Episode 4 - Faith
This episode will take you approximately 2 to 3 hours to complete, there are six collectables to pick up across the ten chapters.
A video showing all collectable locations has been provided below:
Video by Maka91 Productions
Chapter 1 - New Perspectives
There is one collectable in this chapter and also the opportunity to get the drawing trophy.
Following the cutscene, you'll wake up in the hospital. After you’ve sat up you can look at several items around your bed. If you look to your right, you’ll see two letters on the table; one from Cassidy and another from Claire and Stephen. There might also be a note from Chris in there. You can get this episode’s drawing trophy by interacting with the sketchbook in front of you. Look at the sketchbook with
(you can also read the book to see what has happened since the last episode ended), then interact with it again with
to draw. Look to the window on your left and hold
to observe the scene. Look back down at the sketchbook and wiggle
to begin the drawing. You can either continue the drawing or stop here. Either way, when you’re finished, you’ll earn:
When you’ve finished looking around you, look to your left and use the call button (
) to call the nurse. After a short pause, Joey will come into the room and start chatting to you. During the medical tests, follow the light by moving your head with
. For the depth perception test, move the pen forwards and backwards with
and press
to align it with Joey’s. Read the writing on the form to end the test.
The police officer will enter the room and interrupt your conversation. Answer her questions as you see fit and when she leaves the room to take the call, you can look at the case pictures next to you with
. Wait for the officer to come back into the room and finish your conversation, after which she will leave, and Joey will return. After he’s finished cleaning your eye you can explore the room a little more.
To get the first collectable of the episode, look at Joey’s pen on the table at the end of your bed, then pick it up with
:
To earn:
After you’ve finished looking around, walk over to the towel by the window and ‘check’ it with
. Read the sketchbook (
) to see the chapter to the end.
Chapter 2 - Leap of Faith
There are several things you can use to get out of the hospital during this chapter. One method is described below, but feel free to experiment and find different ways to escape.
Go into the bathroom and turn on the light. 'Check' the grab bar next to the toilet with
then interact with the bar again with
and mash
to tear it off. Exit the bathroom and close the curtain to hide your room from the guard outside. Open the window by your bed and look at the scaffolding on your right. Press
to exit the look scene, then you will have the option to 'break safety' on the window with
. Mash
again to break the window open, after which you can 'go out' of the window and climb onto the ledge on the right. Press
to 'keep going' and slowly move along the ledge until you come to the scaffolding, where you can 'escape'. After the cutscene, you'll pass a window and see Finn inside the room. Decide whether to wake him up (
) or escape (
).
Chapter 3 - Highway to Haven
This chapter consists of cutscenes where you watch Sean drive through the landscape.
Chapter 4 - Trespassing
There is one collectable in this chapter.
Watch the cutscenes until you find yourself inside the car. Look slightly to the right to see Agent Flores' card:
Pick it up to receive:
Lone WolfFind optional collectible #2 in Episode 4

Open your backpack and clean your eye. You can choose to look at a couple of things around the car before heading to sleep:
- The owners stuff
- Check the map to see where you're headed
When your ready to head to sleep, interact with the light on the roof.
Have a conversation with your dad until you're jolted awake. When questioned, choose to get out of the car or not. At several points in the conversation with the locals, you can either be difficult and confrontational or choose to comply. When they take the toy, either take it back or do nothing. When they ask you to sing, you can comply or refuse. Watch the cutscene to end the chapter.
Chapter 5 - The Long Haul
There is one collectable in this chapter.
After the cutscene you'll be walking along the road in the desert. Walk forward until you come to the large 'Two Pair' sign. You can choose to sit down in the shade here and draw if you missed the drawing opportunity in Chapter 1. You can also grab some water from your backpack to take a drink.
Carry on walking down the road and you'll see a desert fox in front of you, which will run away as you approach and head into its burrow. Pay attention to where it goes when it runs away; head to a spot by the large rocks near the burrow entrance to find a skull:
Pick it up to receive:
Head back toward the road and keep walking until the truck comes along. Approach the truck cab and open the door. Choose to get in or walk. If you get in, talk to Anton until you make it into Haven Point.
Chapter 6 - Miracles
There is one collectable in this chapter.
When you arrive at Haven Point, head forward through the gates and toward the church doors. Approach the man by the front door and he'll invite you in for the service. After you've finished talking to him, enter the church and head toward the table in front of you and slightly to the left. Next to the flyer there will be a pin box:
Take a pin on the table next to the box to earn:
Before heading up the stairs behind you, there are a few things you can do:
*** Spoiler - click to reveal ***- Look at the flyer next to the pin box
- Read the guest book next to the front door
- Go into the bathroom and clean up by washing your face in the sink
Head up the stairs and watch the cutscene. Talk to Sarah Lee and you can ask her questions about Haven Point and the people in it. Ask her to take you to Daniel and she'll take you downstairs, where you will talk to Daniel and be introduced to Lisbeth. After Daniel leaves, you'll be stuck talking to Lisbeth and the conversation will go sour. After being thrown out of the church you can decide to 'do nothing' or 'get up'. Watch the cutscene to end the chapter.
Chapter 7 - Open Hearts
There is one collectable in this chapter.
When the chapter begins, Sean will be in the shower. After getting out, exit the bathroom into the hotel bedroom. Go to the bedside cabinet between the two beds and open the draw:
Inside the draw you will find a casino token; take it to earn:
There are a couple of things you can interact with in this room:
*** Spoiler - click to reveal ***- Inspect Karen's bag on the bed
- The iPad on the bed - the pass code is on the attached note. You can read the websites that are open.
- If you draw the curtains, you can sit on the bed and draw.
Read Karen's note on the bed and she'll tell you to contact Jacob on the number he listed on the attached note. Read the second note, then use the hotel phone on the bedside table to call Jacob with
. After talking to Jacob, sit on the bed and wait for Karen.
When Karen returns, have a conversation with her and ask her questions if you want. After the conversation, when you're ready press
to head back inside. Clean your eye on your own or accept Karen's assistance to draw the chapter to a close.
Chapter 8 - Brothers in Arms
Watch the cutscene and chat to Karen until Jacob arrives. Have a conversation with Jacob and Karen until the chapter ends.
Chapter 9 - Hidden Scriptures
As with Chapter 2, there are a few ways you can get into Haven Point, some of which result in you alerting certain people. Play carefully and you can avoid being caught or alerting anyone. One playthrough method is described below.
With Jacob, walk forward toward the church and go around the right hand side. You'll come across a lady sat down. Don't stop to talk and she'll become suspicious, but won't question you further. Continue down the slope toward the building, approach the side door and enter (
) the building. After talking to Jacob you'll have free roam of the building.
Walk forward into the open doorway slightly to the right and search the top right small draw on the desk to find a key to the locked office.
There are some things you can look at here to get some insight into Lisbeth's life:
*** Spoiler - click to reveal ***- Search the draws where you found the key to find a letter from the church to Lisbeth.
- Search the right hand side draw to find a letter from Karen.
- Search the nightstand draw to find Lisbeth's diary.
In the same room, interact with the door on the left to enter Daniel's room. You can search the closet to pick up his jacket and look at a few other things around the room. Look (
) at the drawing under his pillow:
The pick it up with
to earn:
As well as the following trophy if you have not missed any other collectables in this episode:
ArchivistFind all optional collectibles in Episode 4

Enter the locked office by using the key. After finding the file, talk to Jacob about his therapy. You'll be interrupted by Karen, who will radio through and say the thug who works for Lisbeth is on his way. Choose whether to enlist Karen's help to get rid of him. If you reply 'okay', close the open cabinet draw and hide in the closet. The guy will come in and start to search for you before getting distracted by something and leaving. After he leaves, you can spend some time searching the office to find things related to Jacob, Lisbeth and Daniel:
*** Spoiler - click to reveal ***- Search the cupboard to find a file on Daniel.
- Search the cabinet again to read Jacob's file.
- Search the left desk draw to find a letter from another reverend.
When you've finished, interact with the front door to 'get out'. After talking to Jacob, head back around the front of the church to meet Karen.
Chapter 10 - Dust to Dust
After entering the church, you'll have a conversation with Daniel and Lisbeth. You can use the things you found in Lisbeth's house to try and convince Daniel to come with you. When Nicholas knocks you down, mash
to get back up. Do this a few times, play through the final scenes of the episode and decide what to do with Lisbeth to draw the episode to a close. Finishing the episode will reward you with:
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