Fallout: New Vegas Reviews

AuthorReview
Dragonpwnsz
22,685 (12,075)
Dragonpwnsz
TT Score for this game: 3,678
Posted on 26 January 18 at 02:05
This review has 6 positive votes and 0 negative votes. Please log in to vote.
I recently played a game titled, Fallout: New Vegas, it was developed by Obsidian Studios, which many of the company’s members happen to be former members of Interplay Productions’ Black Isle Studios, the ones who brought you Fallout 1, Fallout 2, Fallout Tactics: Brotherhood of Steel, and Fallout: Brotherhood of Steel. The game was published by Bethesda Softworks, the Makers of Fallout 3, as well as one of my other favorite game series, The Elder Scrolls.

The game takes place in The Mojave Wasteland, which is the Post Apocalyptic version of the areas of Nevada, California, and Arizona. The game follows a The Courier who has a package delivery go wrong, as you find out at the very start of the game. This is one of the few games that I recommend watching the intro all the way through on, as the intro is very well done, in fact I enjoyed watching it my first playthrough, and then after I had played the game through several times, after which I noticed many different things that you would only notice after having played the game in depth.

The game is played in 1st/3rd person perspective, and the player interacts with the world and with items using a GUI called a Pipboy 3000, which can be upgraded to the Pimpboy 3 Billion (Which is a gold plated version of the Pipboy 3000.) after completing a certain quest. The game has a nicely done crafting system for creating items for the player to use/sell. You can make items from a few different hotspots, those would be, a fireplace or hot plate, a workbench as well as a repair bench.

This game unlike so many of its kind, actually has a nonlinear questline, which basically means you can chose who you would like to side with, as well as how you want to handle a situation in most cases.

The games main factions that you can side with during the main questline are Caesar’s Legion, Mr. House, the New California Republic (NCR), and for an independent New Vegas, you can side with a overly friendly and forthcoming robot named Yes Man.

Caesar’s Legion is led by no other than Caesar, aka Edward Sallow, Caesar co-founded his legion with a man known as Joshua Graham, whos name is not to be spoken within The Legion without punishment.

Mr. House or Robert House, founder of RobCo Industries, is a man who spent the latter years of his Pre-War life, planning for how to keep himself alive indefinitely, and protect the Vegas Strip from nuclear attacks.

The New California Republic is a fairly large democratic federation that is the absolute enemy of Caesar’s Legion.

The music choices in Fallout: New Vegas are fantastic, it perfectly fits in with the early 1900’s feel of the game and while a few may disagree the music itself is very good, with selections of the greats of the 1940s and 1950s with genres including classical and jazz. I feel like this revived a great period of time for music, so that new generations could enjoy it for themselves. This game is amazing and I would recommend it as a must play for gamers everywhere.
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SolaceCreed
133,342 (101,415)
SolaceCreed
TT Score for this game: 1,794
Posted on 18 October 19 at 20:19
This review has 2 positive votes and 0 negative votes. Please log in to vote.
Obsidian have a real knack for making great RPGs. With The Outer Worlds fast appraoching, I've gone back to play this and Elder Scrolls IV. New Vegas is set in the Mojave Wasteland, with a vast array of new interesting characters.

Combat is virtually the same as it's predecessor Fallout 3, with VATS taking most of the threat out of the game if you know how to use it to your advantage. The main new feature, which Bethesda decided to remove for Fallout 4, was Hardcore mode. This is a shame as it is a lot of fun. It adds survival to the game of just "go here and kill X" or "go here and collect Y". It makes you think before you act, plan for your journey ahead and carefully place your traps or shots.

Hardcore is brilliant, it makes you watch your food consumption to avoid starvation, water consumption, RADS have a greater impact and you're more likely to be crippled, especially at a higher difficulty. It can be infuriating at times but once you get used to the level of difficulty, you can comfortably get through this mode.

Genuinely, the story is a little lacklustre in places, but not to the levels of Fallout 3's disappointing second act. Having five endings for the game seems ambitious for the type of game it is and to be honest, two of them are sort of awful. It also has a definitive, point of no return, ending, which means you need to be sure you want to do the final mission before you do it. Although, you need to do it five times anyway, starting again each time from act 2 to get the platinum. It's not much of a chore once you fallin love with it, and only one has to be done on hardcore for the trophy.

Side quests take a back seat almost. Most of them are intertwined, a clever way of doing it. Unlike Fallout 3 and Fallout 4's side quests. They almost interlock to creat a wider tapestry.

The main issue is the "dumbing down" of the level system. Which gets worse with every release in the series. Gone are the different versions of weaponary skills for example, narrowed down to "Guns" and "Energy Weapons". Gun customisation does alot to repair this damage though, as you can buy and attach new mods to your favourite guns. This is the backdrop to Fallout 4's weapon benches upgrade, from simple crafting to modding and repairing. Not only that, it seems odd that perks only become available every two levels. It does add slightly to difficulty, particularly during hardcore mode, but it feels strange as your skills get stronger in some respects but you don't end up with a perk on top on odd numbered levels. It's a weird way to do it.

It also is home to some soul destroying bugs. Clipping errors that pin you down whilst enemies come charging at you and having to fight to fast travel out of your situation. They obviously aren't as bad as when it was first released, it's been almost a decade, but still, it can be relatively annoying. Then again, what Bethesda game would be worth playing without their bugs?

It is a brilliant game despite its flaws and is arguably the best of the Bethesda era of Fallout games. It shows that this was developed by a team that consisted of members of the fabled Fallout 2 and Fallout Tactics titles.
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