3. Broken Age (Physical) (Vita) Story walkthrough - Act 1: ShayUpdate notes

Click on Shay to begin his half of Act 1. When Mom appears in the Orb, click on the blanket to see a cutscene that takes Shay into the Kitchen.

Refuse all of the cereals that the computer offers to Shay. There are 12 in total and they end with SPLARGH. Once you have refused SPLARGH, the computer will force Shay to have a bowl of this cereal anyway.

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Do not pick up the Spoon just yet -- let it talk to you for a while. After it has said "Is something wrong?" and has panicked for long enough, Shay can then pick it up.

Use the Spoon on the bowl of cereal to see another cutscene. When given a choice of missions, pick "Better suit up and investigate that foreign body".


Foreign Body Mission
Walk over to the right side of the screen to see the foreign object. Click on the Plant to receive a Parcel.

Shay will return to the Bridge where he must pick another mission. Choose "We have to defend the Friendship Circle!"


Friendship Circle Mission

Before you do anything to complete the mission, use the Parcel on Shay to open it and reveal Grabbin' Gary.

Use Grabbin' Gary on Shay (1), the Beanbags (2), any of the three sets of Controls (3), and the Knitted Creature (4). Open your inventory and use Grabbin' Gary on the Spoon too (5).

Use the Spoon on Shay (1).

Friendship Circle Mission
Click on the Creature to end the mission. Once back on the Bridge, choose "We need to help those avalanche victims!"


Avalanche Mission

Walk over to the left of the room. Use Grabbin' Gary on the room door (6) and the Banana Split (7). Walk back over to the Avalanche and use Grabbin' Gary on the Trapped Creatures (8).

Avalanche Mission
Use the Spoon on the Avalanche to free the creatures and get another cutscene to witness the end of a tiring day. The next day, choose any of the cereals for breakfast. Once back on the bridge (for the final time), choose "Let's catch that runaway train!"


Runaway Train Mission
Use Grabbin' Gary on the Sleeping Bridge Man (9).

Use the Spoon on the Sleeping Bridge Man (2).
Click on the Sleeping Bridge Man to create a bridge across the canyon. Once the Knitted Creature has let go of the track and the train is rolling down the mountain, quickly click on the Sleeping Bridge Man again to withdraw the bridge and break the monotonous daily routine for Shay.

  • Whoops!

    Disrupt Shay's daily routine

    Whoops!
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During the following cutscene, Shay will be returned to his room and he will receive the Screwdriver.


Shay's Room
Click on the blanket. Shay is now free from missions but is a prisoner in his own room. if he is to meet with Marek, he must escape his room.

Use Grabbin' Gary on Shay's Bed (10) and the Dad Orb (11) that is above the Bed.

Use the Spoon on Shay's Bed (3).
Walk to the right of the screen and pick up the Tank of Compressed Air that is to the right of the sign that says Until Further Notice.
Shay's Room Left
Move further to the right to see the Vent that is near the ground to the right of the sign that says Missions Cancelled.
Use Grabbin' Gary on the closed Vent (12). You must do this before you follow the next instruction.
Use the Screwdriver on the Vent to open it and take out the Inflatable Doll that is inside.
Shay's Room Right
Open your Inventory and use Grabbin' Gary on the Inflatable Doll while it is still deflated (13).
Open your Inventory and use the Tank of Compressed Air on the Inflatable Doll to create a doll that looks like Shay.
Open your Inventory and use Grabbin' Gary on the Inflatable Doll now that it has been inflated (14).
Walk back over to the Bed and put the Inflatable Doll on Shay's Bed. Cross the room again and exit through the Vent that you have just opened to trigger a cutscene.


Marek's Hub
During the cutscene you will talk with Marek, who will give you a Star Chart to take to the Space Weaver. Go through the Vent that is in between Shay and the door on the left to get to the next room.
Marek's Hub

Space Weaver's Room
Before doing anything else, climb down the ladder that is by Shay's feet. Use Grabbin' Gary on the Tapestry (15) that is directly underneath the Space Weaver. Climb back up the ladder.
Give the Star Chart to the Space Weaver. Once the ship has travelled to the Talon Nebula, make a MANUAL SAVE. You will need this in case you make a mistake with the mini-game that you're about to do in the next room. Go back through the Vent.


Marek's Hub
Talk to Marek, who will lead Shay over to a terminal that is used to save the helpless creatures. Press the green button to activate the Boom Arm. When the Arm is above the creature, press the flashing red button to lower it and save the creature. Once Shay has congratulated himself, use the yellow arrows to move the ship and locate another creature. Once again, lower the Boom Arm to save the creature. You must rescue both creatures without missing them once. If you miss and fail to grab a creature, reload your MANUAL SAVE. Take a look at the video below to see how it is done.



In the following cutscene, Marek will give Shay another Star Chart so that they can travel to another location and save more creatures. Go through the vent into the Space Weaver's Room.

Give the Star Chart to the Space Weaver. Once the ship has travelled to Danger System 5, make another MANUAL SAVE. Go back through the Vent to Marek's Hub.

In the following cutscene, Shay will automatically head over to the terminal. Using the same controls as before, Shay must now rescue five more creatures. Once again, you must rescue all of the creatures without missing them once. If you miss and fail to grab any of the creatures, reload your MANUAL SAVE. Take a look at the video below to see how it is done.



The ship has now been placed in lockdown and Shay runs back up to Shay's Room so that his parents don't panic about his safety. After the cutscene has ended, go back through the Vent to Marek's Hub. Talk to Marek again to receive instructions on how to continue the missions. Choose "How are we going to get control of the ship's cargo boom arms?" Then choose "How are we going to take down the shields?" to receive the Omicron Inhibitor. Next, choose "The distress call was from Prima Doom? How do we get there?" to receive another Star Chart. To end the conversation, choose "I'd better get back to the mission."
Before moving on, open your Inventory and use the Spoon on the Omicron Inhibitor (4).
To begin your mission, go through the Vent into the Space Weaver's Room. Exit through the door on the left into the Control Room where you'll watch another cutscene. Once the cutscene is over, go through the green door to the right of the control hub into the Teleporter Room. Go through the left Teleporter.


Trophy Room

Use Grabbin' Gary on any of the objects on the shelf (16) in the Trophy Room.
Pick up the Hazard Radiation Suit. When the Suit is added to your inventory, the Helmet will be added as a separate item. Go right through the Vent.
Trophy Room

Marek's Hideout
Use Grabbin' Gary on the door to the Creature Containment (17).
Marek's Hideout
Cross the room and exit through the right door into Marek's Hub. Cross this room and exit through the Vent into Shay's Room. Exit through the door on the right into the Left Corridor. Walk along the corridor to the right and enter through the door with a spoon on it.
Left Corridor

Kitchen
Pick up the Knife that is to the bottom left of the screen as Shay walks in.
Kitchen
Open your inventory and use Grabbin' Gary on the Knife (18).

Use the Spoon on the Knife (5).
Go back through the door through which you came in. When back in the Left Corridor, exit through the door on the right into the Control Room. Cross the room and go through the blue door on the right to get to the Right Corridor. Go through the door with an icecream on it.
Right Corridor Left

Avalanche Mission Room
Use the Spoon on the Whipped Cream Gun (6) that is spouting cream on the right side of the room. Do this before you pick it up.
Pick up the aforementioned Whipped Cream Gun.
Open your inventory and use Grabbin' Gary on the Whipped Cream Gun (19). Close the inventory and then use Grabbin' Gary on the Icecream Dump Truck (20) that is perched precariously at the top of the mountain.
Avalanche Room
At this point, you will have used Grabbin' Gary on enough objects to unlock:

Go back through the door into the Right Corridor. Walk to the right and go through the door with a smily face on it.

Right Corridor Right

Friendship Circle Mission Room
Talk to the Knitted Creature. You need to stop his pain again, so choose "Hey, maybe I can fix your back" and pull the Crochet Hook out of the Creature's back. Then choose "Wellllllll... I gotta go." to end the conversation.
If you have missed any of the Grabbin' Gary opportunities, you can open your inventory and use Grabbin' Gary on the Crochet Hook (21).
Leave the room through the door through which you came in to get to the Right Corridor. Go through the door on the right to enter the Hallway.
If you have missed any of the Grabbin' Gary opportunities, you can use Grabbin' Gary on the Trash Chute (22) in between the door with a train on it and the blue teleporter.
Hallway Right
Cross the room and exit through the door on the right with the Moon on it. Walk past the Warning sign in the Escape Corridor and exit through the Airlock to get a cutscene.
Escape Corridor Right

Space
Use the Tank of Compressed Air, Whipped Cream Gun and Knife on Shay. Move the cursor upwards into space until you see an Up Arrow and click to lift off from the ship. You'll get a very quick cutscene. Move the cursor towards the top of the needle-like antenna and tap cn_X to jet over it.
Space RightFly over the antenna in the direction of the arrow
Then move the cursor to the left and keep tapping cn_X to jet towards the Control Hatch. While you can hold down the cn_X button to get the same result, tapping it allows for more control over where Shay is flying.
Space LeftAfter flying over the antenna, fly left to the Control Hatch
Use the Spoon on the Control Hatch (7).

If you have missed any of the Grabbin' Gary opportunities, you can use Grabbin' Gary on the Control Hatch (23) too.
Use the Knife to open the Control Hatch. Then use Grabbin' Gary on the Control Hatch and his arms will latch onto the Boom Arm controls.

  • Armed

    Take Control of the Boom Arms

    Armed
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Once the cutscene has ended, jet back to the right to exit the close-up view of the Control Hatch. Jet back around the antenna to land on the ship. Exit through the Airlock Hatch. Walk back through the Escape Corridor and exit into the Hallway. Use the blue teleporter to get to the Teleporter Room. Take the middle teleporter.


Orb Room

Go through the doorway on the left to trigger a cutscene. Use the Helmet on Shay, then move the cursor down to the bottom of the screen until a down arrow appears. Click this to walk through the blue shield and towards the front of the room. As the camera view changes, you'll see the Fusion Orb. Place the Omicron Inhibitor on the Fusion Orb.

Return to the teleporter and take it to the Teleporter Room. Walk to the left of the room to exit into the Control Room. Cross the room and enter through the red door that is underneath the ship's controls.


Space Weaver's Room
Give the Star Chart to the Space Weaver. When he refuses to take the ship to Prima Doom, he will offer three alternative destinations. Choose "Fine. Cozy Cluster it is." As the Space Weaver initiates his protocols, climb down the ladder. Use the Crochet Hook on the Star Tapestry. As the camera zooms in to the Tapestry, it will unequip the item. Equip the Crochet Hook again and place crosses in the following places:

Prima Doom SolutionClick on Top Left, Bottom Left and the second from Right in the Middle row.
Once the ship has travelled to Prima Doom, you will unlock the following:

  • Doomed

    Travel to a forbidden location

    Doomed
    Offline Mode - These trophies require play in game modes that do not require a connection to any live services, such as Play Station Network.Single Player - These trophies can be obtained by a single player.Main Storyline - These trophies are gained automatically by progressing through the main game mode.

Make a MANUAL SAVE and then exit through the Vent.


Marek's Hub
Walk across the room and click on the Terminal. Using the same controls as before, Shay must now rescue the final three creatures. Once again, you must rescue all of the creatures without missing them once, but both the creatures and the Boom Arm are moving very quickly. If you miss and fail to grab any of the creatures, reload your MANUAL SAVE -- you'll likely need it here. Take a look at the video below to see how it is done.



If you have managed to rescue all ten creatures on your first attempt without missing any of them, you will unlock:

All that you have to do now is watch the cutscenes before you are automatically taken to the beginning of Vella's part of the story.

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