23. Final Fantasy XV DLC: ComradesUpdate notes

The servers for the Comrades DLC have closed and all trophies on this page are now discontinued. People have had success earning these trophies somehow (I wouldn't know how). To play a similar or same experience, consider playing the standalone Final Fantasy XV: Comrades game, which will allow you to transfer a save from this DLC if you have one.

Note: If you're concerned about story spoilers, the Comrades DLC does take place later in the FFXV timeline of events. However, if you have not played any of the base game or other DLC and don't plan to for a good while, then it's unlikely the story will make much sense and you'll be fine. You may still have it spoiled for you if you've already played enough of the base game to understand what's going on. However, as time is tight on this DLC, it might be a required risk for your completion.

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Note: The DLC is playable offline. However, you may find a delay in earning trophies until you get back online and the information syncs up. If you're suspicious of something going wrong, don't do anything overly important until your connection is restored.

Opening

Your character will wake up in the back of a caravan, lacking their memories, and off-screen. Once you get a slight rundown of what's going on from Libertus, create your first character (of eight total that you can have). A broken structure and lots of enemies will stop you as you approach the outpost of Lestallum; fight them off with your allies and reach the marshal, who will help out with fighting a large giant.

Lestallum will serve as your base of operations for about two thirds of the DLC. There are various shops around the main square, but none of them are working due to a lack of power. Meteor shards found throughout the region can be used to fuel the place up by talking to Jeanne. Spend some of your new kilowatts (kW) of power to charge up some parts of the square and then speak with Monica. She'll help you get ready for quests, which reward you with both Gil and kW. There isn't much use for Gil aside from cosmetics and the occasional weapon and you should try to save up as much as you can. Having 220,000 Gil will cut a heavy grind in half, speeding up your time with this DLC drastically.

The first quest you can go on is a hunting quest. Start it by either recruiting other players (which is unlikely to occur) or by setting up a team of AI partners to accompany you. At the campfire tents, grab a single food item so you can save yourself from death (it doesn't matter what it is, and it's consumed upon death) and start the quest by the campfire. Remember that if you end up using a food item in later quests, you should try to pick up some replacement food to give yourself another shot.

Note: Healing is done with your cn_L2 + cn_T curative spell. Some perks you can switch into called Sigils can affect the way the curative spell works by making it stronger, giving it an area of effect, or even changing it into something else entirely. Allies are revived by standing near them and healing yourself or by using a curative spell with an area of effect that reaches them.

Warp points give you a different view of the area you're in, but staying at one also makes your health and MP recover faster.

After the First Quest

When you and your allies finish the quest, you'll be rewarded with a tasty meal and some bonus effects to help with your next quest. As you continue powering the place up, you'll eventually unlock the weapon refining station, which allows you to upgrade weapons that you have to become stronger. Weapons are far more important for improving your stats than leveling up is, although both are very important aspects. A weapon that has little meters underneath some stats can evolve into a better one if those stat requirements are fulfilled before it reaches its current level cap. You can also hold four weapons at once, which all contribute to your total stats. Raising any weapon to at least Lv30 will give you an easy trophy.

Continue performing the limited amount of quests you have (one other is available if you power up the right place) until the entirety of the available map is powered up.

With Lestallum at full potential, Holly will want to see you for a solo quest. She wants you to handle repairing a cable car by the power plant because further improvements cannot be started until this one has been completed. Fight through some enemies to reach the cable car and cn_L1 + cn_T warp to your ally on the car's roof, then follow their directions to fix it. Now that the power plant is fully functional, you can continue returning power throughout the region. Keep doing other hunting quests until you have enough power to charge up the power station to the north. Libertus may give you a message afterward about an ally approaching the gates who will deliver a statue of The Oracle, who will give you your first Sigil. There are a total of thirteen Sigils that you'll want to collect.

General Progression

Do more hunting quests until you can unlock some more power stations on the way towards Old Lestallum. When power reaches certain places, you'll get an urgent quest to fight off some tough enemies with the reward of being able to continue power lines. Play it safe and heal up whenever necessary, which you should be able to do with less of a concern for using up magic if you have the previous Sigil equipped.

You now have the main idea of progression throughout the Comrades mode: Finish quests, get more kW of power, and keep lighting up the map. The true goal is to give power to all four outposts, but you also need to locate and give power to the places that will give you eleven of the twelve remaining Sigils. Bonuses are given on the main map as you use more kW on certain areas. Some power routes can only be developed after finishing urgent quests, as stated before. Get ready for a lot of grinding.

When you reach Lv12 or so and have a powerful weapon (see below), try to unlock the Roboresurrection quest by pushing power towards the Cauthess Depot to the southeast. It gives you a hearty amount of both EXP and kW, so replay this to get more powerful, and fix more of the power grid. When playing the quest, take out both Nidus first so the ice enemies stop spawning, then break the legs of the two mechs and make the best of their downed state to chip down their health.

Special Characters

When Gladiolus comes to Lestallum (there'll be a short cutscene), you'll be able to take part in a special quest called Comrades: Departure in the Future tab of the quest menu. You can play the quest with all four standard party members, and you will want to finish it with all four for a trophy. The quest uses existing characters, so you don’t need to be at a high level yourself to get started. Each run of the quest is estimated to take about a half-hour, so make sure you have the time to do it before starting.

Three of the four main party members of the single-player game will eventually gather together in Lestallum, one at a time. You can find them standing to the north of town by the train cars you fixed near the beginning of the DLC. All of them will ask to train with you; defeat them all for a trophy. Ignis, the last challenger, is particularly difficult because of a counter-attack he has, which will likely kill you instantly. Don't attack when he's holding his blades in front of his torso and just wait it out. Despite this, Ignis tends to stand around and do nothing for a few seconds, so he does have a fair amount of openings. All three of them will eventually come back at once so you can challenge them again, or even the trio all at one time. You only need to defeat them once each, though.

Weapon Enhancements

The primary way to increase your stats is to improve your weapons, whereas leveling up generally increases your total health. There isn't a big selection of weapons in Lestallum, but others can be found in the outposts that you supply power to. To start, go to the machine Cid has in Lestallum's hub. A weapon that can be turned into a better one has stats that have unfulfilled bars under their stats, just like their level bar on the left. These stats should be your first priority, as you cannot raise them after you reach a weapon's level cap, so make sure those are at their highest. Try to use items that have a lower EXP value but contribute to your weapon's stat requirements. A list of weapons and their requirements can be found here; some weapons have two evolutions, and in those cases, you would do well to think ahead and start on both as soon as you can. The best time to enhance a weapon is after Cid cooks for you, as his food always gives you a crafting buff.

The endgame weapon considered the most broken (in your favor) is one called the Dragon Whisker, which is created through enhancing another set of weapons found only after restoring power to Cauthess Depot, in the southeast. To buy the Corsesca, you need to trade the storeowner three Crooked Helixhorns and three Sharp Scythes. Crooked Helixhorns can be farmed in Lestallum's quest Too Tough to Tame (aim for the horns), and the scythes can be found during The Terrible Treant, a quest from the Meldacio Hunter HQ. The latter is unlocked in an area to the northwest, around a lake.

Again, Take the Corsesca and fulfill its requirements using specifically two Dragonhorns (Cauthess Depot - The Injurious Jabberwock), a Hecteyes Eye (Lestallum - Snakes on a Downed Plane), and four Monster Jaws (Old Lestallum - The Baleful Bandersnatch). Then, farm for Laser Sensors through the Ghost in the Machine quest from Cauthess Depot. The Laser Sensor's ability is a great one to have, but if you want another, replace it with an item with an ability you want. Then further the Harpoon to its stats required to evolve into the Dragon Whisker. When the Dragon Whisker is at its full potential, combine it with the Rogue's Sigil and aerial attacks to obliterate opponents. To really buff your stats out, put four of these in your inventory with different effects (if you wish) and you'll have some wild numbers around your character.

First Final Boss

When you restore power to all four outposts, send power to the docks when you're ready to fight (try to be around Lv25 or so) and head to Galdin Quay. When you arrive, you'll face the first final boss of the DLC with three AI party members. You cannot fight with friends. He shouldn’t be too much trouble if you're around Lv25 and have a good arsenal, but it's always nice to be overprepared. Don't be afraid to overpower yourself past this recommendation if you so choose. Defeating the boss will finish the story of the first half of the DLC; the rest came with an update. Feel free to skip the credits when you get to them.

Start of Second Phase

After defeating the boss, your new task will be to uncover at least seven of the Sigils throughout the land. This consists of spending more kW to bring power to the places the Sigils are held in, so that means more quests. You should have a goal in mind to light up the entire map, so think of that as your goal instead of finding the Sigils. When you find all seven and complete another quest, a black chocobo will appear at the north end of town, by the train cars. It'll place a new power line down that requires a chocobo of a certain caliber to lay down. This one is fortunately capable of doing the job. You still need to spend kW on these routes after the chocobo lays the cable down.

The cable leads to Cape Caem, and you'll be tasked with going there by talking to the guy near the truck. Fight off enemies and climb the lighthouse in the distance to find where the Hidden Harbor is, then speak to the man on the lighthouse with you about restoring power to it to make his life a lot easier. Do so in Lestallum and use the truck to reach the Hidden Harbor. When you get there, you'll be happy to find that the harbor serves the same functions as Lestallum and that you can remain here instead.

Note: If you have 220,000 Gil, speak to the fisherman on the coast in Old Lestallum for the chance to buy 500,000kW.

Further Weapon Enhancements

At the Hidden Harbor, Cid's new machine will be able to dismantle weapons you've built, returning them to their default state. This comes in handy for boosting other weapons in two ways. First, a highly-leveled or fully-leveled weapon will produce a meteorite, which will raise the level cap of a weapon by +10 with the maximum being 120. Second, if a dismantled weapon's stats are above 60, it will also produce a gemstone of that stat, which immediately provides +30 of that stat when used. Significant stats under 60 will simply produce shards, which raise a stat by +7. This is actually how you should develop your endgame weaponry: Build lesser weapons' stats up (strength is what's most important, as that affects your attack output) until it's at least 60, then dismantle it for a strength gemstone and continue doing this to get more of them. Do not use the gemstones in the process of getting more; you'll just be losing precious gemstones in doing so. Feel free to use spare shards, however. You can do this with other stats as well if you would like to reduce the amount of items you have. To fit even more gemstones into a weapon, wait until Cid cooks for you so he can give you a crafting bonus of +6 strength per gemstone (each now being 36 strength). Since you can likely fit more than five gemstones into a weapon, that makes the difference of an entire other gemstone.

A good place to farm for strength items is Cauthess Depot - Double Deadeyes. The Behemoth Incisor provides 20 strength for 2500EXP, which is a better ratio than that of the Reaper Funnybone. The Dragon Horn from Cauthess Depot - The Injurious Jabberwock is also a good item, granting +15 in strength, magic, and spirit all at once for 2500EXP. If you'd prefer to play a quest with guaranteed strength item drops (or at least more common chances), consider Old Lestallum - The Wicked Wyvern, which has scorpion parts.

It would be a good idea to create a good set of four new weapons (or dismantle an existing one) to puff your strength up as high as you can make it. People can generally finish the DLC with a total strength above 1,200, so you may not need to develop all four unless you'd like to continue playing more.

Chocobos

At the elevator in the harbor are the stables, which you can use to train your chocobos so they can do their jobs properly. You can get more birds by finishing quests marked by a chocobo symbol. If it's stuck on a quest you can't finish, you'll have to fail it to make it move somewhere else. The level and color you get a new bird at is completely random. The chocobo level up the same way weapons do: Try to fulfill the chocobo's stat requirements before it hits the next level (one training session is one level) and its level cap should increase. Some chocobos have specific level caps, which you can check by looking at the cn_T Chocobo Info tab when training one. The best type of chocobo is one that can reach Lv99, of course, and the message that appears for one that can is "This bird roosts at the top of the pecking order!".

Training a chocobo goes best when you do the same type of training in a row. The hard part about reaching a Lv99 bird isn't the training, but just being lucky enough to get one that can reach that level. If you focus on getting yourself a Lv99 chocobo, then it'll be able to sort out all of the power lines for the map. An injury will not heal over time, and it costs level-ups to heal. Be careful about over-exhausting your chocobo; sometimes a supermassive stat boost is worth an injury, however.

Endgame

The remaining Sigils will be blocked out by some difficult quests, so you may need to boost your stats with some powerful weapons with the above methods. Try to be around Lv50 with some super strong weaponry so you can take these quests on, as with the new weapon development strategies above. Temporarily switching over to the Tall's Sigil may also help you get over those last few quests. After that, you'll be tasked with sending power towards Insomnia, which may be a piece of cake provided you bought 500,000kW of power from the fisherman in Old Lestallum a while ago. Take the shuttle to Insomnia when you're ready for the final-final boss. I was at Lv50 and used the Fierce's Sigil for three reasons. First, this Sigil grants you a strong cn_L2 + cn_O move that causes decent damage to the boss in even it second and third forms that it cannot form a resistance to. On top of that, using this move fills up a meter for another move named All Creation that delivers heavy damage. It also powers up your aerial attacks more effectively than even the Rogue's Sigil tends to. On top of this, the Fierce's Sigil doesn't replace the curative spell, whereas the Tall's Sigil does in return for a higher attack.

There's an easy way to jib this fight. Bring a strong crossbow with you and attack the boss long enough for it to enter its second phase. Then run way over to the other end of the bridge in the distance and stand on the little flat area on one of the staircases. If done correctly, your final enemy should just stand in place, giving yourself the chance to fire little pellets of damage at him until he's dead. Although it takes a while, it's definitely a lot easier than having to actually play the fight normally. Use your Aura ability to temporarily raise your attack as well.

I personally used the Fierce's Sigil and had to learn how to dodge the attacks the boss sends at you. It also doesn't hurt to have a 100% fire resistance and the strongest weapons you can bear to grind for. I ended up having to restart after losing once; while this does cause the boss to enter its second stage faster than usual, it did forget to enter the third stage (the most annoying one) entirely. This may be a valuable tactic, especially since retrying gives your allies food since they don't usually have any.

An important part of surviving the fight is using the warp points on the lamps around the battlefield. Staying on one will make your health and MP recover faster, but you'll need to watch out for Ifrit, who will attack you as you recover if you stay there for too long. You may have to just swap warp points every few seconds.

Misc Trophies

There is one trophy related to earning 1,000,000kW over time. The default map (before the first final boss) will be completed before you earn this amount, but you'll definitely need more of it for continuing after the rest of the thirteen Sigils. People have reported earning the trophy after checking the map and letting it sit there for a bit after earning this amount. The best post-game way to farm kW is to either pay for some by talking to a fisherman in Old Lestallum or by replaying the Roboresurrection or Ghost in the Machine quests. Try to save a lot of Gil for the fisherman, who can be found on the coast; he can sell you 500,000kW for 220,000Gil, which is exactly half of what you need.

At the end of every successful quest, someone (usually Monica) will cook you a meal to give you random stat boosts depending on the ingredients your team was holding when the quest ended. There's a slight chance of other characters cooking for you instead, and an even smaller chance (of course) of one specific chef coming in to give you a nice meal. Getting him by pure chance will give you a trophy to signify that you've been lucky enough to eat the man's fine cooking.

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