4. Life Is Strange 2 Episode 2: Rules

Episode 2 - Rules

This episode will take you approximately 2-3 hours to play through and there are six collectables to pick up across eleven chapters. To begin the episode, select continue from the main menu.

A video showing all collectable locations without story spoilers has been provided below:

Video by AchievementSquad

CHAPTER 1 - YOUNG APPRENTICE

There is one collectable within this chapter.

After the opening cutscene you will be introduced to a new game mechanic; you can ask Daniel to use his powers to interact with an object by holding cn_L2 when the large blue arrow is displayed and then pressing cn_O.

Do this with several of the rocks along the river edge (and on the far bank), mushroom the dog and the shooting range on the tree stump and ask Daniel to lift them. After practising with the shooting range, Sean will pick up a snowball to throw at/around Daniel. Throw the snowball twice with cn_R2 to end the practice session.

Before heading back to the cabin, you have to fill up the water canteens. Go to the wooden pontoon and ask for help (cn_O) to fill them. Daniel will come and help you. After filling the canteens, walk forward up the snowy hill to see a creepy two-headed snowman to the left of the cabin. Behind the snowman is a tree in which you will find your first collectable:

Collectable 1

To get it, look at it once with cn_T and then ask Daniel to lift it out of the tree with cn_L2 and cn_O. After Daniel lifts it out of the tree, walk over to the box and inspect it with cn_X. Once you’ve picked up the sticker you’ll earn:

Back in Time

Find optional collectible #1 in Episode 2

Back in Time
2 guidesOffline Game ModeSingle PlayerCollectable

You can now head inside and continue the chapter, but there are a couple of things you can interact with outside before heading in:

*** Spoiler - click to reveal ***

Once you've finished outside, go in through the sliding door and into the cabin.

Now you’ll have to get a few things together to build a fire in the wood stove and make dinner. There are several things you can interact with at different points:

*** Spoiler - click to reveal ***

Firstly, go into the bedroom and search through Sean’s stuff to find a lighter. Take the lighter, go into the bathroom and add water to the container on the bath. Go to the wood stove in the living room and make a fire (cn_X). Grab some food from the top shelf in the kitchen and grab a clean pan from the bathtub. Go back to the food in the kitchen and prepare the meal (cn_X).

While that cooks, you can go outside to draw by interacting with the sliding door and earn another trophy. Once you’re sat down, hold cn_X to observe and then wiggle cn_LS to draw. Once you’ve finished your first round of drawing you can either continue the drawing or stand up, earning:

Draw The Line

Start any drawing in Episode 2

Draw The Line
2 guidesOffline Game ModeSingle Player

Go back inside and serve the meal on the stove. Watch the cutscene to end the chapter.

CHAPTER 2 - SHIP, CAPTAIN, CREW

There are no collectables within this chapter.

After the cutscene, you will still be in the cabin but it will be later in the evening. Go into the bedroom and search Sean’s stuff on the top of the chest of drawers. Sean will call out to Daniel and ask him where he put the map, after which Daniel will tell you it’s in his tent. Search ‘Daniel’s lair’ and move cn_X mushroom. He won’t move so you’ll have to ask for Daniel’s help with cn_S. Pick up the map on the right hand side and head back to Daniel.

Place the map on the table cn_X and after the cutscene it’s time to play a game with Daniel. The aim of the game is to get together a ship, captain and crew, and then to get as much treasure as you can. The person with the most treasure wins the game. You have to do this in three dice throws, in which you roll several dice at once. You need to roll a six for a ship, five for a captain and four for a crew. You can’t have a captain without a ship or a crew without a captain. When you’re ready to start, roll the dice with cn_S. After you’ve finished the game you can decide to play again or call it a night, and if you won you can decide what to draw on Daniel’s backpack.

CHAPTER 3 - RULE OR MIGHT

There are no collectables within this chapter.

When the chapter begins, you will have to gather your stuff together before leaving. Go into the bedroom and Sean will talk to Daniel. Go into the bathroom and refill the water canteens with cn_X from the container by the sink. Add the canteens to the bag on the table in the living room and head outside to look for Daniel. Turn to the right and follow the trail behind the snowman towards the fallen tree blocking the path. Crawl under the tree and walk forward to pick up the bandana. Watch the cutscene and make a decision to end the chapter.

CHAPTER 4 - THE ROAD TO BEAVER CREEK

There are no collectables within this chapter, which consists of cutscenes following the brother’s journey.

CHAPTER 5 - SANCTUARY

There are no collectables within this chapter.

After the cutscene, ring the doorbell in front of you. When you gain control of Sean you will be sat down in the kitchen. You can look around you and look at things around the room while your grandparents talk in the other room. When they return you will watch another cutscene and go through some dialogue choices. After a chat with Daniel upstairs, the scene will fade and the chapter will end.

CHAPTER 6 - THE GINGERBREAD HOUSE

There is one collectable within this chapter.

You’ll wake up in bed. After getting up, interact with the pile of clothes on the floor next to you to get dressed. Leave the bedroom and head downstairs to the kitchen. Sit down at the table to join Claire for breakfast. Go through a few dialogue choices whilst eating breakfast. After you’ve finished you can interact with a few more things around the house:

*** Spoiler - click to reveal ***

When you’ve finished looking around the house, go into the downstairs study to find Stephen. He will ask you to fetch him the glue from the cupboard behind him, after which he will want to discuss Daniel with him. Make a decision about whether to be honest with him or not. After your chat, Stephen will give you the key to the outside shed. Before leaving the office, you can discuss a few things around the room with Stephen.

After heading out the door, Claire will stop you and ask for your help around the house. After she leaves, you’ll have to track Daniel down before he’ll help you. Go into the bathroom and search behind the shower curtain. Daniel will jump out from behind you to try and scare you. After you’ve sent him off to tidy the room, turn around and collect the dirty clothes from the laundry basket. Take them downstairs and go into the dark room next to the kitchen. Flick the light switch so that you can see and wash the clothes in the machine.

After you’ve done the washing it’s time for another trophy. Go upstairs and play with the train set:

Collectable 2

You have to make sure you’ve done the following things before stopping the train:

  1. Set the far right switch to ‘go right’
  2. Prep the coal to refuel the train car
  3. After the train has been refuelled by the coal loader (by passing through it), change the far right switch to ‘go forward’.
  4. When the train travels around the outside of the loop and through the tunnel on the right hand side, Sean will say he thinks something’s stuck.
  5. Use cn_R1 to speed up the train so it passes through the tunnel a second time.

Finally, stop the train at the station and interact with it to collect the Beaver Creek sign:

Family Business

Find optional collectible #2 in Episode 2

Family Business
2 guidesOffline Game ModeSingle PlayerCollectable

Before heading out you can interact with a few more things around the house:

*** Spoiler - click to reveal ***

When you’ve finished looking around, interact with the back door to ‘get out’.

Once you’re outside, you can go over to the shed in the corner of the garden and open it. Daniel will turn and see a kid climbing the treehouse. For those of you that played the prequel The Awesome Adventures of Captain Spirit, the next scene might be familiar to you; the kid will fall from the treehouse and Daniel will stop him from getting hurt. After chatting to Chris and his dad, make a choice when talking to Daniel to end the chapter.

CHAPTER 7 - BENDING LAWS

There are two collectables within this chapter.

When the chapter begins, you will wake up and find Daniel has gone to play at the neighbour's house. Get dressed by interacting with the clothes on the floor and go downstairs. Before you leave the house to go find Daniel, there are a couple of things you can choose to interact with if you wish:

*** Spoiler - click to reveal ***

Interact with the note on the front door and then 'leave' to head outside. Go into the garden to the right of your grandparent's house and find the angry-looking snowman in the back garden:

Collectable 3

Look at the snowman (cn_T) and then pick up the beer cap, which forms one of its eyes, to earn:

Bad Santa

Find optional collectible #3 in Episode 2

Bad Santa
2 guidesOffline Game ModeSingle PlayerCollectable

Go around the front of the neighbour's house and go in the front door.

After a bit of dialogue, Chris will ask you to pick which of his toys are the heroes and which are bad guys. Make the following choices for the next trophy:

Car and Insectoid - Bad guys

Warrior, Pirate, Bear and Dino - Good guys

If you get it right Chris will give you an item and you will earn:

Heirloom

Find optional collectible #4 in Episode 2

Heirloom
2 guidesOffline Game ModeSingle PlayerCollectable

Watch the cutscene to finish the chapter.

CHAPTER 8 - CHRISTMAS SPIRIT

There is one collectable within this chapter.

Once you arrive at the Christmas market, talk to Daniel and make a decision. Daniel will wander off to look for a tree, leaving you to explore the market. There are a couple of things you can do here:

*** Spoiler - click to reveal ***

Once you've finished looking around, walk over to the busking woman at the back of the market and listen to her play a song. Listen to the whole song and once she's finished you can chat with her. You can also give her money by dropping a dollar onto the paper plate in front of her. After some dialogue she'll walk off, leaving behind a guitar pick under a tree by the fence, which you can pick up to earn:

Teenage Angst

Find optional collectible #5 in Episode 2

Teenage Angst
2 guidesOffline Game ModeSingle PlayerCollectable

Before you leave the area, you can decide whether to punish the stall owner or not by discussing it with Daniel.

Once you've finished, leave the market and return to the truck to end the chapter.

CHAPTER 9 - CONFESSIONS

There are no collectables within this chapter, which consists of a discussion with Chris' dad when you return from the market.

CHAPTER 10 - SCREECHING TYRES

There is one collectable within this chapter.

You will return from the market and re-enter your grandparents house to find them not yet home. Daniel will ask whether you can investigate the locked room upstairs.

Go into your grandparents bedroom. The vanity draw on the left as you enter the room will be locked; you'll need to find a key to open it. Search the nightstand to the left of the bed and then use the key that you find to open the vanity draw. Go back to Daniel and discuss where the key might be. You will have the option to ask Daniel to open the door with his powers or you can continue to look for the key. If you choose to look for the key, interact with the washing basket (cn_T then cn_X) in the bathroom to find your grandma's jumper, which will contain the key to Karen's room. Return to Daniel and open the door.

When you are in Karen's room there are a large amount of objects you can interact with around the room to give you some insight into her life. To find the last collectable, look to the left of the CD player and plug it in:

Collectable 6

Interact with the CD player to 'play' it. Sean will open the lid of the CD player and find the final collectable, granting you:

Small Town Blues

Find optional collectible #6 in Episode 2

Small Town Blues
2 guidesOffline Game ModeSingle PlayerCollectable

As well as the following if you have found all the collectables in the episode:

A Private Journey

Find all optional collectibles in Episode 2

A Private Journey
1 guideOffline Game ModeSingle PlayerCollectable

After you've finished looking at everything in the room, interact with the letter on the chest of drawers next to the door and open it. Watch the cutscene and make a decision to end the chapter.

CHAPTER 11 - BREAKING FREE

There are no collectables within this chapter, which consists of the final moments of the episode where Daniel and Sean talk.

Finishing the final chapter will reward you with:

Free Spirits

Finish Episode 2

Free Spirits
Offline Game ModeSingle PlayerMain Storyline

You have now finished Episode 2 - Rules and will be presented with a screen showing all of the major choices you made throughout the chapter, as well as the choices your friends have made.

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