10. Final Fantasy Type-0 HD Expert TrialsUpdate notes

Expert Trial - United Front - Level 36 - Chapter 3

Rubrum accepts Concordia's proposal for a joint campaign to retake North Togoreth. However, lest its new friend turn foe, the dominion must avoid revealing the full extent of its arsenal to the royal military. Class Zero must assist in the operation by reclaiming the town of Mi-Go, but they are forbidden from using Magic or Special equipment.

Head towards North Togoreth, two squares north of Akademeia. When you arrive to the city of Mi-Go prepare your squad. Remember you can not use magic or special equipment while doing this.

You will start with a mini cutscene before starting at the first area.


Area - Mi-Go Midtown
Victory: N/A

Enemies:
None

Items:
None.

Just simply move on towards the next area.

Area - Townsquare
Victory: Defeat all enemies.

Enemies:
Imperial Trooper x 4

Items:
None.

There are four enemies in this area, kill them to bring victory. Afterwards you have three areas you can choose to go through however we shall head east first.

Area - Mi-Go Midtown (Southeast)
Victory: Defeat all enemies.

Enemies:
Shock Troopers x 2
Imperial Troopers x 4

Items:
Argentum Medica.

As you enter you will have two Shock Troopers in front of you. Once you deal with them (Make sure to aim for their backs and dodge) you will see a slope, two Imperial Troopers will appear here while two more will appear from the exit you came from. Once you bring victory by killing all six head up the slope and turn left, there is an item on the floor which will give you an Argentum Medica.

Area - Mi-Go Midtown (East)
Victory: Defeat enemy leader.

Enemies:
Leader - Second Lieutenant Harold (Imperial Trooper)
Imperial Troopers x 4

Items:
None.

The Leader will be right in the middle of this area, you will have Imperial Troopers on the balconies and more on the ground floor. Kill the leader to bring victory to this area and then head east for your first part of your objective.

Area - Mi-Go Midtown (Far East)
Victory: Disable communication tower.

Enemies:
Heavy Gunner x 10
Imperial Trooper x 10

Items:
Thunderbolt Armlet (SO - Performance Evaluation: Use Datalink to neutralize the communication towers - Time 3:00 - Effect 0:30 Protect)

Objective:
Deactive the Communication Towers.

Here is your first objective, the Tower is at the back when you approach it you will get a tutorial but it won't stop the game.

Tutorial.
Once you connect Via Datalink, the rear forces will start disabling the communication tower.
Exiting the ring will break your connection with the squad, so stay put until they finish their work.

There will be two Heavy Gunners by the tower and Imperial Troopers scattered around, as you kill them they will continue to keep appearing even after you disable the tower. Once you have done that you will bring victory so now head back to the previous area and head north.

Area - Mi-Go Midtown (Northeast)
Victory: Defeat all enemies.

Enemies:
Autoturrets x 2
Imperial Troopers x 7

Items:
Aes Medica

As you move further in this area, you will have a random Imperial Trooper appearing here and there, the first slope you come across will have an Autoturret on top, at the end of that will ne an item on the floor, pick it up to get an Aes Medica. The second slope leads to the next area but also guarded by an Autoturret.

Area - Plaza
Victory: Defeat all enemies.

Enemies:
Imperial Trooper x 8

Items:
None.

Very simple area, you will only get two Imperial Troopers appearing at any given time. Kill all eight to bring victory to this area. Head south next.

Area - Mi-Go Midtown (North)
Victory: Defeat enemy leader.

Enemies:
Leader - Warrent Officer Warren (Supersoldier)
Heavy Gunner x 2
Imperial Troopers x 6

Items:
None.

In order to get the Leader to appear you have to kill certain enemies marked on the map. After which the Leader will show himself along with two Imperial Troopers, kill him to bring victory to this area. Head south then west.

Area - Mi-Go Midtown (Southwest)
VIctory: Defeat all enemies.

Enemies:
Autoturret x 2
Imperial Trooper x 6

Items:
Furrem Medica

This area is simple enough, you have two autoturrets, one by the south exit and the other leading towards the north, you will only really get one Imperial Trooper appearing at a time, bring victory by killing them all, head south first then north.

Area - Mi-Go Midtown (South)
Victory: Defeat enemy leader.

Enemies:
Leader - Second Lieutenant Allen (Supersoldier)
Imperial Troopers x 6

Items:
None.

Kill the Leader to bring victory to this, do it quick enough and you can get quite a few items from surrendered troops, there is also a portal here to recover.

Area - Mi-Go Midtown (West)
Victory: Defeat all enemies after disabling the tower.

Enemies:
Imperial Troopers x infinite.

Objects:
Barricade x 2

Items:
None.

Objective:
Disable Communication Tower.

The tower here is in the middle of the area, you will have Imperial Troopers surrounding you as you try to disable it. Just run in a circle within the area you need to be and it will disable soon enough, finish any remaining enemies off before heading north.

Area - Mi-Go Midtown (Northwest)
Victory: Defeat all enemies.

Enemies:
Shock Troopers x 2
Imperial Troopers x 2

Items:
Sentinel Emblem (SO - Combat Trial: Eliminate all shock troopers - Time 1:00 - Effect 0:30 Haste)
Ferrum Medica x 1

Right in front of you will be one Shock Trooper and one Imperial Trooper. Head all the way to the other side ignoring the slope to find the item Ferrum Medica, now head back to the slope to find another one of each enemy, kill them both and you will bring victory in this area, head to the next objective point.

Area - Mi-Go Midtown (Objective northwest)
Victory: Defeat all enemies after disabling tower.

Enemies:
Imperial Troopers x infinite

Items:
None.

The last tower is in the middle surrounded by troopers, activate it and dodge the attacks until it's disabled. Once it's gone the first objective is complete, now on to the second! Head east.

Area - Plaza (Revisited)
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Wainwright (Warrior)
Warrior x 3

Items:
Blaze Armlet (SO - Performance Evaluation: Have your allies defeat an enemy - Time 5:00 - Effect 0:30 Endure)

You can go for the SO if you want though it will be quicker to take out the Leader and bring victory to this area. Once done head south to the red area and then west and south from there for the two remaining objectives.

Area - Mi-Go Midtown (West revisited)
Victory: Defeat enemy leader.

Enemies:
Lieutenant Mugford (Promethus)
Promethus x 3

Items:
None.

All the enemies will be in the middle of the area, either take them all out or just the Leader. You will bring victory once he is dead.

Area - Town Square (Revisited)
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Tucker (Promethus)
Promethus x 3

Items:
Platinum Deck (SO - Combat Trial: Defeat the enemy commander by yourself - Time 3:00 - Effect 0:30 Aura)

This is the last of the enemies, killing him will bring victory to this area and Mission Complete.

REPORT CARD

To get a S rank you will need:

Playthrough time: 12.00.
Phantoma Harvested: 110.
Casualties: 0.

Completing this Expert Trial on Officer will reward you the Eidolon [Firebrand].

Completing this Expert Trial on Agito difficulty will reward you with an Armory Inventory Update: Gaia Armlet now availaable!

Completing this Expert Trial on Finis will reward you with an Armory Inventory Update: Assassin's Daggers now available!

Afterwards you will get a cutscene.

[cutscene]







Expert Trial - The Keziah Diversion - Level 35 - Chapter 3

After successfully capturing Togoreth Stronghold, Rubrum launches an offensive on the Militesi forces occupying Keziah. Central Command orders the cadets to provide assistance to the main dominion force invading the city. Class Zero must send a squad of four to carry out diversionary tactics against the empire.


Area - Back Entrance
VIctory: Defeat all enemies

Enemies:
Striker x 1
Imperial Trooper x 2

Items:
None.

Very simple, just three enemies to deal with before you get victory in this area. Move on to the next.

Area - South Square
Victory: Defeat all enemies.

Enemies:
Nymurod x 1
Shock Trooper x 2
Imperial Trooper x 2

Items:
None.

Again a very simple area, just kill all five enemies before moving onto the next area.

Area - South Street
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Colonel Lindermann (Colossus)
Martinet x 2
Imperial Trooper x 2
Militesi Coeurl x 2

Items:
None

The Toopers and Coeurls will be the only enemies at first and once you kill them, the Leader and Martinets will appear. He can be a pain in the ass but his rather slow, focus on the Martinets before taking him out to get victory and Complete this area.

Hide ads

REPORT CARD

To get a S rank you will need the following:

Playthrough time: 4:00.
Phantoma Harvested: 32.
Casualties: 0.

Completing the Expert Trial on Officer difficulty will reward you with the Magic [Bio].

Completing the Expert Trial on Agito difficulty will reward you with an Armory Inventory Update: Gale Armlet now available!

Completing the Expert Trial on Finis difficulty will reward you with an Armory Inventory Update: Kain's Lance now available!









Expert Trial - Expelling the Empire - Level 36 - Chapter 3

Determining that maintaining control of Iscah - home of its occupation headquarters in Rubrum - is its highest priority, the imperial army calls for reinforcements and employs staggering firepower to mount a preemptive strike against the dominion. Class Zero must go to the Iscah Region and lead the dominion forces to victory in this large-scale incastion.

When you leave Akademeia, Head North then West to find the Iscah Region. The mission briefing will appear just before you enter the Region.

Mission Start.

Select your reserves.
Change equipment if you wish.
Select one active member. (This will be the person you will use on the World map).
Deploy.

Victory Condition: Occupy Limbo.
Failure Condition: Lose Iscah.

OBJECTIVES:
1. Protect Domain One / Domain Two if you failed the first.
2. Take down the energy wall around Rokol.
3. Invade Rokol.
4. Make the Striker surrender. (Kill the leader in Rokol)
5. Take over Rokol.
6: Destroy the wall protecting Limbo.
7. Invade Limbo.
8. Take over Limbo.

Iscah ally troops:
Blaze Unit - Rank 2/5.

Domain 1 ally troops:
Blaze Unit - Rank 1/5
Spark Unit - Rank 1/5

Domain 2 ally troops:
Blaze Unit - Rank 1/5
Spark Unit - Rank 1/5

Rokol ally troops:
Blaze Unit - Rank 2/5
Spark Unit - Rank 2/5

Domain 3 ally troops:

Limbo enemy troops:
Colossus - Rank 3/5

Rokol enemy troops:
Warrior - rank 2/5

Domain 3 enemy troops:
Infantry - rRank 1/5


First thing you should do is head straight to Domain One, it has an Autoturret, troops and a Mid-sized Carrier attacking it. It will go down very quickly. If you succeed you will gain control of Domain One and Domain Two. If you fail you will have to protect Domain Two.

Once you have control over Domain 1 & 2, order Domain 2 to attack Rokol with Spark Units. Domain 1 will be at a stalemate with Domain 3 so you don't have to worry about that. Help take out the Warrior Units and wait for the wall to disappear before invading Rokol.

ROKOL

Area - Town Of Rokol
Victory: Defeat all enemies.

Enemies:
Striker x 1
Shock Trooper x 2
Imperial Trooper x 4

Items:
None.

Rush through and kill all the enemies, once that is done two more Imperial Troopers will come from the exit, killing them will bring victory in this area.

Area - Town Square
Victory: Defeat enemy leader.

Enemies:
Leader - Major Morgan (Handgun)
Heavy Gunner x 4

Items:
None.

Be careful here, the leader will cause all enemies to go into Rage mode and his handgun can pack a punch. Dodge and wait till he reloads to get Breaksight and Killsight Strikes on him. Once he is dead you will claim victory in this area.

Area - Angular Alley
Victory: Defeat enemy leader.

Enemies:
Second Lieutenant Barto (Supersoldier)
Striker x 1
Imperial Trooper x 2

Items:
None.

Go straight for the leader and no one else. Do not hit the Striker as you need him to surrender for an objective. Once done head to the final area.

Area - Town Hall
Victory: Defeat enemy leader.

Enemies:
Major General McGowan (Handgun)
Striker x 2
Imperial Troops x 4
Supersoldier x 2

Items:
None.

The Leader will run away while his troops fight for him, simply hunt him down and kill him quickly but be careful once he is in rage mode he will hit hard.


Once you have taken over Rokol, send Spark Units towards Limbo. As you do they enemy will send Mid-size Carriers to attack Rokol and Domain 1 preventing troops to leave, quickly take them out before assisting your army take Domain 3 and destroy the wall around Limbo. When that happens invade Limbo!


LIMBO

Area - Stronghold Ramparts
Victory: Defeat all enemies.

Enemies:
Nymurod x 3
Imperial Trooper x 6

Objects:
Fuel Tank x 2

Items:
None.

Rush in and destroy the Nymurods and Troopers, afterwards a few more Troopers will appear, once all are dead you will get victory in this area and then move on to the next.

Area - Main Gate
Victory: Defeat enemy leader.

Enemies:
Leader - Colonel Kinburn (Supersoldier)

Items:
None.

It's a simple one on three fight. The leader is on his own, with regen. Once he is dead you will bring victory in this area and complete the Trial.


REPORT CARD

To get an S Rank you will need:

Playthrough time: 21:00
Objectives Completed: 8
Casualities: 0


Completing the Expert Trial on Officer difficulty will reward you with the Eidolon [Gigas].

Completing the Expert Trial on Agito difficulty will reward you with a Growth Egg.

Completing the Expert Trial on Finis difficulty will reward you with a Mog's Lucky Charm.







Expert Trial - The Clash in the Caverns - Level 37 - Chapter 3

Rubrum receives word that an imperial unit is returning to Milites with classified dominion documents. Central Command immediately sends troops to capture the enemy unit, which has fled into the Rokol Caverns. Class Zero must send a squad of four to the caverns to retrieve the documents.

Leave Akademeia and head towards the Iscah Region. Between the two cities, Iscah and Rokol is a mountain and the entrance to the Rokol Caverns.

Bring someone that has Ice Magic for a red SO later on though not neccessary for the Trial itself.

ROKOL CAVERNS

Area - Rokol Caverns
Victory: N/A

Enemies:
None.

Items:
None.

There's nothing here so head onto the next area.

Area - Rokol Caverns (2)
Victory: Defeat all enemies.

Enemies:
Supersoldier x 1
Imperial Trooper x 2

Items:
Mithril Gloves (SO - Take down a supersoldier using your active leader - Time 2:00 - Effect 0:30 Invincible)

There are only three enemies in this area, victory will come when you take out all three enemies.

Area - Rokol Caverns (3)
Victory: Defeat all enemies.

Enemies:
Supersoldier x 2
Imperial Trooper x 3

Items:
None.

There are five enemies in this part, kill them to gain victory and move on.

Area - Rokol Caverns (4)
Victory: Defeat all enemies.

Enemies:
Supersoldier x 1
Imperial Trooper x 3

Items:
None.

A simple fight in a small open room, kill the enemies to gain victory and move on.

Area - Rokol Caverns (5)
Victory: Defeat all enemies.

Enemies:
Autoturret x 1
Imperial Trooper x 4

Objects:
Barricade x 2

Items:
Gold Bangle (SO - Destroy the autoturret using your active leader - Time 1:00 - Effect 0:30 Endure)

Another simple room, target the autoturrent first and the troops will fall fast as always. After you gain victory by killing all enemies head west first.

Area - Rokol Caverns (6)
Victory: Defeat all enmies.

Enemies:
Imperial Trooper x 3

Items:
First Aid Kit.

Very easy room with three easy kill enemies. Once you bring victory open the chest to get a First Aid Kit then head back and go north.

Area - Rokol Caverns (7)
Victory: Defeat enemy leader.

Enemies:
Leader - Second Lieutenant Lewis (Supersoldier)
Militesi Coeurl x 1
Imperial Trooper x 2

Items:
Mithril Ring (SO - Quickly subdue the enemy leader using your active leader - Time 1:00 - Effect 0:30 Aura)

A simple room with a simple strategy, Take the leader out as quickly as possible to gain victory and move on.

Area - Cavern Depths
Victory: N/A

Enemies:
None.

Items:
None.

Just interact with the objective before heading back.

Area - Rokol Cave (5) (Revisited)
Victory: Defeat all enemies.

Enemies:
Flame Flan x 13

Items:
None.

There's a lot of Flans here but luckily they only appear a few at a time, keep killing them till you bring victory and move on. Head east first however if the enemies prove to be too tough you can just run straight for the exit and finish the Trial.

Area - Rokol Caverns (6) (Revisited)
Victory: Defeat all enemies.

Enemies:
Flame Flan x 5

Items:
None.

Easy enough all five enemies are in close range, a well placed Blizzard BOM could take out all enemies and bring victory.

Area - Rokol Caverns (4) (Revisited)
Victory: Defeat all enemies.

Enemies:
Flame Flan x 15

Items:
Phoenix Pinion (SO - Find the monsters' weakness using your active leader - Time 3:00 - Effect 0:15 Freecast)

Simple enough enemies, they will appear three at a time, once you have defeated all fifteen you will gain victory in the area, move on to the next then or straight away ignoring the enemies.

Area - Rokol Caverns (3) (Revisited)
Victory: Defeat all enemies.

Enemies:
Flame Flan x 16

Items:
None.

There will be Flans at both paths, once you kill them they will respawn until you eventually kill them all. Either get victory or just move on.

Area - Rokol Caverns (2) (Revisited)
Victory: Defeat all enemies.

Enemies:
Flame Flan x 18

Items:
None.

Just like the other rooms, keep killing them until you gain victory or move on to the last area.

Area - Rokol Caverns (Revisited)
Victory: N/A

Enemies:
None.

Items:
None.

Just head towards the exit to complete the Mission.


REPORT CARD

To get an S rank you will need to get:

Playthrough Time: 5:00
Phantoma Harvested: 30.
Casualties: 0.

Completing this Expert Trial on Officer difficulty will reward you with the Magic [Blizzard MIS]

Completing this Expert Trial on Agito difficulty will reward you with an Armory Update: Torrent Armlet now Available.

Completing this Expert Trial on Finis difficulty will reward you with an Armory Inventory Update: Shambhala now available!








Expert Trial - Covering the Cadets - Mission Level: 38 - Chapter 5

Milites breaks the Fabula Pact and, in so doing, shatters the short-lived ceasefire. The battle lines are drawn once more, and Class Zero recieves new orders. This time, however, it is not Class Zero, but Class Second who is leading the operation. Class Zero must send a squad of six to assist Class Second in returning Meroe to dominion control.

Go to Airship Landing and take the Airship to Iscah for 100 gil. Then from there hop on a chocobo and head west to find Meroe and start the Trial.


MEROE

Area - City Center
Victory: N/A

Enemies:
None.

Items:
None.

Just simply move on to the next area as there is nothing to do here.

Area - Memorial Square
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Banks (Warrior)
Imperial Trooper x 3 (Respawns till leader is dead)
Warrior x 1 (Respawns till leader is dead)

Items:
None.

As soon as you enter you will have all four enemies in front of you, the troops will keep spawning untill the leader is dead. Once you have done that head west.

Area - Meroe Midtown (Southwest)
Victory: Defeat all enemies.

Enemies:
Prometheus x 11
Warrior x 1

Allies:
Cadet x 1

Items:
None.

Once you kill the Prometheus and Warrior, two more Prometheus will keep spawning until you bring victory, move on to the next area.

Area - Meroe Midtown (Northwest)
Victory: Defeat all enemies.

Enemies:
Striker x 8
Warrior x 8
Imperial Trooper x 12

Allies:
Cadets x 1

Items:
None.

The same in this area, once you kill the enemies, they will spawn again and again till you defeat them all. So head north to the first part of the Objective. When you return head east.

Area - Rubrum Square
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Barnes (Nymurod)
Imperial Trooper x 3 (Respawns constantly till leader is dead)

Objects:
Fuel Tank x 1

Allies:
Cadet x 1

Items:
None.

Your goal here is to kill the leader. The Imperial Troopers will keep spawning so focus on taking out the leader before heading back to the previous area and moving east.

Area - Meroe Midtown (North)
Victory: Defeat all enemies.

Enemies:
Imperial Trooper x 1
Prometheus x 2
Warrior x 3

Items:
None.

Once you kill the lonely trooper, you will be attacked by Warrior and Prometheus Units till you bring victory. Head on to the next area.

Area - Firebird Square
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Schneider (Warrior)
Imperial Trooper x 2 (Respawns till leader is dead)
Warrior x 1 (Respawns till leader is dead)

Items:
None.

The Imperial Troopers and Warriors will keep spawning untill you defeat the leader. Once he is dead head north. When you return here after you second part of the Objective, head east.

Area - Kayahara Square
Victory: Defeat all enemies.

Enemies:
Warrior x 2
Imperial Trooper x 8
Striker x 5

Items:
None.

Once you deal with the two Warrior Units, the troopers and Striker will be the spawning enemies here till victory comes. Head north first before reading east for your next part of the objective.

Area - Meroe Midtown (North)
Victory: Defeat all enemies.

Enemies:
Striker x 8
Prometheus x 8

Items:
None.

There is a portal to regain your health at the end of this area, kill the Striker and do a U-turn to see it. Once he is dead there will be another Striker with a Prometheus Unit spawning the area until victory appears.

Area - Dominion Square
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Simmons (Nymurod)
Imperial Trooper x 2

Objects:
Fuel Tank x 1

Allies:
Cadet x 1

Items:
None.

The leader will have two respawning Imperial Troopers by his side so focus entirely on the leader before heading back to Firebird Square.

Area - Meroe Midtown (Northeast)
Victory: Defeat all enemies.

Enemies:
Imperial Trooper x 12
Warrior x 12

Items:
Auric Ring (SO - Combat Trial: Take out three imperial troopers on high ground - Time 1:00 - Effect 0:30 Freecast)

Once you head to the middle of this area, you will be ambushed by three Imperial Troopers and two Warrior Units whom all respawn.

Area - Meroe Midtown (East)
Victory: Defeat all enemies.

Enemies:
Imperial Trooper x 1
Prometheus x 2
Warrior x 3

Items:
None.

As soon as you kill the trooper a Prometheus and Warrior unit will appear, there isn't many to kill before getting victory in this area, when ready head south.

Area - Town Square
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Talbot (Nymurod)
Imperial Trooper x 3

Objects:
Fuel Tank x 1

Allies:
Agito Cadet x 1

Items:
Gold Bangle (SO - Combat Trial: Cover the other cadets and have them defeat three imperial troopers - Time 5:00 - Effect 0:30 Haste)

There will be spawning Imperial Troopers until you take out the leader. Once he is dead your Objective will update.

Once that is done you will get a cutscene before your next objective.

[cutscene]

Area - City Center
Victory: N/A

Enemies:
None.

Items:
None.

You start off back here and have three new locations to head to so lets go.

Area - Memorial Square (Revisited)
Victory: Defeat all enemies.

Enemies:
Warrior x 6
Prometheus x 5

Items:
None.

There will be a single Warrior Unit in the middle, once he is dead another Warrior along with a Prometheus Unit will keep spawning till you get victory, head west.

Area - City Center (Southwest)
Victory: Deactive the bomb.

Enemies:
Shock Trooper x 2 (Respawn till bomb is deactivated)
Imperial Trooper x 2 (Respawn till bomb is deactivated)

Items:
Megalixir (SO - Performance Evaluation: Use Datalink to defuse the time bomb - Time 5:00 - Effect 0:30 Endure)

Your first objective is here, you have to disable the bomb while fending off spawning enemies. Once the bomb has been deactivated you will get victory in this area, then proceed north.

Area - City Center (Northwest)
Victory: Defeat all enemies.

Enemies:
Imperial Trooper x 20

Items:
None.

This time around there are only Imperial Troopers that are here and spawn, just run past them or kill along the way before heading north.

When you return simply head east.

Area - Rubrum Square (Revisited)
Victory: Defeat all enemies.

Enemies:
Shock Trooper x 9
Imperial Trooper x 7

Allies:
Cadet x 1

Items:
Fortified Ration x 1

Inside this area there are four spawning enemies, past them and up the slope towards the end is a Fortified Ration, pick it up if you want and head back.

Area - City Center (North)
Victory: Defeat all enemies.

Enemies:
Imperial Trooper x 8

Items:
None.

This time there are two troopers that will spawn till you gain victory, head through to the next area.

Area - Firebird Square (Revisited)
Victory: Defeat all enemies.

Enemies:
Warrior x 6
Striker x 6

Items:
None.

You will see a lonely Warrior Unit here, once he is gone another one, along with a Striker will keep spawning here till you gain victory. Now head north and when you return go east.

Area - Kayahara Square (Revisited)
Victory: Defeat all enemies.

Enemies:
Imperial Trooper x 10

Items:
None.

There will be two troops in this area, once they are gone they will continue to spawn one at a time. Now head north first before heading east.

Area - City Center (North)
Victory: Deactivate the bomb.

Enemies:
Shock Trooper x 2
Imperial Trooper x 3

Items:
None.

There is another bomb you have to deactivate here, guarded by two Shock Troopers, once you begin the troops will keep spawning untill the bomb is disarmed. When that happens you will gain victory in this area, if you don't harvest the phantoma here, the enemies will take longer to spawn.

Area - Dominion Square (Revisited)
Victory: Defeat all enemies.

Enemies:
Shock Trooper x 9
Imperial Trooper x 8

Allies:
Cadet x 1

Items:
X-Ether x 1

There will be five enemies in this area to start with before they keep spawning till victory, up the slope and in the corner is an X-Ether. Either pick it up or leave the area.

Area - City Center (Northeast)
Victory: Defeat all enemies.

Enemies:
Prometheus x 1
Warrior x 25

Items:
None.

There will be a single Prometheus Unit and when he goes down two Warrior Units will appear and spawn for ages, a huge waste of time trying to kill them all.

Area - City Center (East)
Victory: Defeat all enemies.

Enemies:
Imperial Trooper x 2
Shock Trooper x 2

Items:
None.

The last bomb is located here, for now though rush past towards the next area.

When you return you just disarm the bomb while the four enemies spawn to try and stop you. Once the bomb is disarmed you will bring victory in this area. Now head west to the Memorial Square and head north.

Area - Town Square (Revisited)
Victory: Defeat all enemies.

Enemies:
Shock Trooper x 8
Imperial Trooper x 8

Allies:
Cadet x 1

Items:
X-Ether x 1

There will be two Shock Troopers and two Imperial Troopers here which will spawn till you bring victory by killing them all. Go up the slope and at the end will be an X-Ether. Either pick it up or head back.

Area - Lupinus Park
Victory: Defeat enemy leader.

Enemies:
Leader - Colonel Buchanan (Supersoldier)
Supersoldier x 2 (Respawns)
Imperial Trooper x 5 (Respawns)

Objects:
Barricade x 4

Items:
None.

Before you head in there is a portal for you to regain HP and MP. Once you do move on to the middle of the area and you will get a ten minute countdown to eliminate the guards. They enemy will keep spawning till you kill around twenty enemies, then the leader will appear. Kill him to bring victory in the area and to complete the Trial.


REPORT CARD

To get an S Rank you have to get:

Playthrough time: 24:00.
Phantoma Harvested: 140.
Casualties: 0.

Completing this trial will reward you with the Magic [Fire RF-II].

Completing this Trial on Agito will reward you with the Eidolon [Petite Shiva].

Completing this Trial on Finis will reward you with an Armory Inventory Update: Lamia's Flute now available.







Expert Trial - A Charge on the Border - Mission Level: 38. Chapter 5

The dominion army is on the march to retake all territory up to its original border - Big Bridge's eastern bank. To capture the eastern bank, however, the dominion must take out the empire's newly constructed Renown Base. Class Zero must head to the Meroe Region and lead the dominion forces to victory in this large-scale invasion.

Get an airship to Iscah to save time and use a chocobo to reach the Meroe Region to start the mission.


Select your reserves.
Change equipment if you wish.
Select squad command.
Select one active member. (This will be the person you will use on the World map).
Deploy.

Victory Condition: Occupy Renown.
Failure Condition: Lose Meroe.

OBJECTIVES:
1. Take over Domain 1.
2. Defend Domain 2 for 2 minutes.
3. Neutralize the energy wall around Alerion.
4. Invade Alerion.
5. Deactive all towers within Alerion.
6: Take over Alerion.
7. Take out the Mid-sized Carrier.
8. Neutralize the energy wall around Renown.
9. Invade Renown.
10. Take over Renown.

Meroe ally troops:
Blaze Unit - Rank 2/5

Alerion ally troops:
Blaze unit - Rank 2/5
Spark Unit - Rank 2/5

Domain 1 ally troops:
Blaze Unit - Rank 2/5
Spark Unit - Rank 2/5

Domain 2 ally troops:
Blaze Unit - Rank 2/5
Spark Unit - Rank 2/5

Domain 3 ally troops:
Blaze Unit - Rank 1/5
Spark Unit - Rank 1/5

Domain 4 ally troops:
Blaze Unit - Rank 1/5
Spark Unit - Rank 1/5

Renown enemy troops:
Airborne Unit - Rank 3/5

Alerion enemy troops:
Warrior Unit - Rank 2/5

Domain 1 enemy troops:
Warrior Unit - Rank 2/5

Domain 4 enemy troops:
Infantry Unit - Rank 1/5



You want to start by taking out the Turret and helping your army take over Domain 1.

Afterwards you need to head to Domain 2, a Mid-size Carrier has appeared it's goal is taking out Domain 2.

You now have to protect Domain 2 from the enemy Warriors, Mid-size Carrier and the Turret in the Woods.

Once you have protected Domain 2, help assist your troops to attack Alerion and bring down it's shield.

Now invade Alerion and stop the transmition, kill the leader and take over Alerion.

An Imperial Dreadnaught will appear now, do not even attempt to fight this, go for the Mid-size Carrier that appeared instead.

Have Domain 2 invade Domain 1 to keep that from blocking units attacking the main HQ.

Eventually the Dreadnaught will retreat, this is when you should focus everything in bringing down the wall around Renown.

Invade Renown




ALERION

Area - Alerion Base
Victory: Deactivate tower.

Enemies:
Nymurod x 1
Imperial Soldier x infinite
Supersoldier x infinite

Items:
None.

Your goal is to stop the transmition and you have five minutes to do so. Rush past the few troops in front of you but take out the Nymurod to make things easier, as it is the only enemy that doesn't respawn. Interact with the Data Link and run around in circles until it's done and avoid taking damage. Once you have finished it will bring victory to this area, now quickly move on to the next!

Area - Depot
Victory: Defeat all enemies.

Enemies:
Militesi Coeurl x 6
Heavy Gunner x 6
Imperial Trooper x 8

Items:
None.

The same as the last room, you have to interact with the Data Link and wait until its done to stop the spawning of the enemies so you can kill them to bring victory to this area.

Area - Makeshift HQ
Victory: Defeat enemy leader.

Enemies:
Leader - Major Barbizon (Handgun)
Supersoldier x 5
Panjandrums x 5

Items:
There are two Data Links to disable in this area along with spawning Supersoldiers, when you disable both, the leader will appear. He will be in rage mode and his handgun is lethal, also he will be assisted by five Panjandrums. Killing the leader will result in capturing Alerion


RENOWN

Area - Concourse
Victory: Defeat all enemies.

Enemies:
Prometheus x 1
Imperial Trooper x 3

Items:
None.

A simple area with all enemies already appeared. Either kill them or rush through to the next area.


Area - Depot
Victory: Defeat ememy leader.

Enemies:
Leader - Second Lieutenant Jacobs (Supersoldier)
Imperial Trooper x 5
Striker x 1

Items:
None.

Other than the Striker, the troops will respawn until the leader is dead. Once he is dead you will gain victory in this area and can move onto the next.

Area - Living Quarters
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Matthews (Supersoldier)
Striker x 2
RPG-155 Gunner x 1
Imperial Trooper x 3

Items:
None.

The leader will have two Strikers behind him firing missiles at you, take care of them before taking out the leader and bringing victory to this area.

Area - Central Depot
Victory: Defeat enemy leader.

Enemies:
Leader - Major Weber (Handgun)
Heavy Gunner x 4
Imperial Trooper x 2

Items:
None.

Be careful of the Leader's handgun, it packs quite a punch, try taking out a few troops without harvesting to lower the number of enemies before focusing on the leader. Once he is down you will gain victory in the area and complete the Trial.


REPORT CARD

To get an S rank you will need to get:
Playthrough time: 21:00.
Objectives Completed: 10.
Casualties: 0.

Completing the Expert Trial on Officer will reward you with the Eidolon [Calamity].

Completing the Expert Trial on Agito will reward you with a Crystal Ring.

Completing the Expert Trial on Finis will reward you with a SPP Post Bulletin: Crystal Mail now available!









Expert Trial - The Battle on the Beach - Level 40 - Chapter 5

Milites has initiated Operation Typhoon, an amphibious assault on the Sothoth Coast located on the far side of Rubrum. Central Command catches wind of this plan and orders the cadets to head off the Militesi forces. Class Zero must send a squad of four to the Sothoth Coast to storm the imperial army's beachhead.

To get to this Expert Trial, you have to travl to Iscah Region and head otwards the beach, there will be two Colossus enemies on the map, just bump into them.

Area - Sothoth Beach
Enemies:
Campini Squad x 2
Mid-size Carrier x 1
Imperial Soldier x 3
Supersoldier x 1

Objects:
Fuel Tank x 3

Items:
None.


You start off fighting four troops, afterwards you have to take out the Carrier. Once all of them are dead the two Campini Squad units will emerge from the water. The whole trial is just one fight so once those two units are down you will gain victory and complete the trial.

REPORT CARD

To get an S rank you will need to get:

Playthrough time: 5:00.
Phantoma Harvested: 7.
Casualties: 0.

Completing the Expert Trial on Officer will reward you with an Armory Inventory Update: Crystal Ball now available!

Completing the Expert Trial on Agito will reward you with an Armory Inventory Update: Circlet now available!

Completing the Expert Trial on Finis will reward you with an Armory Update: Tiara now available!






Expert Trial - Colonel Faith's Revolt - Level 41 - Chapter 5

Colonel Faith, leader of the Toguagh Occupation and hero of the imperial army, successfully eludes his relentless dominion pursuers by taking refuge in the woods. After the main dominion force withdraws, however, the colonel quickly prepares a general retreat back to Milites. Class Zero must send a squad of six to foil Colonel Faith's escape.

To reach this Trial, head East from Rubrum Region to Eidon Region, follow the marker to the city to begin.

TOGUAGH

Most of these areas you won't even need to go to, I'll put what you will face in each, including items if you wish to get them. The Boss will move areas often so the SO's related to fighting him will be moved to the area he is currently in. Just note that Martinets don't give you phantoma if you are aiming for an S-rank and you won't gain "Victory" in any areas.

Area - Downtown Toguagh
Victory: N/A

Enemies:
None.

Items:
None.

Just head for the next area.

Area - Downtown Toguagh (2)
Victory: N/A

Enemies:
Martinet x 2

Items:
None.

Just quickly kill them or run past them to the next area.

Area - Toguagh Square
Victory: N/A

Enemies:
Colonel Faith
Martinet x 3 (Spawning)

Items:
None.

Your first encounter with Faith, once you deal enough damage he will retreat, when he does his Martinet buddies will stop spawning, now head east.

Area - Downtown Toguagh (Southeast)
Victory: N/A

Enemies:
Martinet x 2

Items:
None

Just a few Martinets for you to avoid and run past.

Area - Downtown Toguagh (East)
Victory: N/A

Enemies:
Nomad x 1
Martinet x 2

Items:
None.

Same as the previous room, either kill the enemies or rush past them.

Area - Downtown Toguagh (Northeast)
Victory: N/A

Enemies:
Militesi Coeurl x 1
Martinet x 1

Items:
None.

Kill the Militesi Coeurl, harvest the phantoma and move on.

Area - Nishikigi Bridge
Victory: N/A

Enemies:
Martinet x 3

Items:
None.

This is a potential spot for Colonel Faith, if he isn't here just rush past the enemies.

Area - Yuzurita Promenade (East)
Victory: N/A

Enemies:
Militesi Coeurl x 2

Items:
X-Ether x 1

Kill and harvest the Militesi Coeurls then head to the dead end to find an X-Ether on the floor, move on when ready.

Area - Downtown Toguagh (Far-north)
Victory: N/A

Enemies:
Martinet x 2

Items:
None.

Just rush past these.

Area - Downtown Toguagh (Far-northwest)
Victory: N/A

Enemies:
Martinet x 2

Items:
None.

Just rush past these.

Area - Memorial Square
Victory: N/A

Enemies:
Nomad x 1
Martinet x 3

Items:
None.

Head east first if you haven't already harvest the Militesi Coeurl there, then head south.

Area - Yuzurita Promenade (West)
Victory: N/A

Enemies:
Militesi Coeurl x 2
Martinet x 2

Items:
None.

Take out and harvest the Militesi Coeurls and move on.

Area - City Square
Victory: Defeat the leader.

Enemies:
Leader - Major Bryant (Nymurod)
Martinet x 3

Items:
Phoenix Pinion x 1 (SO - Performance Evaluation: Fight your way through the enemy ambush - 5:00 - Effect Quick 0:30.)
Elixir x 1

Defeat the enemy leader to open the doors again, up the ramp and at the end of the dead end is an Elixir on the ground, when ready continue on.


Area - Gillia Bridge
Victory: N/A

Enemies:
Militesi Coeurl x 1
Martinet x 2

Items:
Megalixir x 1 (SO - Stealth Mission: Ambush Colonel Faith - 10:00 - Effect Invincible 0:30.)

The ambush itself will happen within ten minutes despite where he is on the map, all he has to do is show up and you complete the SO. Take him out here if you want the SO as well, otherwise the enemies are few, harvest the Coeurl and move on.

Area - Downtown Toguagh (Southwest)
Victory: N/A

Enemies:
Nomad x 1
Militesi Coeurl x 1
Martinet x 2

Items:
None.

Harvest the Coeurl and move on.

Area - Yuzurita Promenade (South)
Victory: N/A

Enemies:
Militesi Coeurl x 2

Items:
None

Kill and harvest the Militesi Coeurl before moving on.

Area - Suzaku Square
Victory: N/A

Enemies:
Militesi Coeurl x 3

Items:
None.

Kill and harvest the Coeurls before moving on.

Area - Back Alley
Victory: N/A

Enemies:
Autoturret x 1
Martinet x 1

Items:
First Aid Kit x 1

Near the south exit is a recovery item on the ground, pick it up and move on.


Area - Whichever one has Colonel Faith
Victory: N/A

Enemies:
Leader - Colonel Faith (Unique)
Depending on the area you are in depends on the enemy that spawns with Colonel Faith.

Items:
U-2 Shock Damper x 1 (SO - Combat Trial: Score a Breaksight strike on Colonel Faith - 1:00 - Effect Freecast 0:45.)

His pretty fast and attacks pretty hard, you need to land a breaksight strike on him for an SO, when he is down you can finish him off pretty good, he only gets breaksight strike symbols very briefly inbetween attacks and moving so you have to be pretty fast to hit him, otherwise use ranged characters and magic to take him out. When he is gone you will get a small cutscene.

[Cutscene]

Afterwards you will be in the Occupation Headquarters area.

Area - Occupation Headquarters
Victory: Survive.

Enemies:
Colossus x 2
Warrior x 2
Imperial Trooper x 2

Items:
Diamond Fists (SO - Performance Evaluation: Take down twenty imperial stragglers - 3:00 - Effect Trance 1:00)

You have to survive for five minutes in this area, either run around and dodge or fight and try to harvest a decent amount of phantom. The enemies on the list is who can appear at one time, kill those and another spawns after. Once you survive for five minutes you will complete the Trial.


REPORT CARD

In order to get a S rank you will need to get:

Playthrough Time: 15:00.
Phantoma Harvested: 40.
Casualties: 0.

Getting an S rank will reward you with a U2-Shock Damper.

Completing the Trial on Officer will reward you with the Eidolon [Troll].

Completing the Trial on Agito will reward you with the Eidolon [Neo Bahamut].

Completing the Trial on Finis will reward you with the spell [Meteor]









Expert Trial - Operation Sticky Fingers - Level 46 - Chapter 7

The empires continues its desperate struggle to repel the dominion's fierce offensive at Cetme. During this battle, dominion troops discover an officer believed to possess valuable infortmation. Class Zero must send a squad of four to Cetme to locate the officer and secure said intel.

Start by taking the airship to Iscah, from there you head West a few regions and Cetme will be in view, approach and begin the mission.

Area - Back Alley
Victory: Defeat enemy leader or enemy leader retreats.

Enemies:
Colonel Truscott (Handgun)
Militesi Coeurl x 2
Imperial Trooper x 2

Items:
Military Orders x 1

Quickly rush in and kill the Colonel before he escapes, after you have finish off the remaining enemies and move on.

Area - Rooftop
Victory: Defeat all enemies.

Enemies:
Helldiver x 1
Panjandrum x 2

Items:
None.

Take out the Panjandrums first before focusing on the Helldiver, once they are dead you will be moved on to the next area.

Area - Abandoned Building
VIctory: Defeat all enemies.

Enemies:
Colonel Truscott (Handgun) - Only appears if he escaped in the area "Back Alley."
Freak x 2
Mark Agent x 6

Items:
None.

Take out the agents as they seem to come to you, once they are all done you will be told to head further in, waiting in the last room will be two Freaks, be careful as they can prove to be very tough for lower levels. When you kill them both, you will complete the Trial.

REPORT CARD

To get an S rank you will need to get:

Playthrough time: 7:00.
Phantoma Harvested: 16.
Casualties: 0.

Completing the Expert Trial on Officer difficulty will reward you with an Armory Inventory Update: Fulgur Essentia now available!

Completing the Expert Trial on Agito difficulty will reward you with an Armory Inventory Update: Blaze Armlet now available.

Completing the Expert Trial on Finis difficulty will reward you with an Armory Inventory Update: Armlet of Ifrit now available.







Expert Trial - The Retreat from Roshana - Level 45 - Chapter 7

Concordian forces intercept Rubrum's offensive at Roshana Province's capital city. The kingdom's fierce onlslaught has the dominion army on the verge of annihilation. Central Command orders a general withdrawal from Roshana and sends reinforcements to assist the escape. Class Zero must now take on the most daunting of wartime tasks: providing rear guard support for the retreating forces.


To get to this location, leave Akedemia and head towards Eibon Region. Then move to the massive white wall at the end to enter Roshana's Province, once here head towards the town.

ROSHANA

Before you begin you will get a mini cutscene.

[cutscene]

Area - Downtown Roshana
Victory: Defeat all enemies.

Enemies:
Wingvern x 4
Dracoknight x 1

Items:
Wildfire Mace (SO - Performance Evaluation: Defeat the wingvern and neutralize the energy walls - Time 2:00 - Effect 0:45 trance)

You will first have to deal with two Wingverns, after you kill one another will take it place untill all four are dead, then finish off the lonely Dracoknight to bring victory to this area, move on to the next.

Area - Downtown Roshana (2)
Victory: Defeat all enemies.

Enemies:
Dracoknight x 7

Items:
None.

Simply kill the enemies as they appear and move on to the next, head north first and then south.

Area - Downtown Roshana (North)
Victory: Defeat all enemies.

Enemies:
Behemash x 2

Items:
Knowing Tag x 1.

This is a small area with two Behemash enemies, focus on taking one out at a time and once they are both down, grab the [Knowing Tag] from a dead body nearby and head back.

Area - Downtown Roshana (3)
Victory: Defeat all enemies.

Enemies:
Wingvern x 4

Items:
None

Simply take out the Wingverns before heading west.

Area - Downtown Roshana (4)
Victory: Defeat all enemies.

Enemies:
Demonicorn x 2
Wingvern x 2

Items:
None.

You have a narrow area with two Demonicorns and Wingverns, focus on taking out the ground units before the aerial units.

Area - Downtown Roshana (5)
Victory: Survive before defeating remaining enemies.

Enemies:
Demonicorn x Infinite
Dracoknight x Infinite
Petrifeye x Infinite

Items:
Blessed Armlet (SO - Combat Trial: Take down at least fifty enemies - Time 3:00 - Effect 1:00 Regen.)

When you first enter you will see the townfolk retreating, after you have to defend for three minutes, you can either wait on the bridge and pick off the odd enemy that tries to run past while your team mates fight, or simply try to kill everything as soon as they appear, when the timer is up kill the remaining enemies to bring victory and move on south.

Area - Downtown Roshana (6)
Victory: Defeat all enemies.

Enemies:
Tokikage (Dracoknight)
Blancmange x 4
Dracoknight x 6

Items:
Hi-Potion x 1 (Random)
Argentum medica x 1 (Random)

When you enter you will see a portal to heal straight away, use it now or after the fight, when ready take out all the enemies and move up the walkpath to find a healing item by the gate.

Area - Downtown Roshana (7)
Victory: Defeat all enemies.

Enemies:
Kabuto (Dracoknight)
Snowsquatch x 3
Dracoknight x 2

Items:
None.

You will need to kill Kabuto, a Snowsquatch and a Dracoknight to remove the energy wall before killing the rest and moving on.

Area - Central Plaza
Victory: Defeat all enemies.

Enemies:
Diepvern x 1
Pyronade x Infinite

Items:
Celestial Armlet (SO - Combat Trial: Attract enemy attention by dealing 20,000 HP worth of damage - Time 03:00 - Effect 1:00 Haste)

You can either focus on dealing damage to Pyronades until you get the damage quota or focus on Diepvern but be careful he can deal a lot of damage and uses all three element magics. Once it is down along with the remaining Pyronades to bring victory and moving on.

Area - Downtown Roshana (9)
Victory: Defeat all enemies.

Enemies:
Hikari (Dracoknight)
Wingvern x 3
Dracoknight x 3

Items:
Elixir x 1

Kill the Dracoknights and Hikari to bring down the energy wall and spawn the Wingverns, kill them to bring victory and then head up the walkway and there will be an Elixir on the ground, grab it and head west.

Area - Downtown Roshana (10)
Victory: Defeat all enemies.

Enemies:
Wingvern x 2
Dracoknight x 2

Items:
None.

Move to the center of the area and you will be ambushed, kill the enemies to bring down the energy wall and bring victory before moving on.

Area - Downtown Roshana (11)
Victory: N/A

Enemies:
Dracoknight x Infinite
Wingvern x Infinite

Items:
Thundersnow Ring (SO - Combat Trial: Stall the enemy for three minutes - Time 3:00 - Effect 1:00 Regen)

Just like last time however if you struggle on this one, just don't harvest to slow down the spawn rate, once you have survived though you will be moved on to the next area.

Area - Road To Outskirts
Victory: N/A

Enemies:
None.

Items:
Knowing Tag x 1
Letter x 1

Nothing here but a bunch or allies, a [Knowing Tag] from one of the dead bodies and a [Letter] from Tokito. Move on to the final area.

Area - Cursemire Of Naraku
Victory: Survive.

Enemies:
Dragonair x Infinite
Flyvern x Infinite
Dracobaltian x Infinite

Items:
Regal Armor (SO - Combat Trial: Take down three dragoniers - Time 3:00 - Effect 0:45 Protect)
Turbo-Ether x 1

Before the enemies appear, look for and grab the item on the ground before you have to simply survive as long as you can, if you can defeat the Flyverns do so, otherwise just run around and dodge hoping for the best. When the time is up the enemies will retreat and you will complete the Trial.

REPORT CARD

To get an S rank you will need to get:

Playthrough time: 30:00.
Phantoma Harvested: 110.
Casualties: 0.

Completing the Expert Trial on Officer difficulty will reward you with the magic [Blizzard RF-II].

Completing the Expert Trial on Agito difficulty will reward you with an Armory Inventory Update: Sublimation Ring now available.

Completing the Expert Trial on Finis difficulty will reward you with an Armory Inventory Update: Artemis' Bow now available!

Afterwards you would get a cutscene.

[cutscene]







Expert Trial - Operation Dragon Slayer - Level 45 - Chapter 7

Rubrum assumes its impressive numbers alone ensure it an astounding advantage in its invasion of Roshana Province. Unfortunately, Concordia is more than prepared: the kingdom deploys herd after herd of dragons to intercept the dominion army. Class Zero must elimiate these wyverns, which pose a grave threat to the campaign, and lead dominion forces to victory.

Just like the previous Expert Trial, just head towards Roshana Region to start the quest.


Mission Start.

Select your reserves.
Change equipment if you wish.
Select one active member. (This will be the person you will use on the World map).
Deploy.

Victory Condition: Occupy Rama.
Failure Condition: Lose Dominion Main Camp.

OBJECTIVES:
1. Occupy Domain 3.
2. Defend the Main Camp for 1 minute. (Gain control over Main Camp when successful)
3. Take out the energy wall surrounding Roshana.
4. Invade Roshana.
5. Wipe out the first wave of enemies in the area Town of Roshana.
6: Absorb 3 phantoma from Lightning based enemies.
7. Absorb 4 phantoma from Fire based enemies.
8. Defeat the Flyvern.
9. Take out the energy wall surrounding Rama.
10. Invade Rama.
11. Take out the spy.
12. Defeat the Behemesh.


- What you would need to do is first head towards Domain 3, assist with the enemies until your allies start attack it, then hold up the Wingvern Units until your allies take out Domain 3.
- Then head straight for your main camp and defend it for a minute against more Wingvern Units, after you will gain control of the Main Camp, assist them in taking out Domain 1 before sending them to Roshana.
- Help take out Domain 4 and assist your units while going for Roshana, once the energy field goes down, invade.
- You have to take out the first wave then pay attention to Mog, you will have to absorb phantoma from different elemental monsters, after all enemies are dead you take over Roshana.
- After you're on the map Flyvern will come back and target your main camp, defeat him before moving onto Rama.
- Assist your allies in taking over the last Domain before helping them reach and take down the wall around Rama, invade.
- When you reach the second area you will be told about a spy, head back to the first and take him out before moving on to the last arera and defeat the last enemy.


Main Camp ally troops:
Blaze Unit - Rank 2/5.
Spark Unit - Rank 2/5.
Frost Unit - Rank 2/5.

Roshana ally troops:
Blaze Unit - Rank 2/5.
Spark Unit - Rank 2/5.
Frost Unit - Rank 2/5.

Domain 1 ally troops:
Blaze Unit - Rank 2/5.

Domain 2 ally troops:
Blaze Unit - Rank 1/5.

Domain 3 ally troops:
Blaze Unit - Rank 1/5.

Domain 4 ally troops:
Blaze Unit - Rank 2/5.

Domain 5 ally troops:
Blaze Unit - Rank 2/5.

Rama enemy troops:
Cragapace - Rank 3/5.

Roshana enemy troops:
Wingvern - Rank 2/5.

Domain 1 enemy troops:
Wingvern - Rank 2/5.

Domain 3 enemy troops:
Petrifeye - Rank 1/5.

Domain 4 enemy troops:
Wingvern - Rank 2/5.

Domain 5 enemy troops:
Wingvern - Rank 2/5.

Other enemy troops:
Flyvern - rank 3/5.

ROSHANA

Area - Town of Roshana
Victory: Defeat all enemies.

Enemies:
Dracoknight x 2
Gateau Shockalot x 3
Cyronade x 3
Pyronade x 3

Items:
None.

You have to defeat and harvest the enemies until you bring victory, then move on to the next area.

Area - Main Street
Victory: Defeat all enemies.

Enemies:
Galvanade x 1
Cyronade x 3
Creme Brulee x 2
Petrifeye x 2

Items:
None.

Just like the other room just the harvesting isn't neccessary to continue onwards. Keep in mind that you can leave certain enemies here if you are going for S rank, kill and harvest only the ones needed.

Area - Central Boulevard
Victory: Defeat all enemies.

Enemies:
Blancmange x 2
Galvanade x 7
Petrifeye x 5
Pyronade x 1

Items:
None.

Simply take out all the enemies here to successfully take over Roshana.


RAMA

Area - Town of Rama
Victory: Defeat all enemies.

Enemies:
Dracoknight x 3
Wingvern x 1
Demonicorn x 1

Items:
None.

Simply kill the enemies as you move towards the next area, you will bring victory once they are all dead, move on to the next area after.

Area - Central Avenue
Victory: Defeat all enemies.

Enemies:
Pyronade x 2
Dracoknight x 3
Cyronade x 2
Wingvern x 1

Items:
None.

Kill the enemies until you get a transmition telling you to take out a spy, head back to the previous area before moving on.


Area - Town of Rama (Revisited)
Victory: Defeat Shigure.

Enemies:
Shigure (Dominion Legionary)

Items:
Concordian ID

Just the spy on his own, uses his hands and doesn't much up much of a fight, quickly take him out and carry on.

Area - Town Square
Victory: Defeat the enemy.

Enemies:
Behemash x 1

Items:
None.

Just one enemy to kill before you take over Rama and complete the Trial.

REPORT CARD

To get an S rank you will need to get:

Playthrough time: 21:00.
Objectives Completed: 12.
Casualties: 0.

Completing this Expert Trial on Officer will reward you with the Eidolon [Diabolos].

Completing this Expert Trial on Agito will reward you with an SPP Post Bulletin: Reed Cloak now available!

Completing this Expert Trial on Finis will reward you with an SPP Post Bulletin: Megalixir now available!





Expert Trial - Thwarting the Royal Ambush - Level 46 - Chapter 7

No longer an ally, the Concordian Army initiates a surprise attack on the Northern Togoreth Region. Upon determining that the kingdom's landing party is not fully equipped, however, Central Command orders Class Zero to engage the enemy, Class Zero must send a squad of six to eliminate all dracoknights at Mi-Go Coast.

Area - Mi-Go Quay
Victory: Defeat Josai.

Enemies:
Josai

Items:
None.

This enemy can be annoying if you are not careful, it has constant regen as well so you have to make sure to keep dealing damage to it, however if you can defeat this thing then the rest is easy, once you kill it you will be moved to the next area.

Area - Bluff
Victory: Defeat enemy leader.

Enemies:
Leader - Wingvern
Vilifeye x 2
Demonicorn x 3

Items:
None.

Just a few enemies to deal with which can be shortened further by killing the enemy leader.

Area - Mi-Go Coastline
Victory: Defeat all enemies.

Enemies:
Dracoknight x 4
Agave Syrup x 11
Wingvern x 1

Items:
None.

When you move further into the area, Dracoknights will appear, the monsters will spawn a few times before they are all eventually killed off, when ready move on to the final area.

Area - Bluff Shade
Victory: Defeat enemy Leader.

Enemies:
Leader - Hayate (Wingvern)
Dracoknight x 2
Agave Syrup x 2

Items:
None.

All five enemies will be here, you can either go straight for the leader or save it till last, once it's dead you will complete the Trial.


REPORT CARD

To get an S rank you will need to get:

Playthrough time: 05:00.
Phantoma Harvested: 14.
Casualties: 0.

Completing this Mission on Officer will reward you with an Armory Inventory Update: Mythril Gloves now available!

Completing this Mission on Agito will reward you with an Armory Inventory Update: Diamond Gloves now available!

Completing this Mission on Finis will reward you with an Armory Inventory Update: Crystal Gloves now available!





Expert Trial - Wyverns in the Woods - Level 47 - Chapter 7

The dominion has successfully overtaken Roshana, but remnants of the royal army are still active in the surrounding woods. After losing several units to the hiden assassins, Central Command dispatches cadets to the forest to suppress the resisting forces, Class Zero must send a squad of six to hunt down the Concordian remnants hiding out in the deep woods of Roshana.

To get here, travel to Roshana and then follow the marker towards the woods. When you start the Trial, you will have 8 areas, but you need to exit each area in the right formation otherwise you will start at the beginning again.

The enemies on this map will continuously spawn after every single failed exit so it's impossible to bring victory to any area other than the last. Having said that, what is written down is what will appear at first, the spawning enemies seem to always be Thorndrakes.

Area - Forest Entrance
Victory: N/A

Enemies:
None.

Items:
None.

Nothing here so move on to the next area.

Area - Forest of Perdition
Victory: N/A.

Enemies:
Petrifeye x 2
Blancmange x 1
Pyronade x 1
Thorndrake x infinite

Items:
None.

Just a few enemies to deal with before heading north.

Area - Forest of Perdition (2)
Victory: N/A.

Enemies:
Petrifeye x 1
Galvanade x 2
Creme Brulee x 1
Thorndrake x infinite

Items:
None.

Kill the enemies here but make sure you take the south exit.

Area - Forest of Perdition (3)
Victory: N/A

Enemies:
Gateau Shockalot x 2
Petrifeye x 1
Pyronade x 1
Thorndrake x infinite

Items:
None.

When you are done with the enemies head south.

Area - Forest of Perdition (4)
Victory: N/A

Enemies:
Pyronade x 1
Galvanade x 1
Agave Syrup x 2
Thorndrake x Infinite

Items:
None.

Make sure you head east when ready.

Area - Forest of Perdition (5)
Victory: N/A

Enemies:
Agave Syrup x 2
Pyronade x 1
Galvanade x 1
Thorndrake x infinite

Items:
None.

When you are ready to move on, head east.

Area - Forest of Perdition (6)
Victory: N/A.

Enemies:
Petrifeye x 3
Creme Brulee x 1
Thorndrake x infinite

Items:
None.

Make sure to head west.

Area - Forest of Perdition (7)
Victory: N/A.

Enemies:
Toxifeye x 2
Gateau Shockalot x 2
Thorndrake x infinite

Items:
None.

Make sure to head east.

Area - Forest Exit
Victory: Defeat Sei-Lan.

Enemies:
Sei-Lan (Diepvern)

Items:
None.

Sei-Lan can pack a punch so be careful, however you should have practice on how to fight these enemies by now so just stick with it and you should finish it off with ease. When it does you will complete the Trial



REPORT CARD

To get an S rank you will need to get:

Playthrough time: 06:00.
Phantoma Harvested: 25.
Casualties: 0.

Completing this Mission on Officer will reward you with an Armory Inventory Update: Red Beret now available!

Completing this Mission on Agito will reward you with an Armory Inventory Update: Mage's Miter now available!

Completing this Mission on Finis will reward you with an Armory Inventory Update: Warlock's Headdress now available!








Expert Trial - Secret Agents Zero - Level 46 - Chapter 7

The dominion has lost contact with the recon team surveilling the empire. Suspecting that the empire is up to something, Dominion Intel requests that Central Command send a unit to investigate. Thus, Class Zero must head for Mt. Klimov to inspect the area of any suspicious imperial activity.

Travel to Cetme by airship and follow the marker, it will lead you to your mission objective.

Before you start, while in the cold your health will continue to drain, unless you have the weather proof for blizzard. You can use the caves to regain your health but keep an eye just in case.

MT KLIMOV

Area - Mt Klimov Base
Victory: Defeat all enemies.

Enemies:
Bat Eye x 2
Capparwire x 8

Items:
None.

A simple sweep up of easy monsters, if you want you could just run through them, though it may affect your ranking with harvesting.

Area - Snow-Swept Slopes
Victory: Defeat Snow Giant.

Enemies:
Snow Giant x 1

Items:
Keycard.

As you enter there will be bodies on the floor, pick up the Keycard from one of them before the Snow giant appears and then deal with it before move on.

Area - Snow-Swept Slopes (2)
Victory: Defeat all enemies.

Enemies:
Snow Giant x 2
Capparwire x 8

Items:
None.

There are a few caves here you can enter to escape the cold and heal up, once the enemies are dead head into the cave first before moving north.

Area - Klimov Caverns
Victory: N/A

Enemies:
None.

Items:
Knowing Tag x 1
Keycard.

There is a [Knowing Tag] beside one of the dead bodies and a [Keycard] on the floor, once you have them head out.

Area - Mine Gate K-01
Victory: Defeat all enemies.

Enemies:
Snow Giant x 1
Capparwire x 11

Items:
None.

There are two caves to enter, so lets head west, then east before moving on north.

Area - Klimov Caverns (2)
Victory: Defeat all enemies.

Enemies:
Capparwire x 8

Items:
None.

Simply just an area to get a few extra phantoma to harvest.


Area - Klimov Caverns (3)
Victory: Defeat all enemies.

Enemies:
Bat Eye x 4
Capparwire x 4

Items:
None.

Another area to harvest pantoma.

Area - Snow-Swept Slopes (3)
Victory: Defeat all enemies.

Enemies:
Bat Eye x 6
Ice Bomb x 8

Items:
None.

Just kill the enemies or rush past them.

Area - Snow-Swept Slopes (4)
Victory: Defeat all enemies.

Enemies:
Snow Giant x 3
Ice Bomb x 6

Items:
Strength Serum x 1

Focus on one type of enemy before taking out the other, once they are gone, to the west side of this area there will be a Strength Serum on the floor, pick it up and head east into the caverns before moving north.

Area - Klimov Caverns (4)
Victory: Defeat all enemies.

Enemies:
Ice Flan x 4
Bat Eye x 4

Items:
None.

Just another place to harvest a few phantoma.

Area - Mine Gate K-02
Victory: Defeat all enemies.

Enemies:
Panjandrum x 20
Martinet x 20

Items:
None.

Simply run through this and head east first then come back and activate the gate, pick up the healing item next to the tree. These enemies give no phantoma and will spawn at a fast rate so ignore them and move on.

Area - Klimov Caverns (5)
Victory: Defeat all enemies.

Enemies:
Ice Flan x 8

Items:
None.

Simply use this place to harvest more phantoma.

Area - Excavation Site
Victory: Defeat all enemies.

Enemies:
Airborne Trooper x 2
Imperial Trooper x 7
Martinets x 4

Items:
Gold Anklet (SO - Combat Trial: Annihilate the enemy in under five minutes - Time 5:00 - Effect 0:30 Protect)

Focus on taking out the Airborne Troopers and Martinet units first, then finish up with the Imperial Troopers before moving on.

Area - Snow-Swept Slopes (5)
Victory: Defeat all enemies.

Enemies:
Snow Giant x 1
Bat Eye x 3
Imperial Trooper x 3

Items:
None.

You have ten minutes to reach your next objective so don't waste any time. Either enter the caverns to the west or head straight south, the choice is yours.

Area - Klimov Caverns (6)
Victory: Defeat all enemies.

Enemies:
Bat Eye x 6

Items:
Nothing.

Quickly kill the enemies, harvest and move on.

Area - Snow-Swept Slopes (6)
Victory: Defeat all enemies.

Enemies:
Warrior x 2
Imperial Trooper x 3
Ice Bomb x 6

Items:
None.

You have to kill the enemies to take down the wall before heading through the gate and on to the next area, if you have time, you can head east through the caverns to get more phantoma.

Area - Klimov Caverns (7)
Victory: Defeat all enemies.

Enemies:
Bat Eye x 6

Items:
None.

Small harvest spot with weak enemies.

Area - Klimov Caverns (8)
Victory: Defeat all enemies.

Enemies:
Bat Eye x 4
Ice Bomb x 4

Items:
First Aid Kit x 1 (Random)
Strength Serum x 1 (Random)
Support Serum x 1 (Random)

Kill the enemies for a little phantoma boost before picking up the healing item on the floor, now head back and continue onwards.

Area - Snow-Swept Slopes (7)
Victory: Defeat all enemies.

Enemies:
Colossus x 1
Supersoldier x 2
Imperial Trooper x 6

Items:
None.

You have to kill all the enemies before you can continue onwards. Either head through the caverns or towards the objective.

Area - Klimov Caverns (9)
Victory: Defeat all enemies.

Enemies:
Capparwire x 6

Items:
None.

Simply use this place to get a little extra phantoma.

Area - Mine Gate K-03
Victory: Defeat all enemies.

Enemies:
Colossus x 2
Imperial Trooper x 6

Items:
None.

Try and take out the enemies as quickly as you can before moving on.

Area - Snow-Swept Slopes (9)
Victory: N/A

Enemies:
None.

Items:
None.

Just a portal to heal yourself befoer the final area.

Area - Supply Depot
Victory: Defeat all enemies.

Enemies: Part 1.
Supersoldier x 2
Imperial Trooper x 4
Militesi Coeurl x 4

Items: Part 1.
None.

This is the first part of the final area, simply kill all the troops and Coeurls to have the second wave start.

Enemies: part 2.
Captain Matthews (Colossus)
Colossus x 2
Snow Giant x 2

Items: Part 2.
Wildfire Saber (SO - Combat Trial: Deal 5,000 damage to the snow giant - Time 2:00 - EFfect 0:45 Aura)

Killing all enemies here will complete the Trial.


REPORT CARD

To get an S rank you will need to get:

Playthrough time: 21:00.
Phantoma Harvested: 110.
Casualties: 0.

Completing the Expert Trial on Officer difficulty will reward you with an Armory Inventory Update: Ignis Essentia now available!

Completing the Expert Trial on Agito difficulty will reward you with an Armory Inventory Update: Ruby Shield now available!

Completing the Expert Trial on Finis difficulty will reward you with an Armory Inventory Update: Phantasmal Blade now available!







Expert Trial - The Climactic Clash at Azurr - Level 48 - Chapter 7

The dominion army is advancing on the empire's last line of defense. Central Command dispatches almost its entire force to the Azurr District, the stage for the final showdown. In retaliation, Milities also deploys all remaining troops to defend its capital city against this large-scale invasion. The two sides are evenly matched, but Rubrum has no reserves. If the dominion forces lose this battle, Rubrum is doomed. It is up to Class Zero to lead the dominion to victory - no matter the cost.

Take the airship to Cetme before heading west towards the Azurr District.


Mission Start.

Select your reserves.
Change equipment if you wish.
Select one active member. (This will be the person you will use on the World map).
Deploy.

Victory Condition: Occupy Azurr.
Failure Condition: Lose Dominion Main Camp.

OBJECTIVES:
1. Shoot down the Mid-sized Carrier.
2. Take down the energy wall surrounding Morina.
3. Invade Morina.
4. Destroy all the fuel tanks within Morina.
5. Take over Morina.
6. Protect Morina for a 01:30.
7. Take down the energy wall surrounding Arwen.
8. Invade Arwen
9. Take out the retreating Mid-size Carriers.
10. Take over Arwen.
11. Take out the energy wall surrounding Azurr.
12. Invade Azurr
13. Kill the enemy General.
14. Take over Azurr


Main Camp ally troops:
Blaze Unit - Rank 2/5.

Morina ally troops:
Blaze Unit - Rank 2/5.
Spark Unit - Rank 2/5.

Arwen ally troops:
Blaze Unit - Rank 3/5.
Spark Unit - Rank 3/5.

Domain 1 ally troops:
Blaze Unit - Rank 1/5.
Spark Unit - Rank 1/5.


Domain 2 ally troops:
Blaze Unit - Rank 1/5.

Domain 3 ally troops:
Blaze Unit - Rank 3/5.

Other ally troops:
Izumo Unit - Rank 5/5.

Azurr enemy troops:
Helldiver - Rank 3/5.

Arwen enemy troops:
Helldiver - Rank 3/5.

Morina enemy trropes:
Warrior Unit - rank 2/5.

Domain 2 enemy troops:
Infantry Unit - Rank 1/5.

Domain 3 enemy troops:
Colossus - Rank 3/5.

Other enemy troops:
Vigilante - Rank 5/5.
Mid-sized Carrier - Rank 3/5.
Mid-sized Carrier - Rank 3/5.
Mid-sized Carrier - Rank 3/5.
Autoturrent - Rank 2/5.


MORINA

Area - Main Gate
Victory: Defeat all enemies.

Enemies:
Supersoldier x 1
Airborne Trooper x 8

Items:
None.

You won't get ranked on phantoma harvested so ignore the enemy and rush through as you only have five minutes to complete the special order here.

Area - Central Concourse
Victory: Defeat all enemies.

Enemies:
Supersoldier x 5
Shock Trooper x 1
Autoturret x 1
Imperial Trooper x 3

Objects:
Fuel Tank x 3

Items:
None

Focus on the fuel tanks here, if you have area effect magic use that to also hurt the enemy, once the fuel tanks are destroyed rush through to the next area.

Area - Central Square
Victory: Defeat all enemies.

Enemies:
Colossus x 2
Supersoldier x 1
Militesi Coeurl x2

Objects:
Fuel Tank x 2

Items:
None.

There are two fuel tanks for you to take out here, but be careful of the two Colossus units already here. Head north first before west.

Area - Northern Warehouse
Victory: Defeat all enemies.

Enemies:
Colossus x 1
Helldiver x 10

Objects:
Fuel Tank x 5

Items:
None.

The fuel tanks are spread out, focus on taking them out or if the enemies prove to be getting in the way, take them out but don't harvest to slow down the spawn.

Area - Western Warehouse
Victory: Defeat all enemies.

Enemies:
Airborne Trooper x 1
Martinet x 1
Panjandrum x 2

Objects:
Fuel Tank x 4

Items:
None.

Some of the fuel tanks are actually Panjandrum enemies, focus on area magic to destroy the fuel and tanks and hopefully the Panjandrum units.

Area - Main Gate (Revisited)
Victory: Defeat enemy leader.

Enemies:
Leader - Major Oswald (Handgun)
Airborne Trooper x 2
Supersoldier x 2

Items:
None.

The Supersoldiers and Airborn Troopers are unlimited spawns, just two at a time, focus on taking out the leader as quickly as possible to take over Morina.


ARWEN

Area - Arwen Airbase
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Kurtz (Supersoldier)
Lieutenant Kurtz (Colossus)
Striker Transport x 3
Mid-sized Carrier x 3

Items:
None.

Take out the Transport quickly and wait for the Carrier, you don't have long to destroy it once it appears, afterwards you will have to wait it out for the next two carriers to appear. Once they are all gone the leader will appear in a Colossus Unit, take him out and you will fight him again. Once he is out of the picture you will take over Arwen.


AZURR

Area - Provisional HQ
Victory: Defeat all enemies.

Enemies:
General Reymond (Handgun)
Colossus x 3
Imperial Trooper x 3

Items:
None

Take out the three Colossus Units and you'll see the general behind them, deal enough damage and he will retreat, spawning three Imperial Troopers in his place. Kill them to bring victory to this area before being moved to the next.

Area - HQ Interior
Victory: Defeat all enemies.

Enemies:
General Reymond (Handgun)
Warrior x 4
Supersoldier x 4

Items:
None.

The same as before only there are Warriors and Supersoldiers instead of Troopers and Colossus Units. Fight your way through to the next area.

Area - Rooftop
Victory: Defeat enemy leader.

Enemies:
Leader - General Reymond (Handgun)
Helldiver x 1

Items:
None.

Just your simple rooftop duel with the enemy leader and his Helldiver that goes into rage mode, be careful as both enemies can deal a tonne of damage, especially in rage mode, once the leader is dead you will take over Azurr and complete the Trial.

REPORT CARD

To get an S rank you will need to get:

Playthrough time: 30:00.
Objectives Completed: 14.
Casaulties: 0.

Completing this Expert Trial on Officer difficulty will reward you with the Eidolon [Dwarf Golem].

Completing this Expert Trial on Agito difficulty will reward you with a SPP Post Bulletin: Phoenix Pinion now available!

Completing this Expert Trial on Finis difficulty will reward you with a SPP Post Bulletin: Onion Armor now available!






Expert Trial - Operation Homecoming - Level 37 - Chapter 7

There is a facility housing dominion prisoners in the West Nesher town of Bazz which is preventing the dominion army from launching an all-out assault on the city. Thus, Central Command decides to send a rescue squad in to liberate the captive soldiers. Class Zero must send a squad of four to extricate the prisoners before the dominion main forces arrive.

Travel to Cetme by Airship and look towards the mountains for a cave, this will take you to West Nesher Region, then simply follow the map to find the town of Bazz.

BAZZ

Area - Bazz Boulevard
Victory: Defeat enemy leader.

Enemies:
Leader - Colonel Elizalde (Colossus)
Supersoldier x 5
RPG-155 Gunner x 3

Items:
MPV C-1 Trunk Key.
Combat Rations x 3

Kill the enemies until the leader appears, killing him will make him drop [MPV C-1 Trunk Key] that can be used on three trucks in this area, each giving a healing item. When ready move on.

Area - Cul-de-sac
Victory: Defeat all enemies.

Enemies:
Prometheus x 2
Supersoldier x 1
Striker x 1

Allies:
Dominion Legionary x 5

Items:
None.

Kill all the enemies and you will bring victory to this area and complete the trial.


REPORT CARD

To get an S rank you will need to get:

Playthrough time: 03:00.
Phantoma Harvested: 11.
Casualties: 0.

Completing the Expert Trial on Officer difficulty will reward you with an Armory Inventory Update: Glacies Essentia now available!

Completing the Expert Trial on Agito difficulty will reward you with an Armory Inventory Update: Arctic Armlet now available!

Completing the Expert Trial on Finis difficulty will reward you with an Armory Inventory Update: Armlet of Shiva now available!





Expert Trial - Protecting the Defector - Mission level 49 - Chapter 7

Rubrum receives a transmission from an imperial officer who wishes to defect to the dominion. Hoping to glean valuable intel this officer may possess, Central Command orders the cadets to take him into protective custody. Class Zero must send a squad of four to the snow-covered Mt. Acrid in West Nesher and take the officer into custody.

MT. ACRID

Area - Third Station
Victory: Defeat all enemies.

Enemies:
Supersoldier x 2
Imperial Trooper x 3

Items:
None.

Simple and straightforward, you will sneak up behind a Supersoldier and Imperial Trooper, kill them and as you move further up the mountain, the rest of the enemies will spawn by the exit. Killing them brings victory to this area.

Area - Fifth Station
Victory: Defeat all enemies.

Enemies:
Airborne Trooper x 2
Imperial Trooper x 2
Autoturret x 1
Martinet x 2

Items:
None.

The same as before, only slightly tougher enemies and an Autoturret waiting at a U-turn just slightly ahead from where you start. Killing all brings victory to this area.

Area - Seventh Station
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Colonel Nicklaus
Nicklaus Searcer x 2 (Airborne Trooper)
Supersoldier x 2

Items:
None.

First take out the two Supersoldiers, then very quickly kill the leader ahead because he will focus on killing the traitor and if you take your time or get too held up by the Airborne Troopers, then you will fail the Mission, though it will not end it.

Area - Fifth Station (Revisited)
Victory: Defeat all enemies.

Enemies:
Airborne Trooper x 3

Items:
None.

You will have two Airborne Troopers ahead of you and after you dealt with them, another will be waiting for you about halfway through. Killing all three will bring victory to this area.

Area - Third Station (Revisited)
Victory: Defeat enemy leader.

Enemies:
Leader - Major MeSeecks (Colossus)
Martinet x 4

Items:
Killing the leader will bring victory to this are and end the Trial.


REPORT CARD

To get an S rank you will need to get:

Playthrough time: 5:00.
Phantoma Harvested: 15.
Casualties: 0.

Completing the Expert Trial on Officer difficulty will reward you with an Armory Inventory Update: Gold Bangle now available!

Completing the Expert Trial on Agito difficulty will reward you with an Armory Inventory Update: Platinum Bracelet now available!

Completing the Expert Trial on Finis difficulty will reward you with an Armory Inventory Update: Diamond Bangle now available!






Expert Trial - Colonel Faith's Last Stand - Level 49 - Chapter 7

Even after having successfully escaped to his homeland, Colonel Faith continues his do-or-die resistance against Rubrum and Gewehr Base in the East District. Central Command orders Class Zero to head to Gewehr and occupy the facility.

To get here, either use the Airship and head towards East Nesher Region or take an Airship to Bazz and head East.

GEWEHR

Area - Base Area G-377
Victory: Defeat all enemies.

Enemies:
Shock Trooper x 2
RPG-Gunner 155 x 2
Imperial Trooper x 3

Allies:
Dominion Legionary x 2

Items:
None.

You will start off with a few allies already fighting the enemy, assist them by killing the first wave, afterwards the second wave will join. Once they are dealt with you will bring victory, move on to the next area.

Area - Base Area G-368
Victory: Defeat all enemies.

Enemies:
Striker x 3
Imperial Trooper x 6

Items:
Megalixir (SO - Performance Evaluation: Quickly secure the area - Time 2:00 - Effect 0:30 Haste.)

You will start off with the majority of the enemies in the first wave, once dealt with the second wave will have three enemies and the final wave will have two enemies, once you have killed them all move on.

Area - Base Area G-352
Victory: Defeat all enemies.

Enemies:
Colossus x 3
RPG-Gunner 155 x 1
Imperial Trooper x 6

Items:
Ribbon (SO - Deal 9,999 damage to a Colossus on your first hit using your active leader - Time 1:00 - Effect 1:00 Aura.)

The first wave will just be Troopers, the second will have a few Colossus Units and the final wave just one less Colossus than the second wave.Oonce dealt with move on.

Area - Base Area G-350
Victory: Defeat all enemies.

Enemies:
Airborne Trooper x 2
Martinet x 6
Militesi Coeurl x 3

Items:
Support Serum x 1 (Random)
Strength Serum x 1 (Random)

This one will have four waves, though each only have a few enemies so they are easily dealt with, there is a healing item near the start of this area next to a watch tower. When ready, head to the north.

Area - Base Area G-344
Victory: Defeat all enemies.

Enemies:
Freak x 2
Supersoldier x 2
Imperial Trooper x 2

Items:
Judgements (SO - Combat Trial: Take down the freak - Time 2:00 - Effect 1:00 Protect)

There will be three waves here, the first will have just Troopers and the next two will have Troopers and a Freak. Head north when you finish here.

Area - Base Area G-226
Victory: Defeat all enemies.

Enemies:
Warrior x 3
Striker x 2
RPG-Gunner 155 x 2

Items:
None.

There is only one wave of enemies here, clear them out before moving on.

Area - Base Area G-332
Victory: Defeat all enemies.

Enemies:
Leader - Major Roland (Handgun)
Heavy Gunner x 2
Shock Trooper x 2

Allies:
Dominion Legionary x 1

Items:
None.

The leader in this area can be quite annoying if you aren't prepared, rage + handgun leader always equals trouble, quickly take him out before taking out the rest of the enemies. There is a portal for you to recover before moving on.

Area - Base Area G-299
Victory: Defeat all enemies.

Enemies:
Freak x 2
Imperial Trooper x 4

Allies:
Dominion Legionary x 2

Items:
None.

The first wave will be most of the enemies, the second only being two Troopers. When you bring victory in this area head north first.
When you return here simply head south.

Area - Base Area G-231
Victory: Defeat all enemies.

Enemies:
Nymurod x 1
Imperial Trooper x 3

Allies:
Cadet x 3

Objects:
Fuel Tank x 2

Items:
Megalixir x 1 (SO - Performance Evaluation: Use the fuel tanks to defeat the enemy - Time 2:00 - Effect 0:30 Freecast.)

Focus on taking out Nymurod first before finish off the Imperial Troopers.

Area - Base Area G-251
Victory: Defeat all enemies.

Enemies:
Colossus x 3
Panjandrum x 1
RPG-Gunner 155 x 2

Items:
Fortified Ration x 1

All the enemies but one Colossus will be in the first wave, the final wave being that last Colossus. There is a healing item to the corner up the ramp and a portal near a watch tower, when ready move on.

Area - Base Area G-249
Victory: N/A

Enemies:
None.

Allies:
Cadet x 1
Dominion Legionary x 3

Items:
None.

Safe zone with a portal to heal up. When you are ready head north.

Area - Base Area G-218
Victory: Defeat enemy leader.

Enemies:
Leader - Lieutenant Colonel Dennis
Shock Trooper x 1
Panjandrum x infinite

Items:
Ribbon (SO - Evasion Drill: Avoid all enemy attacks - Time 2:00 - Effect 1:00 Trance)

Once you kill the leader you will get have to avoid explosions before getting a cutscene.

[cutscene]

Area - Base Area G-268 (Revisited)
Victory: N/A.

Enemies:
Lieutentant Colonel Faith

Allies:
Dominion Legionary x 2

Items:
Knowing Tag x 1

Keep in mind that you won't regain health any more, unless you use items or magic. Colonel Faith retreats very quickly, there is a [Knowing Tag] next to one of the dead bodies. First head south before heading east and finally, north.

Area - Base Area G-377 (Revisited)
Victory: Defeat all enemies.

Enemies:
Shock Trooper x 2
Martinet x 2
Imperial Trooper x 6

Allies:
Cadet x 1

Items:
None.

There are three waves of two to three enemies, when you bring victory move on.

Area - Base Area G-352 (Revisited)
Victory: Defeat all enemies.

Enemies:
Helldiver x 3

Allies:
Dominion Legionary x 2

Items:
Support Serum x 1 (Random)
Strength Serum x 1 (Random)

Two waves consisting of a total of three enemies, once you kill them you can find a random item on the ground in one of the corners. When ready move on.

Area - Base Area G-251 (Revisited)
Victory: Defeat all enemies.

Enemies:
Supersoldier x 4
Imperial Trooper x 4

Allies:
Dominion Legionary.

Items:
Phoenix Pinion (SO - Performance Evaluation: Heal your wounds at the recovery point - Time 5:00 - Effect 1:00 Protect.)

Just two waves of enemies here, there is a portal to heal afterwards. Once ready move north.

Area - Base Area G-249 (Revisited)
Victory: Force Colonel Faith to retreat.

Enemies:
Colonel Faith

Allies:
Dominion Legionary x 2

Items:
None.

He will retreat once you deal enough damage, when he does you will bring victory in this area. First head north before you head east.

Area - Base Area G-231 (Revisited)
Victory: Defeat all enemies.

Enemies:
Warrior x 6
Imperial Trooper x 4

Items:
None.

There are three waves in this area. Simply deal with the enemies and move on.

Area - Base Area G-322 (Revisited)
Victory: Defeat all enemies.

Enemies:
Colossus x 3

Items:
None.

Two waves consisting of three Colossus Units in total. Kill them and head north.

Area - Base Area G-226 (Revisited)
Victory: Defeat all enemies.

Enemies:
Nymurod x 2
Helldiver x 1

Items:
None.

Just the one wave of three enemies, though it would be easier to take out the Helldiver first.

Area - Base Area G-344 (Revisited)
Victory: Defeat all enemies.

Enemies:
Helldiver x 2
Shock Trooper x 2

Allies:
Dominion Legionary x 2

Items:
None.

One wave with four enemies, focus on the Helldivers as they can deal the damage here and once dealt with head south.

Area - Base Area G-350 (Revisited)
Victory: Defeat all enemies.

Enemies:
Freak x 3
Striker Transporter x 1

Items:
None.

Be careful when you are dealing with Freaks, there's three in two waves here. Once you kill everything move on.

Area - Base Area G-249 (Revisited)
Victory: Defeat all enemies.

Enemies:
Helldiver x 5
Supersoldier x 3

Items:
Lustrous Armlet (SO - Combat Trial: Annihilate the enemy in under five minutes - Time 5:00 - Effect 1:00 Protect.)

There are three waves of enemies, Helldivers are in all waves so focus on them first. Once you have dealt with all of them move on to the next area.

Area - Base Area G-218 (Revisited)
Victory: Defeat Colonel Faith.

Enemies:
Leader - Colonel Faith

Items:
None.

Remember you can't heal so try to avoid all attacks and go for the breaksight strikes to knock him down and take him out. He is very quick and you will only get a brief moment to get those Breaksight strikes so place your strikes carefully. Afterwards you will gain victory and complete the trial.


REPORT CARD

To get an S-rank you will need to get:

Playthrough time: 17:30.
Phantoma Harvested: 107.
Casualties: 0.

Completing the Expert Trial on Officer difficulty will reward you with an Armory Inventory Update: Aegis Veritas now available!

Completing the Expert Trial on Agito difficulty will reward you with an Armory Inventory Update: Warrior Ring now available!

Completing the Expert Trial on Finis difficulty will reward you with an Armory Inventory Update: Aegis Magnum now available!










Expert Trial - The Amiter Resistance - Level 51 - Chapter 7

Concordia surrenders to Rubrum, but a faction of the Concordian military refuses to accept the decision and instead continues fighting. Troops rally in the town of Amiter, calling out for resistance to the bitter end. Class Zero must send a squad of six to the Dragon Sanctuary to occupy the town of Amiter.

You will need the airship to reach this place, though it's easy to get to when you are in the air. Once you land, avoid the turtles on the map and reach your destination.

AMITER

Area - Town of Amiter
Victory: Defeat Behemash.

Enemies:
Behemash x 1

Items:
Celestial Armor (SO - Performance Evaluation: Defeat the behemash - Time 3:00 - Effect 0:30 Aura)

Just the one enemy here, once dead you will bring victory. Move on to the next.

Area - Town of Amiter (2)
Victory: Defeat all enemies.

Enemies:
Snowsquatch x 1
Dracoknight x 3

Items:
Arctic Armlet (SO - Performance Evaluation: Defeat the snowsquatch - Time 3:00 - Effect 0:30 Endure.)

Just like the previous area, just with a few Dracoknights along with the bigger enemy.

Area - Town of Amiter (3)
Victory: Defeat all enemies.

Enemies:
Wingvern x 1
Petrifeye x 2

Items:
Mythril Ring (SO - Performance Evaluation: Defeat the wingvern - Time 2:00 - Effect 0:30 Quick.)

This area is easier than the others, kill the enemies and move on.

Area - Town of Amiter (4)
Victory: Defeat all enemies.

Enemies:
Diepvern x 1
Gateau Shockalot x 3

Items:
Magic [Death] (SO - Performance Evaluation: Defeat diepvern - Time 3:00 - Effect 0:30 Protect.)

You would have fought all of these enemies before so use the same tactics to take these out before moving on.

Area - Town of Amiter (5)
Victory: Defeat all enemies.

Enemies:
Skyvern x 1
Demonicorn x 3

Items:
Blaze Armlet (SO - Performance Evaluation: Defeat the skyvern - Time 2:00- Effect 0:30 Trance)

THe Skyvern is just a powered up Wingvern, you can instantly kill it by hitting a breaksight strike while its in the air over nothing, falling down to the land below instantly kills flying enemies.

Area - Town of Amiter (6)
Victory: Defeat the leader.

Enemies:
Leader - Gouten (Diepvern)
Cyronade x 2
Pyronade x 2

Items:
None.

When the leader goes down you will complete the trial, it will have a spawn of Cyronades and Pyronades so focus on the leader.


REPORT CARD

To get an S rank you will need to get:

Playthrough time: 2:30.
Phantoma Harvested: 18.
Casualties: 0.

Completing the Expert Trial on Officer difficulty will reward you with the Magic [Aloud].

Completing the Expert Trial on Agito difficulty will reward you with an Armory Inventory Update: Thunderbolt Armlet now available!

Completing the Expert Trial on Finis difficulty will reward you with an Armory Inventory Update: Armlet of Ramuh now available!






Expert Trial - Dominating the Dragon's Nest - Level 51 - Chapter 7

As part of their demilitarization of Concordia, Rubrum dispatches a unit to the Dragon's nest to stop the natives from breeding more dragons. However, the dominion troops meet fierce resistance from the local forces. Upon hearing the news, Central Command decides to send an autonomous cadet unit to handle the situation. Class Zero's mission is to suppress the uprising and occupy the Dragon's Nest.

To get here just follow the same way as the last Trial and head towards the marker.

DRAGON'S NEST

FLOOR 1

Area - Sacret Cliffside
Victory: N/A.

Enemies:
None.

Items:
None.

Nothing here just move on to the next.

Area - Sri Raja Cliffs 1F
Victory: Defeat all enemies.

Enemies:
Petrifeye x 4

Items:
None.

After you take out the enemies head east.

Area - Sunlit Atrium 1F
Victory: Defeat all enemies.

Enemies:
Pyronade x 4

Items:
Argentim Medica x 1

Like the previous room, just four enemies, once dead pick up the chest for a random healing item and move on.


Area - Sunlit Atrium 1F (2)
Victory: Defeat all enemies.

Enemies:
Wingvern x 1
Pricklepede x 3

Items:
None.

Take out the Wingvern first before the smaller, weaker enemies. When ready head up to floor 2.

FLOOR 2

Area - Sri Raja Cliffs F2
Victory: Defeat all enemies.

Enemies:
Cyronade x 2
Pricklepede x 3

Items:
None

The only difference is one extra enemy. Kill them and head east.

Area - Sri Raja Cliffs F2 (2)
Victory: Defeat all enemies.

Enemies:
Demonicorn x 1
Pricklepede x 4

Items:
None.

Either kill the weak enemies for phantoma or head east before northeast.

Area - Sri Raja Cliffs F2 (East)
Victory: Defeat all enemies.

Enemies:
Wingvern x 1
Petrifeye x 4

Items:
Argentum Medica x 1

You will have the Petrifeye enemies in the first room and the Wingvern in the second room along with the chest containing a healing item.

Area - Sunlit Atrium 2F (East)
Victory: Defeat all enemies.

Enemies:
Creme Brulee x 3

Items:
None.

This room is full of poison so you will be fighting the three flans while poisoned, kill them quickly before moving on.

Area - Sunlit Atrium 2F (West)
Victory: Defeat all enemies.

Enemies:
Wingvern x 1
Petrifeye x 4

Items:
None

Either kill the enemies or head up to the next floor.

FLOOR 3

Area - Sri Raja Cliffs 3F
Victory: Defeat enemy leader.

Enemies:
Leader - Demonicorn
Galvanade x 3

Items:
None

You need to kill the Demonicorn before you can move on.

Area - Sunlit Atrium 3F
Victory: Defeat all enemies.

Enemies:
Wingvern x 2
Pricklepede x 2

Items:
None.

When you are done, head south and when you return here head up to the next floor.

Area - Sri Raja Cliffs 3F (2)
Victory: Defeat all enemies.

Enemies:
Petrifeye x 2
Pricklepede x 4

Items:
None.

Whether you kill the enemies or not, head east when ready.

Area - Sri Raja Cliffs 3F (3)
Victory: Defeat all enemies.

Enemies:
Galvanade x 4

Items:
None.

When you kill and harvest the enemies, head North first then East.

Area - Botanical Gardens
Victory: Defeat all enemies.

Enemies:
Brontovern x 1
Pricklepede x 3

Items:
None.

Brontovern is an overpowered Diepvern so be careful when dealing with it, best take out the smaller enemies so you can focus on the main one.

Area - Sri Raja Cliffs 3F (4)
Victory: Defeat all enemies.

Enemies:
Petrifeye x 4

Items:
None.

A simple room with nothing important.

Area - Sunlit Atrium 3F (2)
Victory: N/A.

Enemies:
None.

Items:
Aurum Medica x 1

Your health will continue to drain in this area, quickly grab the healing item in the chest

Area - Sunlit Atrium 3F (3)
Victory: Defeat all enemies.

Enemies:
Wingvern x 1

Items:
None.

Only the one enemy to deal with here, either ignore it and carry on or kill it first.

FLOOR 4

Area - Sri Raja Cliffs 4F
Victory: Defeat all enemies.

Enemies:
Agave Syrup x 4

Items:
None.

Treat them like any other flans up to this point before moving on.

Area - Sri Raja Cliffs 4F (2)
Victory: Defeat all enemies.

Enemies:
Snowsquatch x 1
Pricklepede x 4

Items:
None.

When you are ready to move on, head east.

Area - Sri Raja Cliffs 4F (3)
Victory: Defeat all enemies.

Enemies:
Demonicorn x 1
Pyronade x 4

Items:
None.

This room is full of poison so while you fight your health will constantly drain, when ready carry on.

Area - Sunlit Atrium 4F
Victory: Defeat all enemies.

Enemies:
Toxifeye x 2
Pyronade x 2

Items:
None.

Four enemies and no items, kill and harvest before moving on.

Area - Sunlit Atrium 4F (2)
Victory: Defeat all enemies.

Enemies:
Agave Syrup x 2
Pricklepede x 2

Items:
None.

Nothing really to add here that hasn't already been said.

Area - Sunlit Atrium 4F (3)
Victory: Defeat all enemies.

Enemies:
Agave Syrup x 2
Pyronade x 2

Items:
Aurum Medica x 1

Your health will drain fast in this area so don't waste any time, quickly kill the enemies, grab the healing item from the chest (By entering from the south) if you need it before heading up the next floor.

FLOOR 5

Area - Sri Raja Cliffs 5F
Victory: Defeat all enemies.

Enemies:
Snowsquatch x 1
Toxifeye x 2

Items:
None.

You need to kill the Snowsquatch before you can move on to the next area. There is a portal in this area to heal up if needed.

Area - Sunlit Atrium 5F
Victory: Defeat all enemies.

Enemies:
Wingvern x 1
Creme Brulee x 3

Items:
None.

Kill what you can on this side before moving on.

Area - Sunlit Atrium 5F (2)
Victory: Defeat all enemies.

Enemies:
Toxifeye x 2
Pricklepede x 2

Items:
None.

First head south then east. Afterwards head northwest to get on the right side to move up a floor.

Area - Sri Raja Cliffs 5F (2)
Victory: Defeat all enemies.

Enemies:
Cyronade x 2
Pricklepede x 4

Items:
None.

Either kill the enemies or just move on.

Area - Sri Raja Cliffs 5F (3)
Victory: Defeat all enemies.

Enemies:
Creme Brulee x 4

Items:
None.

The same as the room before.

Area - Sunlit Atrium 5F (3)
Victory: Defeat all enemies.

Enemies:
Toxifeye x 2
Cyronade x 2

Items:
Draco Medica x 1

There is a mana draining field in this area so avoid this area if you can. There is a healing item in the chest but not worth all your MP for.

FLOOR 6

Area - Sri Raja Cliffs 6F
Victory: Defeat all enemies.

Enemies:
Snowsquatch x 1
Pricklepede x 4

Items:
None.

Either kill the enemies or move on.

Area - Sri Raja Cliffs 6F (2)
Victory: Defeat all enemies.

Enemies:
Blancmange x 3

Items:
None.

Nothing important here.

Area - Sri Raja Cliffs 6F (3)
Victory: Defeat all enemies.

Enemies:
Wingvern x 1
Toxifeye x 4

Items:
None.

Nothing important here.

Area - Sri Raja Cliffs 6F (4)
Victory: Defeat all enemies.

Enemies:
Wingvern x 1
Galvanade x 3

Items:
None.

Head through the east exit first, then west.

Area - Botanical Gardens
Victory: Defeat enemy leader.

Enemies:
Leader - Zenn (Dragon Rider)
Kaze (Skyvern)
Galvanade x 3

Items:
None

You will fight these while the area is filled with poison so keep an eye out for your health. Easier if you can hit and kill Zenn as his health is nothing compared ot Kaze.

Area - Sunlit Atrium 6F
Victory: Defeat all enemies.

Enemies:
Blancmange x 2
Pricklepede x 3

Items:
None.

Nothing important here.

Area - Sunlit Atrium 6F (2)
Victory: Defeat all enemies.

Enemies:
Wingvern x 1
Galvanade x 3

Items:
None.

Head to Sunlit Atrium 6F (3) from the south to get the chest, north to be on the side to move up a floor.


Area - Sunlit Atrium 6F (3)
Victory: Defeat all enemies.

Enemies:
Wingvern x 2
Blancmange x 2

Items:
Aurum Medica x 1

The chest contains a random healing item. Kill the enemies and move on.

FLOOR 7

Area - Sri Raja Cliffs 7F
Victory: Defeat all enemies.

Enemies:
Snowsquatch x 1
Cyronade x 3

Items:
None.

Nothing important here.

Area - Sunlit Atrium 7F
Victory: Defeat all enemies.

Enemies:
Wingvern x 1
Vilefeye x 3

Items:
None.

First head south and when you return from the west, head north.

Area - Sri Raja Cliffs 7F (2)
Victory: Defeat all enemies.

Enemies:
Vilefeye x 4

Items:
None.

Nothing important here.

Area - Sunlit Atrium 7F (2)
Victory: Defeat all enemies.

Enemies:
Wingvern x 2
Pricklepede x 3

Items:
None.

Your health will constantly drain here so either quickly take out the enemies or head southeast.

Area - Sri Raja Cliffs 7F (3)
Victory: Defeat all enemies.

Enemies:
Pricklepede x 3

Items:
None.

Nothing Important here.

Area - Sunlit Atrium 7F (3)
Victory: Defeat all enemies.

Enemies:
Wingvern x 2
Gateau Shockalot x 3

Items:
None.

Head southwest before heading east.

Area - Sri Raja Cliffs (4)
Victory: Defeat the behemash.

Enemies:
Behemash x 1

Items:
Aurum Medica x 1

Just kill the enemy and grab the healing item before moving on.

FLOOR 8

Area - Sri Raja Cliffs 8F
Victory: Defeat all enemies.

Enemies:
Pyronade x 4

Items:
None.

Head west after killing the enemies.

Area - Sri Raja Cliffs 8F (2)
Victory: Defeat all enemies.

Enemies:
Demonicorn x 2
Pricklepede x 2

Items:
None.

Either kill the enemies or head northeast.

Area - Sunlit Atrium 8F
Victory: Defeat all enemies.

Enemies:
Skyvern x 2
Pricklepede x 2

Items:
None.

Head southeast first, then east and when you return, head west.

Area - Sri Raja Cliffs 8F (3)
Victory: Defeat the behemash.

Enemies:
Behemash x 1

Items:
None.

This area will drain your MP so be careful no to take too long here.

Area - Sunlit Atrium 8F (2)
Victory: Defeat all enemies.

Enemies:
Wingvern x 2
Vilifeye x 3

Items:
None.

Head east before going west.

AreaArea - Sri Raja Cliffs 8F (4)
Victory: Defeat all enemies.

Enemies:
Agave Syrup x 4

Items:
Aurum Medica x 1

Either kill the flans or run past them to get the random healing item.

Area - Sunlit Atrium 8F (3)
Victory: Defeat all enemies.

Enemies:
Skyvern x 1
Wingvern x 1

Items:
None.

You have to kill both enemies before you can move further in.


FLOOR 9

Area - Sri Raja Cliffs 9F
Victory: Defeat all enemies.

Enemies:
Wingvern x 1
Pricklepede x 4

Items:
None.

When ready head east.

Area - Sri Raja Cliffs 9F (2)
Victory: Defeat all enemies.

Enemies:
Demonicorn x 2

Items:
None.

Head north first before heading east.

Area - Botanical Gardens
Victory: Defeat all enemies.

Enemies:
Brontovern x 1
Skyvern x 2

Items:
Hypno Crown (SO - Performance Evaluation: Slay all the dragons - Time 5:00 - Effect 0:30 Aura)

Try to focus on the Skyverns first before Brontovern gets angry and raged. This can be an insanely tough fight so bare with it or avoid it if you don't want to risk it.

Area - Sri Raja Cliffs 9F (3)
Victory: Defeat all enemies.

Enemies:
Snowsquatch x 1
Demonicorn x 2

Items:
None.

You have to kill all enemies here before you can move on. Head northwest.

Area - Sunlit Atrium 9F
Victory: Defeat all enemies.

Enemies:
Skyvern x 2
Blancmange x 2

Items:
None.

Once you are done, head west before heading east.

Area - Sunlit Atrium 9F (2)
Victory: Defeat all enemies.

Enemies:
Skyvern x 2
Pricklepede x 2

Items:
Aurum Medica x 1

You can grab the chest if you came from the south exit, otherwise kill the enemies and move on.

Area - Sunlit Atrium 9F (3)
Victory: Defeat all enemies.

Enemies:
Skyvern x 1
Wingvern x 1

Items:
None.

Head Southeast before going North.

Area - Sri Raja Cliffs 9F (4)
Victory: Defeat all enemies.

Enemies:
Wingvern x 2
Galvanade x 2

Items:
None.

This area is filled with poison so keep an eye out for your health, though there is a portal here to regain your health.

Area - Sri Raja Cliffs 9F (5)
Victory: Defeat all enemies.

Enemies:
Snowsquatch x 1
Demonicorn x 2

Items:
None.

Nothing Important here.

Area - Johmtang Bridge
Victory: N/A

Enemies:
None.

Items:
None

Nothing here, when ready head to the final area.

Area - Dragon's Nest
Victory: Defeat enemy leader.

Enemies:
Leader - Dragon's Egg (???)
Skyvern x 15
Wingvern x 15

Items:
None.

The Dragon Egg doesn't move but can still hurt you as well as summon a Skyvern and Wingvern to help defend itself, it has a tonne of health and high defense so this will take a while, however just focus on wiping out the spawning enemies as fast as possible before hitting the Egg with everything you got. Once it's dead you will finish the trial.


REPORT CARD

To get an S rank you will need to get:

Playthrough time: 30:00.
Phantoma Harvested: 135.
Casualties: 3.


Completing the Expert Trial on Officer difficulty will reward you with the Eidolon [Astaroth].

Completing the Expert Trial on Agito difficulty will reward you with an Armory Inventory Update: Diamond Shield now available!

Completing the Expert Trial on Finis difficulty will reward you with the Magic [Holy].

Afterwards you will get a cutscene.

[cutscene].


And there you have it, all twenty Expert Trials :) I hope this helped you guys out!

Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread.
This walkthrough is the property of TrueTrophies.com. This walkthrough and any content included may not be reproduced without written permission. TrueTrophies.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.