Took a walk in the park.
Escaped the Shadow.
Activated the alchemists' device.
Drained the fear and the life from a crewmember.
Activated a portal between worlds.
Operated a scanning device, and learned of a child's illness.
Tortured an innocent to aid an unborn child.
Spared an innocent, perhaps dooming an unborn child.
Failed to reach a child, separated by deep waters.
Reached the doctor.
Gave birth to a daughter, only to lose her.
Completed the story.
Left a daughter in the care of a god, and was reborn.
Escaped to Paris with a daughter that must now be cared for.
Sacrificed everything to cast down a god and end suffering.
Resisted fear, and resisted anger.
Took time to talk with an unborn child.
Collected notes to fill a journal.
Kept quiet and still, and so escaped a predator's gaze.
Found treasure beneath the water.
Completed the game faster than any Frictional developer.
Smashed lots of irreplaceable objects.
- Escape Artist
Escaped a cage in the Arsenal without setting off a grenade.
- Nope, Merci!
Left when things were getting interesting in Amnesia: Rebirth.
Sent extra objects through the portal in the Alchemist's Chambers.
Found an unfinished letter from an archaeologist to his sister.
Gazed at a reflection in the water.
Found all the memories recorded by others.
Found all Hank's notes on the crew of the Cassandra.
Popped the lid on some carefully stored meat.
Burned a forest's worth of matches to illuminate dark places.