The point 'n' click genre as a whole can be very tedius at the best of times. Games like The Walking Dead and The Council did a lot to firmly cement this genre in console gamers heads. For a long time it was mainly PC gamers that enjoyed this little genre, but the more ports that have come across (such as Dreamfall: Chapters), the more prominent the genre is getting in concoles.
So, how does Black Mirror shape up against the rest of the crowd? The answer is so-so. It's a game that has a very good storyline, which should be the main foundation of any point 'n' click game. The story is set in a strange world where curses and omens affect the modern history of the game and the past has far reaching consequences to the future. Where it excels in storytelling of the battle between the evil Black Mirror, those who seek to wield its power and the protagonist trying to make sense of it and eventually stop the madness. It fails to put as much detail in to its characters. A somewhat strange side effect, that never really seems to affect other point 'n' click titles. There's very few likable characters and most of them are dried out cliches of eachother. The Blind gardener that sees more than everyone else, the wellmeaning kid that ends up as a pawn and the secondary character that meets an ending trying to help the protagonist. They all blend together to create a sort of mess that really detracts from the story, as when you're often meant to feel sympathy, the poor voice acting and the terrible character designs almost make you glad you don't have to look at them again.
THQ Nordic's engine seems to be a bit of a strange one, although some of the scenes look as beautiful as they're meant to, the low budget given to the game is self-evident when you look upon the cartoony faces of the characters and the closer you get to scenery, it often looks better from far away. Nothing shows this off so much as the Chapel in chapter two. Looks menacing and forboding from the Greenhouse, up close, it looks awful and less atmospheric. Sometimes this leads to a distraction and a loss of immersion, thankfully, on these moments to story does enough to drag you back in with something very out of kilter.
Gameplay wise it is quite a nice little title. The protagonist (again not very unique in the horror-ish genre) can see visions of the past, a gift of his family, the Gordon family are always the guardians of this place but are also the key (typical Horror device). These visions are fully interactable though, and you have to solve their puzzles in turn to complete that section of the game. These visions are a good framing device for the past leading to the present and they never really feel like they're out of place or are just filler like other games that use this device within their storytelling. The controls are simple compare to some other point 'n' clicks, L3 to move, X to interact, hold buttons to examine key bits of the story. It all blends in to eachother, the dialogue also lends to games like Dragon Age and Mass Effect, where you press a button for a topic, but you don't always have to exhaust all options. Keeping the gameplay as simple as possible, really does allow you to sink your teeth more in to the story.
Trophies are super easy, however, and the platinum can be obtained in about 3-4hours. With about four missable trophies, that very often you'll stumble on to unlocking anyway, it is that much of a grind, the other 75% of the trophies are obtained just by playing the game.
Black Mirror won;t be the greatest game you'll ever play, it certainly won't be the worst either. It is rather forgettable as a game though, it's not really one that you'll be talking to with your friends in years to come.