3. Skills, Inventory, and Completion
This page will cover details on skills, weapons, gear, and things you'll be doing for the sake of completion.
There are four sets of skills in the game, many of which only being unlocked after completing more of the story. Skill points are earned through natural progression, but a large amount of them can only be found during co-op missions. Locate them and pick them up to add them to your collection. You can see how many skill points remain in a mission through the progress tracker. Some skills may be better for you than others, with tips and suggestions for these found below. You will need to obtain every skill for a trophy.
Melee skills are obviously great for combat situations, but the usefulness of three of them depend on your playstyle. These revolve around performing strong attacks with certain weapon types, and if you're not planning on using one of these weapon types, then you may want to spend your points elsewhere until there's nothing else to spend them on. Staggering Strike and Ground Execution are must-haves, however. Keep in mind that you can also non-lethally deal with an enemy by holding to knock them out.
The ranged skills allow you to use items like pistols and coin pouches to kill and distract, respectively. Stun grenades are incredibly useful for rendering enemies useless, which you can take advantage of to escape or kill said enemies. Improved Phantom Blade and Bombs: Poison Gas will not be available until much later in the game, but these two skills are also incredibly useful.
Most of the stealth skills are ones you'll want to have sooner rather than later; Double Assassination and Double Air Assassination make the game much more manageable, just like Roll Recovery. However, the three skills on lockpicking are ones that you'll really want to get as soon as possible, as these will allow you to open red chests on the map. Since you can't really clean the map up by filtering certain things very well, you may as well just get rid of that thing to prevent it from appearing.
Sabotaging alarm bells does not require a skill, but you will have to do this at least five times. This should come naturally if you look for them and prevent them from working as a precaution.
The health skills are all incredible since they increase your damage resistance. Group Healing may not be as important if you're not playing co-op missions as much, but it can be used on yourself like most other co-op skills.
There are three submenus in the Gear Loadout tab of the pause menu. Boosts and Co-Op Skills does not matter nearly as much as it sounds, but it'll be in that menu that you switch your active co-op skill around. Aside from that, it's just managing usable boosts that aren't really vital to your success.
As you'll see when you enter the menu, there are many different weapon types, each with their own playstyle. There will be some weapons that you don't have access to yet; these can be unlocked by finishing a certain mission or through story progression. Other weapons not at your disposal will have to be purchased with money. Check the stats of each weapon to see if they increase your abilities or hinder them. Once a weapon is yours, you can upgrade it to add modifiers to it (seen at the bottom of the weapon's stats screen). A weapon can be upgraded once to acquire all of the below modifiers, which greatly enhance the weapon in some cases. Of course, some weapons are better than others, so if you don't feel like "wasting money", you can always save up for a late-game weapon instead of buying many weaker ones.
Kill 20 enemies with a Long Weapon.
Kill 20 enemies with a heavy weapon.
Your equipment is technically a bit more complicated than your weapons in terms of choice. Colors and outfits are unique in that you can change what you look like, whereas weapons are not as fortunate, but the same ideas of unlocking/buying gear and upgrading them for modifiers carries over. Many of the stronger items come with ready modifiers that can be increased further when you modify them yourself and there are many different modifiers throughout all of these varying equipment types. They're so varied that some can even be situational; if you want certain modifiers active for a specific task, then you can simply switch equipment to receive it.
This section will detail the various sections of the progress tracker.
Single Player Missions
These missions are what make up the main story, consisting of 12 sequences in the base game and a 13th if you have the free DLC. Each sequence has its own page in the walkthrough, which you're likely already aware of. These sequences are almost always short, ranging from 2-4 missions or so, but increase in difficulty at a fair pace to suggest that you get better gear and equipment to make them easier.
Co-op missions and heists also have their own pages. These are the bulk of the multiplayer experience designed for this game, but you may not be able to find anyone willing to play it with the game getting older and older. Each co-op mission has skill points hidden within them, along with three equipment items to earn by simply completing the mission. If you like having stuff for the sake of having it, then you'll want to complete each mission at least three times. These missions can be completed solo if need be, but there are trophies that require multiple people.
There are trophies related to certain tasks in co-op missions. These include sync kills (assassinating enemies at the same time), non-lethal takedowns and reviving a co-op partner.
This tab on the progress tracker covers much more than just Paris stories, reaching out to almost all other side missions. There are dozens of murder mysteries and Paris Stories all over Paris, with some being included through DLC. The DLC side missions can be found on the page for that type of side mission; if you're looking to complete a murder mystery in Franciade, then you'll find info on that mission on the Murder Mysteries page. Companion missions do not count towards the progress tracker but are still within this segment of the tracker itself.
Helix Rifts are side-missions that are unlocked after a certain point in the game. In these, you must acquire a certain amount of data strewn out across the landscape and then save an assassin at the end of the mission. This must be done at least ten times (you may want to at least play each mission once anyway) for a trophy.
Free a total of 10 trapped Assassins.
Miscellaneous & Cleanup
Note: It's highly recommended that you buy all Time Saver Packs from the EStore if possible. Some Helix Credits should be available from accessing uPlay/Ubisoft Club.
These are mostly tasks revolving around collectibles. Chests range from being unlocked to locked (with three levels of locks), and on top of this, you'll have to open every single chest for a trophy. Artifacts, cockades, and so on are all straightforward and don't require much explanation, but these too must be obtained for further completion. More collectibles are found within Franciade in the free DLC, and these maps can help locate them.
There are crowd events that take place in France, most of which are chasing and tackling a thief or killing criminals. Performing these gives you small rewards when you finish a "set" of them. Some rewards include specific gear items.
Lifts are plentiful around Paris, and you can drop the weight being held up to fling yourself upwards. These weights, when used to kill an enemy, will also provide you with a trophy.
Le Café Théâtre
The Café is accessible after finishing Sequence 2. From then on, you can complete a few missions and spend money on upgrades to make the Café a far better-looking place, giving you more income every 20 minutes. Purchasable upgrades can be found in the study near where you pick up your money. To earn the below trophy, you'll need to buy them all as well as finish the Café Théâtre missions. All five missions should be accessible as soon as you visit the place once. Other smaller tasks for trophies can be performed here as well, like watching a play take place, which you can do by leaning against a railing.
There are several social clubs spread throughout Paris that you can renovate to swing their loyalty towards the Assassins. Doing so costs money, of course, but it'll also increase your income. Renovating a social club opens windows to pass through and, more importantly, social club missions. These have their own page as well.
The Café contains a training room with almost two dozen tutorials inside it. Talk to the trainer to start one. Some training sessions won't be available until you acquire the skill related to the ability that the training goes over. You'll want to complete all of these for a trophy.
Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread
This walkthrough is the property of TrueTrophies.com. This walkthrough and any content included may not be reproduced without written permission. TrueTrophies.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.