing. Aside from the campaign, you can replay stages within Arcade mode and there is a split-screen two-player co-op mode in there as well.

    Nano Assault Neo-X looks nice. It has a futuristic look with bright colours, sharp textures and bold lighting. It’s all very arcadey and that’s what you want. Twin stick shooters that use muted colours tend to bore me. That said, the visuals can get a little confusing and cluttered as I said before and this can be an issue.

    There’s not much to Nano Assault. It’s a short but relatively sweet arcade title. It doesn’t come close to overstaying its welcome but we would hope for a little bit more than just sixteen short stages. When compared to the variety on offer from Geometry Wars 2, this package does feel a little measly.

    Overall though, this is a nice addition to the genre and it feels right at home in the PS4’s indie bracket. It’s not quite up there with the likes of Geometry Wars 2 or Super Stardust Delta but it is far better than recent efforts like Fluster Cluck and In Space We Brawl and is well worth picking up when you get the chance.

    The Verdict - 3.5 stars

    Good
    + Satisfying twin-stick shooting
    + Interesting level layouts
    + Good power-up mechanics
    + Looks nice and swish

    Bad
    - Visuals can get a little confusing
    – Lacks variety
    – Not many stages
    – Offline co-op only

    www.playstationcountry.com
    3.5
    Showing only comment.
    MitchCRafT_nM3I was excited when i saw the trailer for this but in all honesty i feel let down by this game. One thing i think is essential to the space shooter style game is the weapons and the progress of weapons. I always look forward to building them up and getting better weapons as i level up and this game totally ruined that for me. Instead of being able to level up as you advance in the game after the first level is beaten you get a menu that shows you every upgrade and can be bought straight away, there also is a total lack of variation.

    I am pretty sure many will agree that in this genre there needs to be a feeling that your ship is getting better over time or that you can gain different weapons during the game that suit different enemies better so swap maybe the awesome weapon you have for a different one by knowing the combinations of the collectibles as each different collectible say colour for example mixed in different ways create a different weapon, a great example of this is R-type.

    An example of getting better as you level up by progress is maybe Resogun but this game gives you none of that wow look at this new awesome weapons i am getting the further you progress. No instead you are presented with a store after the first level with every single upgrade available to purchase. You are able to have seen every upgrade by the 3rd level which can be done in the space of about 3-5 mins.

    Such a shame imo, yes you can have those 4 satellite weapons and adjust their trajectory but its nothing special.

    By giving you everything available by the first couple of levels they have left no excitement of "oh what other weapons will i get, they have lost that feeling of "yeah my ship is becoming bad ass now" and left us with hmm i wonder what the next enemy will look like or what the next level will look like.

    Sorry that is just the way i have felt about these kind of games for years that you should progress with better things as you get further in to the game, not slap everything out in front of you after one level that can be finished in under a minute and be like yeah here is everything you can use don't expect any more because there isn't any just buy it and that's all you're getting.

    If they had done better with the upgrade system this could have been a great game, instead it's so so, it's not a totally crap game but it's nothing special either.

    My advice wait for PSN+ or a sale.
    Posted by MitchCRafT_nM3 on 11 Nov 14 at 15:26
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