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Devil May Cry 5 Will Have Microtransactions for Ability Upgrades

  • Posted on 24 September 18 at 11:20
    Rumor has it that it might have Multiplayer too as each listing on every platform listed Online 2-3 and co-op.

    Of course that listing usually means nothing when a game is first put up to be pre-ordered as Microsoft mislables stuff like that all the time

    But for every listing to mention it? That's interesting. Hope they all aren't wrong haha.
  • Posted on 24 September 18 at 13:49
    I wonder how easy this'd make playthroughs on harder difficulties, or expensive :P
  • ShinKotakeShinKotake724,667
    Posted on 24 September 18 at 14:08
    I'm not surprised. In a series as notorious for difficulty as Devil May Cry, microtransactions that would make the game easier would be a no-brainer for a money hungry company.
  • Posted on 24 September 18 at 14:42
    Najinceil said:
    I wonder how easy this'd make playthroughs on harder difficulties, or expensive :P
    Probably not much. In DMC4 you were able to unlock almost everything in single Normal difficulty playthrough, and everything carried over to other difficulties. If anything you would just have to farm stuff a bit more before delving into higher difficulties. And if you're able to freely refund your Orbs like in DMC4 you could easily try all the skills and discover what works for you best and keep the skills you like.

    Although it depends on how much stuff there is to unlock and how quickly you get Orbs normally.
    Gaelic Flame - Hybrid created from Rathalos and Kushala Daora materials. Its cut is a death sentence
  • PuchtecaPuchteca216,691
    Posted on 24 September 18 at 15:12
    I knew capcom would find a way to screw it up
  • Posted on 25 September 18 at 01:38
    I mean who really cares if people take advantage of this for a single player game? It's not hurting or affecting anyone else in one bit, just let people play the game the way they want to play it.
  • Posted on 25 September 18 at 09:58
    PistolMcAwesome said:
    I mean who really cares if people take advantage of this for a single player game? It's not hurting or affecting anyone else in one bit, just let people play the game the way they want to play it.
    That's absolutely my view, which is partly why I mentioned the Assassin's Creed example. A time-saving microtransaction is really no different than buying a cheat code book or device back in the 90s. If people want to skip through a big single player game more quickly that's their decision, nothing to be angry about.
  • Removed Gamer

    Removed Gamer

    Posted on 26 September 18 at 09:10, Edited on 26 September 18 at 09:12 by
    I'm not buying this piece of shit... They've gone fucked it up.

    To all the people saying, "it doesn't affect you if you choose not to buy them", let me give you a dose of reality so you stop making fools of yourselves:

    Games developers build games with the intention of MAKING you pay for microtransactions. It's not "player choice", it's intended to be a fucking necessity. The developers WILL alter the game balance to make it cheap and unfair for those who don't pay for the microtransactions. They will make the game long, drawn out, and boring, to encourage the sale of microtransactions. They will ruin the difficulty curve and progression curve of the game, in order to make the microtransactions feel worthwhile. The entire fucking game will be built to make you want those microtransactions, and make the game feel generally crap without them.

    Take the new Spider-Man game as an example. I, like many here, already have the platinum because the game was fun moment to moment, had a near perfect difficulty curve and pacing, and while it got slightly repetitive towards the end; never felt like it was purposely wasting my time. This is a good game. This is what microtransactions will fuck up. The difficulty curve, the pacing, the repetitive nature. Consider the fast travel mechanic. How many of you here didn't want to fast travel in the new Spider-Man because they made the traversal through web-swinging so fun that you'd rather do it yourself? I bet it was quite a few of you. Fast travel is like microtransactions, it lets you skip a bit of the game that might be tedious; and if your game relies on it, it's probably because traversal in your game is shitty.

    In order to make microtransations work; you need to make the gameplay that it effectively skip shitty. In short, you need to make the player want to PAY to NOT PLAY your game. You game needs to be more shit to play, that playing fuck all!!! That's what microtransactions do to games. They make them so shit, it's more fun to stare at a wall and play nothing; cheaper too.

    Fuck Microtransactions.

    Fuck Capcom

    Fuck Devil May Cry 5

    And fuck all you apologists and fanboys who can't see why this system is ruining the industry. Grow up and have some goddamn standards or get the fuck out of my hobby.
  • Posted on 27 September 18 at 08:42
    BurnedChipmunk said:
    Games developers build games with the intention of MAKING you pay for microtransactions. It's not "player choice", it's intended to be a fucking necessity. The developers WILL alter the game balance to make it cheap and unfair for those who don't pay for the microtransactions. They will make the game long, drawn out, and boring, to encourage the sale of microtransactions. They will ruin the difficulty curve and progression curve of the game, in order to make the microtransactions feel worthwhile. The entire fucking game will be built to make you want those microtransactions, and make the game feel generally crap without them.
    I don't know. I've played plenty of games with microtransactions like these, that weren't affected in the least. That includes some JRPGs where you could buy money or levels or some items, and JRPGs are very easy to be made drawn out and grindy, yet they weren't. One example is Tales series, which had microtransactions for "shortcutting" the game for quite awhile now.

    And yes, it can be abused, and it can be made to ruin the game, but from the games I played so far (F2P games excluded, because that's usually their only income), I don't recall any that were made unnecessary grindy. We'll see how it goes with DMC5, but I'm not too worried about it. And if it helps developers make some extra moneys, to make more quality games, then I'm all for it.
    Gaelic Flame - Hybrid created from Rathalos and Kushala Daora materials. Its cut is a death sentence
  • Removed Gamer

    Removed Gamer

    Posted on 30 September 18 at 21:33
    Gaelic-_-Flame said:
    I don't know. I've played plenty of games with microtransactions like these, that weren't affected in the least. That includes some JRPGs where you could buy money or levels or some items, and JRPGs are very easy to be made drawn out and grindy, yet they weren't. One example is Tales series, which had microtransactions for "shortcutting" the game for quite awhile now.

    And yes, it can be abused, and it can be made to ruin the game, but from the games I played so far (F2P games excluded, because that's usually their only income), I don't recall any that were made unnecessary grindy. We'll see how it goes with DMC5, but I'm not too worried about it. And if it helps developers make some extra moneys, to make more quality games, then I'm all for it.
    By definition, you cannot possibly know if the microtransactions effected the balance or pacing of the games you mentioned because they where there from the start. They could have been considerably improved without the microtransactions, and the fact that there even exists a feature to "skip the grind" in any game, tells me the developer expects me to find their game boring, repetitive, and an overall waste of my time. So why the fuck am I paying them for it.

    You're nothing but a corporate shill if you're accepting of this so the "developers make some extra money". They don't need extra money, they need a sense of fucking decency. Video games is one of the single fastest growing industries on the goddamn planet, with literally hundreds of millions of customers paying for premium entertainment in a society where such things are increasingly more mainstream. Video games have eclipsed HOLLYWOOD as the largest entertainment industry ever! That should tell you something and it's important so I'll make it obvious.

    ANY AAA GAME DEVELOPER WHO SAYS THEY NEED MICROTRANSACTIONS TO MAKE ENOUGH MONEY TO BE PROFITABLE IS FUCKING LYING TO YOU!!!

    This should not be controversial and it should be common knowledge but perhaps not. The fact is if you make a game and make it well, you will make money. The new Spider-Man sold massively well; why, because they put in effort, honest to god really fucking effort. A game was actually made with the intention of being a fun and rewarding game FIRST! Is it perfect? Hell no, it has some major pacing issues, really generic forced stealth sections, and relies a bit to heavily of repetitive collect-a-thon mechanics. But it's a really good game, a solid 8/10. Not a single microtransaction in the whole game. There's a complete story, great mechanics, and an actual sense of progression. And the developer is making BANK! Look a CD Projekt Red. One of the best developers out there. They make the Witcher 3, a fantastic RPG with no microtransactions at all and one of the largest, most in depth, and most rewarding game worlds to explore. Then when it come the time to make DLC, it was reasonably sized, high quality, and fairly priced. They even released both a physical disc based version on PC (literally the only physical AAA game on PC released in about 8 years), and a completely DRM-free version on GOG. They made money because their game was worth paying for.

    That's how you make video games. You make something worth a flying fuck instead of a cash grab casino simulator. Mark my words Devil May Cry 5 with suck and it'll be the microtransactions that kill it.
  • Posted on 04 October 18 at 16:01
    BurnedChipmunk said:
    By definition, you cannot possibly know if the microtransactions effected the balance or pacing of the games you mentioned because they where there from the start. They could have been considerably improved without the microtransactions, and the fact that there even exists a feature to "skip the grind" in any game, tells me the developer expects me to find their game boring, repetitive, and an overall waste of my time. So why the fuck am I paying them for it.
    I've played enough JRPG games to tell whether they have pacing problems related to leveling or not. If anything old JRPGs were significantly more grindy than any of the Tales games from the last like 8-10 years that had microtransactions.

    For example Tales of Vesperia recieved a lot of praise too, and it had microtransactions from the start. Same with Xillia.

    I mean it's up to you to hate microtransactions and ignore all the games that have them. But there are games that do it without harming the game and pacing itself. Whether DMC5 will be one of them, only time will tell. But so far I'm not too worried about it.
    Gaelic Flame - Hybrid created from Rathalos and Kushala Daora materials. Its cut is a death sentence
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