Now, first thing is first. On the title screen of the game, you'll see "Continue. New Game. Settings. Credits." By pushing your right analog stick to the right, you can begin moving the moon around the planet. Spend about 30-40 seconds sending the moon around the planet entirely, and you'll see some fireworks going off once you've put it back into its starting position. You don't have to keep holding the Analog, if your thumb/finger is tired, you can let go of it for a moment, then resuming the action. This will net you with your very first trophy.
Nothing to do here besides let the game play itself out, and listen to some dialogue. After some talking and flashy cut-scenes, you'll be awarded with your first story-related trophy.
Chapter 1 - A Life Full Of Promises
At the very beginning of this chapter, you'll be sat on a chair, going through some dialogue with choices of what to say. It doesn't matter what you say, any and all answers will lead to the same point of getting up and continuing the game. Once your character stands up, walk towards the window to trigger some more dialogue. Once this is over, you will be able to grab one more trophy before leaving this room. Go towards the baby cot, and you'll see its blue and orange side laying on the floor. Pick this up with R2, and keep hold of it. Now walk yourself up to the cot, until it turns green. This will automatically attach this piece of the cot to it. Now, beside this cot, there's a little drawer, in front of a brown teddy sitting on a red box. Pick this up, turn to your right, and head to the corner of the room with the wardrobe, and walk up to it until it turns green just like the cot. Once this is attached to the wardrobe, do a 180 and walk back towards the window. There should be a long blue door leaning against the wall, you'll want to pick this up and once again attach it to the wardrobe. Once all 3 pieces are done, you'll obtain the following trophy.
Now, proceed to the door in this room to leave. You'll automatically be put into a bunch of dialogue with Francis, and mainly Ethan. Once this dialogue ends, proceed to the room on the left of the room you just exited. The room will be labelled as "Elea Ethan". As you enter this room, you'll see a dress hanging up, next to a telescope. Interact with this dress using X, and you'll discover your first optional interaction for the Master of Curiosity trophy. (Master of Curiosity 1/10). Once your dialogue ends with this interaction, do a 180 and turn and you'll see a mirror next to your bed, so walk up to it and interact with it for another optional interaction. (Master of Curiosity 2/10).
Once you're done with this, proceed to leave the bedroom. Once you leave it, you will see stairs in front of you, leading down. Go down these stairs, and proceed to the purple light directly in front of you. The lights in this small hallway will flicker on, then after a few seconds, the power will go out, giving you a new main objective to restart the generator in the basement. Instead of this, proceed back upstairs, and towards Francis' room at the end of the hallway. Interact with his door, and he'll respond back to you, giving you another optional interaction. (Master of Curiosity 3/10). Now, once again head back downstairs. Once you're at the bottom of the stairs, turn to your left corner. You'll see 2 green lights in the distance, and 1 flickering green light due to it not rendering properly. Luckily, this flickering one is the one you need. Head towards it, and it should be a Basement Key on the table, so pick it up and add it to your inventory. Once picked up, turn to your right, and begin heading back to the stairs, but instead of going directly to where you started, turn to the right a bit and you'll see a room just underneath the stairs. Head into here, interact with a box on the floor to move it, then interact with this giant door on the floor to unlock it.
Once inside the basement, just head towards the giant screen that has a smaller touch-pad screen to the right of it, saying Offline and Activate. Just interact with it to bring it online and get the power back on, thus beginning your next objective. Head back up the stairs of the basement, and once exiting the basement door back into the big room. You'll see the kitchen immediately to your left. Head on over to the sink and interact with the pots for another optional interaction (Master of Curiosity 4/10). Now, turn right while looking at the sink, and head in that direction. You'll be in the correct area if you see 4 glowing hoops; 2 blue and 2 green. Just before the first big couch with its back to you, there'll be a small chair in the corner, with some spilled wine on the floor. Stand near/on it for Elea to react. "What! Francis?!" This will be yet another optional interaction. (Master of Curiosity 5/10). Now do a 180 turn and you'll see the stairs ahead of you, to the left of your screen. To the right, there's an out of view door that leads into a small bathroom. Head into here and interact with another mirror for another optional interaction (Master of Curiosity 6/10). Now head on over to the smaller hallway with the purple light, the same one as earlier, and head through the double doors in this area, closest to the purple light.
Now that you're inside the Sauna room, turn to your right and interact with this fish mural for the next optional interaction (Master of Curiosity 7/10). Now head to your left, progressing further into this room, and head on over to the blue outlined moon rock. Pick it up, then put it down. Now interact with it again to initiate some dialogue, this will initiate the next optional interaction (Master of Curiosity 8/10) Now turn to your right to see a set of 3 doors, and head into the door on the left which is a small sauna room. When you're inside this smaller room, turn on the sauna using the switch next to the door, now proceed to the corner and sit on the bench to your right. This will be your first seated collectible (Lazy 1/7). Now, don't get up from this seat yet, just remain seated for a good minute or two, and you'll pop yourself an easy gold trophy.
Leave this small room and the big sauna room as a whole back to where you came from. Once outside of this room, turn to your left and head into the one singular door labeled as "Garage". Once inside, just interact with the motorbike in here for an optional interaction (Master of Curiosity 9/10). Now leave this garage, and turn to your right to head up the stairs. Once up the stairs, turn to your left and you'll see a singular chair. Go over to it and sit down for your second seated collectible (Lazy 2/7), I recommend staying seated for a good 10 seconds, just to make sure the game counts it. Now stand up, and head towards the double doors. You may find a green data-pad that the game purposely highlights for you. Interact with this and you'll be filled in on some backstory for the game. Otherwise, head on over to the door and interact with the keypad to input the correct code, "4472". The controls on this keypad are a bit weird, you have to hold the analog in the direction of the desired key, otherwise it pings back to the center.
Head on into this room and over to your desk on the right, interact with your computer to sit down. Select the option "Messages" and press X 2-3 times to unlock parental control. Now, before heading out of this, press RIGHT on the D-PAD to progress past this screen, to then press R1 to switch over to the second message, which is an ultrasound, this ultrasound will be your last optional interaction of this chapter. (Master of Curiosity 10/10) This will net you the missable collectible trophy for the first chapter.
Now, you'll need to go all the way back to Francis' room now that it's unlocked. Leave this room, go down the stairs, go over to the other stairs, up them, turn left, and head to the room at the end of the hall. Pick up Francis' toy and move it out of the way, then head on over to Francis' bed. Once the lights are back on and you can see the bed clearly, just turn to your right and walk towards the window. After some cut-scenes and happenings, you'll be done with this chapter!
Chapter 2 - A Broken Mindscape
You'll see yourself in some water, unable to move. Just begin pushing right on your LEFT ANALOG to begin movement when it's immediately possible. It will be shortly after you see this object passing your left side in the water. Once it is, you'll already be going right, so make sure you turn your camera to the right corner of the window and begin walking towards it, with your movement to the left a little. You can feel your character getting stuck on an invisible wall as it has not spawned yet, so try and push around it by going left more. Begin following this glowing line on the floor. It will split off to the left and right going forward, you want to take the one going left forward, and follow it all the way up to a door. Elea will say "What?!" followed by the unlock of the trophy.
If you fail to obtain the trophy, or it does not unlock. Walk towards the door, and back to the window. This will spawn a bubble in the middle of the room, so walk into it, and remain in the middle of it. This will reboot the area you're in, putting you back in the water. If you do this 3 times, it will give you an error for another trophy.
Once you do this trophy, you'll be in the main menu. Hit continue to be put back in the water, at the beginning of this chapter again. Now you are able to retry for the "Theseus Heir" trophy. If you fail it or it does not unlock, then you will need to repeat the 3 bubble step to reset this chapter and the labyrinth until you unlock it.
Now that you're done with that annoying labyrinth, we can proceed. You do need to finish the labyrinth to get beyond this point in the story. Go towards the door again, then over to the window. This time, stay pressed against the window, and it'll progress the story. You'll see a small crib, followed by a dolphin that hits the window. Once these go away, move your character to the right corner of the window, not too far, and try and position yourself in different points until Elea says "Hm?".Thhis will be followed by a shark that'll go over to the crib; position it into your direction. Once it's close enough and you see what's inside, just look at it and your camera will automatically hover over it. Head over to the side of this bubble and not inside it. Interact with it, then look up at a "Come up" sign. This will open up the elevator, now proceed over to the elevator and enter it.
Once you exit the elevator, you'll be able to move and look around, but there's nothing to do here besides just... Wait, and let this chapter eventually end. Netting you with another story-related trophy.
Chapter 3 - RSS Recovery
Chapter 3 - Deck 4 - 1st Visit
After some more cut-scenes and sitting around, you'll be in a chair looking at another female, and you are given the option to press X to look at your mail, in which you have two you can browse. This is the first out of 55 optional interactions in this chapter.. (Master of Recovery 1/55). Now turn to your right, go forward and interact with this little console that will project a hologram (Master of Recovery 2/55). Go a bit further forward, and pick up this book, to then read it, (Master of Recovery 3/55). Now interact with the Soda just in-front of this book (Master of Recovery 4/55). Now, sit down in this chair for another seated collectible (Lazy 3/7), and choose both the dialogue options, in any order, until they go through their entirety, in which you can stand back up. Turn around, and head behind the chair to pick up the datapad by the plants and food, and read the message (Master of Recovery 5/55). Now, head to the opposite corner/plants of this room, and there'll be a red soda can you can interact with (Master of Recovery 6/55). Once done, head over to Alice, the other female in this room, and interact with the mug on the table/console beside her (Master of Recovery 7/55), and also the armband beside her (Master of Recovery 8/55). Now turn right around, and head back to your chair, and interact with the console, then sit down in your chair, and look ahead to initiate it. Once you're inside this simulation, you'll want to head around this sort of fountain in-front of you and find a ref origami bird seated near the edge. Pick it up by holding R2 or X, then position yourself in a way that lets you see the white origami bird on-top of this rock going upwards, and press L2 or CIRCLE to throw yours at it. You're supposed to knock this white one for a trophy, but it may take a couple of tries, so just keep picking up your bird and retrying.
Now head on over to the green/blue looking female by the small water fountain within this area and attempt to interact with her to register it (Socializing 1/23). Now head out of this area and towards this dark blue figure you'll see on your left and initiate dialogue with them, making Elea say "Yeah!" (Socializing 2/23). Turn to the left and go to the green guy on the bench, press the interact button even though it does nothing, just to try and register it (Socializing 3/23). Now follow this way around to the other 3 people; yellow, green, and red, and interact with them all. (Socializing 4-5-6/23). Now loop ALL the way around to the other side to find a green and red person on a bench, interact with these two (Socializing 7-8/23). Head on over to the stairs, initiate this pointless little cut-scene, then proceed up the stairs to the red guy on the left side, interact with him (Socializing 9/23). Now go over to the yellow guy on the bench, interact and sit down with him (Socializing 10/23) (Lazy 4/7). THIS IS IMPORTANT: DO NOT STAND UP YET. Look all the way to your right while sitting down, and you'll see yet another guy run by (Socializing 11/23). Now run forward to the next area and to the left, you'll see Ethan, and also a data-pad which you'll want to read the message on (Master of Recovery 9/55). Head on over to the other two guys to your right here, interact with the red one, and then zoom in with R1 to the guy up on the fountain/statue itself (Socializing 12-13/23). Head onward to the next area and interact with the two people doing yoga/exercise, yellow and blue (Socializing 14-15/23). Once again proceed onward in the area and to the left once down the stairs, and around to the end. Interact with the blue guy here (Socializing 16/23). Now turn around and head the way you just came from, if you've talked to everyone, and the last blue guy correctly, the blue person on the mat, will be doing push-ups this time round. Interact with both of these people again (Socializing 17-18/23). Head on to the fountain/statue for the other 2 people again, red and yellow, (Socializing 19-20/23). Head up to this bridge and continue going back to where you started, interact with the guy on the bench, you don't need to sit down, and also the guy at the railings (Socializing 21-22/23). Now head down to the beginning and turn to your right, interact with this blue guy looking out over the edge, and wait a good 5-10 seconds for your trophy to pop, finally.. (Socializing 23/23).
Once again, go back to the final area of this part again, beyond the people doing push-ups, and into the big circular area to a console saying "Exit Simulation". Just interact with this to leave and get your next trophy.
Now get up out of your chair, and head left to the elevator. Activate the console on the left and wait for it, then enter. The first place you'll want to visit is Deck 1.
Chapter 3 - Deck 1 - 1st Visit
Once off the elevator, take a right, and at the end of the hallway you'll see a door leading into Network Support, so interact with it (Master of Recovery 10/55). Now continue going the way you're going until you get to the very end, being the Medical Bay. Go inside, interact with the lamp on the table to your right (Master of Recovery 11/55). Interact with one floating monitor above the bed in the middle, then the other 2 monitors, where interacting with 1 will bring on the 2 of them. (Master of Recovery 12-13/55). Head on over to the corner of the room with the chair looking out of the window, and interact with the small lamp on the table, and the book with 2 pages (Master of Recovery 14-15/55). Also make sure to sit down on this chair, for another seated collectible (Lazy 5/7). Stand up, and go over to the cabinet on the right for a data-pad inside of it, read both pages (Master of Recovery 16/55). Now go to the left side of this room and enter into the small room, and let the scan run over. This will then task you with turning around Elea using the RIGHT STICK and trying to make her walk towards where you are. Once done, there will be a veeeeery length dialogue sequence. After which you'll be reading a message automatically. After all of this, interact with the lamp in front of you on the right desk (Master of Recovery 17/55).
Now leave this room as a whole, and take the first left you get, then take your second right into "Living Quarters D". Once inside, take an immediate right and read the Sun Fun magazine and both of its pages on the bed (Master of Recovery 18/55). Go over to the second left bed and talk with Yoon-Sook, (Master of Recovery 19/55). Now go forward into the next room and you'll see a little gambling board with two dice inside of it. Interact with the dice enough times until a trophy randomly pops (Master of Recovery 20/55).
Now leave this room as a whole, and take a right to "Elea's Room", then take a left into the bathroom. Interact with the drawer to find an Aerosol Can of sorts (Master of Recovery 21/55). Go back into Elea's Room and interact with the data-pad on the desk and read both pages, then also interact with the lamp on this same desk (Master of Recovery 22-23/55). Turn right and interact with the window (Master of Recovery 24/55), then turn to your left and interact with both the doors, one having an outfit inside of it, (Master of Recovery 25-26/55), then interact with both the drawers under the bed, one having the moon rock in it. (Master of Recovery 27-28/55). Now, sleep in the bed for another seated collectible (Lazy 6/7).
Leave this room as a whole, take your very last left, then the last right until you pass the elevator that brought you here, and you'll see a guy walk past, prompting Elea to speak up, "Hey!" (though no subtitles). Follow them until a dead end with a locked door to your left and right, then head back, taking your first right that will lead you past some caution cones on the floor. Go into the door straight ahead, the "Planetary Lab". Once inside, interact with the table hologram (Master of Recovery 29/55). Turn to your right and interact with the crew member, Andrew Huang, (Master of Recovery 30/55). Go to the table in the left corner of the room and use both the lamp and the data-pad with its one page (Master of Recovery 31-32/55). Interact with the lamp on the other table, closest to the door, then proceed to leave this room. (Master of Recovery 33/55). Head to the first right of hallways, then into the right door that'll be the elevator that brought you here. Choose to go up to Deck 3 next.
Chapter 3 - Deck 3 - 1st Visit
Once on deck 3, head straight ahead to the "Conference Room". In the left corner as you enter the room, is the final chair to sit on (Lazy 7/7).
Sit on all available chairs & beds
On the table beside this chair, there's 3 things to interact with, a tablet with 2 pages, a lamp, and a weird console/machine type thing. (Master of Recovery 34-35-36/55). On the corner to the right as you enter is a table and chair, this table having a soda can on it. Pick it up with R2 or X, then take it to the left-back corner by the window, and drop it in the bin to clean this room up a bit (Sharpshooter 1/2). Interact with the diamond hologram machine on the left side of the table (Master of Recovery 37/55). Interact with the laptop and choose Hack?, you'll want to use the Left Analog to shorten and squeeze the lines, whereas you'll use the Right Analog to move them and match them up. The lines will go blue once you've made them the right size, so now it's a matter of lining them up, and hitting X to complete it. Once done, you can read the message on this laptop for (Master of Recovery 38/55). Leave this room, enter the elevator, and head back down to Deck 1.
Chapter 3 - Deck 1 - 2nd Visit
Once out of the elevator, head immediately in-front of you into the "Recreation Quarters", once inside, head to the left back to go down the stairs, interact with the Spotology Arcade machine, (Master of Recovery 39/55). Now head into the room on your left, and pick up the basketball. You'll want to stand behind the curved line, so look down at your feet. Pick up and hold the Basketball with R2 or X, then throw it with CIRCLE or L2, it may take a few attempts but no rush, once done, give it a few seconds to pop the trophy, as mine took a good 15 seconds to pop. (Sharpshooter 2/2).
Leave this room and head back upstairs, go over to the crew members in the corner and interact with Gabriel Romijn Ganz on the right chair, (Master of Recovery 40/55). Now turn around and head into the area on the left side, interact with the NeoScience magazine on the counter (Master of Recovery 41/55). Head out of this room, into the elevator, and onto Deck 2.
Chapter 3 - Deck 2 - 1st Visit
Exit the elevator, go to the right and enter the "Reactor Core". Interact with the Reactor Core Terminal in here to turn it on, (Master of Recovery 42/55). Turn around and exit this room. Go to your right, and then the right room, which is the "Engineering Core". Go over to the right corner and talk with the female worker in here, whose name did not show for me, (Master of Recovery 43/55). Turn to your left and there's a desk beside you, interact with the lamp, (Master of Recovery 44/55). Go to the desks to the right, interact with the lamp on both of them as well as the small whirling thing in the surface of the desks. 2 lamps, 2 whirly things. This will be it for this room. (Master of Recovery 45-46-47-48/55). Leave this room and head back to the elevator, to then return to Deck 4.
Chapter 3 - Deck 4 - 2nd Visit
Immediately upon entering the room, Alice will ask for you to fetch her coffee, so go grab her mug from beside her, back into the elevator, and back down to Deck 1.
Chapter 3 - Deck 1 - 3rd Visit
Right in-front of you, into the Recreation Quarters. Go to the right into the kitchen, and input the Mug into the left side of this big yellow coffee machine. It will automatically give you it back once it's full, now leave the Recreation Quarters. Take a left once leaving, take your first right, then head to the very end into Elea's Room. Immediate right upon entering, there's a med kit unit on your wall by the door/bed. Interact with it to get some Koralin. Now go all the way back to the elevator, and up to Deck 4 once again...
Chapter 3 - Deck 4 - 3rd Visit
Go up to where you got the mug from, and put it down, this'll initiate some dialogue, but just head towards the elevator anyway. Once again, back down to deck 1...
Chapter 3 - Deck 1 - 4th Visit
Take a right upon leaving the elevator. Take your first right, then head straight into Elea's Room. The message you received from Francis will automatically play, so just sit back, and let it play out. Now leave your room once it's all over, head back to the elevator, to once again, yes, head up to Deck 4... You'll want to interact with the touch-pad on the left side of the elevator this time, as it won't open by simply interacting with the doors like you have been previously.
Chapter 3 - Deck 4 - Final Visit
Go into the room, head over to where Alice WAS sitting, and pick up her Wristband with R2 twice. Then back into the elevator to head on down to Deck 1 again.
Chapter 3 - Deck 1 - Final Visit
Head to the right upon leaving the elevator, go into your first door on the right, which is the network support room. Go into the room, interact with the first lamp on this table. (Master of Recovery 49/55). Go into the next room on the right, and interact with the lamp in this room, too (Master of Recovery 50/55). Interact with the wall cabinet on the right of this desk to get a data-pad, and read its message (Master of Recovery 51/55). Go around the desk and pick up the Pocke-Key on it, small thing with a name on the front, looks like keys from a keyboard. Now head back to the elevator, and up to Deck 2.
Chapter 3 - Deck 2 - Final Visit
Go either to your right or left, as long as you get to the other side of this room, and can enter the "Engineering Core". Go to the desk at the very back and pick up the Memory Add-On from the little case. Then you can now you can leave this room. Go around your right, to the "Server Core". Once inside this room, go to the end of it and interact with the Server Control Terminal. You'll be told you need to enter something in a correct order, so turn around again, head to the door, but don't leave. To the left and right of the door are lockers with keypads. It appears that each locker can be unlocked with a pre-selected number at random. The numbers are as follows - "3155" - "5469" - "1345" - "9865". The lockers on both the left and right count as 4 total for the Master of Recovery, as the locker itself is 1, then the items inside are another 1. (Master of Recovery 52-53-54-55/55).
Next up is a mini-puzzle. If you stand by the door to this room, you will notice each row of servers are labeled by letters. A-B-C-D-E-F. Now, if you go into one of these rows, you notice on the bottom corner before the servers, the back and front/left and right depending how you look at it, are labeled with I and II, 1 and 2. I will be going by this method of labeling to type out this puzzle answer here.
First - F 1, the first server.
Second - A 2, the third server.
Third - C 1, the first server.
Fourth - F 2, the third server.
Fifth and final - B 2, the second server.
If done correctly, Kaz will tell you that you've done so. So, go over to the Server Control Terminal, and interact with it to get access granted. You'll want to allow access. Now exit the room, during or after the dialogue works. Once you leave this room, turn right, and you'll answer your call. Just sit here and let it play out for a moment. Now interact with the Elevator to trigger a dialogue with Kaz. Go around to the right and continue to the "Engineering Core". Go to the desk at the end where you found the chip/the crew member, and there's a suit on the ground, so pick it up. Once your suit is on, leave this room and immediately in-front of you is the "Maintenance Core", so pick up the hatch opener to open up this door, but don't go forward.
Here is where you can get your next missable trophy. You'll want to slowly inch yourself over the edge while looking down so you can get a good feel of how far the drop is. Once you drop, you need to hit the X button JUST BEFORE hitting the ground. Don't hit it too soon, let yourself fall for a little. If you fail by not pressing it before hitting the ground, you die and can re-try it anyway.
Once at the bottom, open the one hatch you're able to open and turn left upon leaving it. Then take a right, then another right. The lights will go off, so walk backward a bit, then go the opposite way of the way you came. You know if it's the right way as a spectrum light will appear, showing you the way. Follow it.
As you come into the clear-white room, you will need to run. Run to the right corridor, and keep following the path all the way forward. You'll be in familiar territory, and as you take a forced left, you'll be thrown into a crew member where you'll need to mash a random button to take them down. Some have SQUARE, I had X. Now go right into this blue-lit room for a story related trophy.
Now go into the next room with the hologram, and there'll be some outfits/helmets on the bench looking out the window. You'll be tasked with picking up the blue one. You'll now be hit with some short dialogue, unable to move. Once Kaz said "Quickly", just turn around and interact with the Escape Pod. This'll then trigger a lengthy line of cut-scenes that you cannot skip.
Once you hit the credits, feel free to press CIRCLE to skip them, putting you into yet another odd bit of gameplay. Look up/around, head to either of the sides and interact with the door looking things, then turn around. Head towards yourself. Turn around, let her head towards you. Once she walks into you, you can now interact with these screens. 10 total, 5 on each side, so go ahead and do that now. Now find which door you were able to interact with before, and do it again. Now you will be given your final trophy and the platinum!
Congratulations on making it through! Hopefully nothing was too buggy or glitchy for you, and most importantly, I hope you got all the trophies, including the platinum!
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