Trophy Flag Definitions

Table of contents:
Offline Game Mode
Online Game Mode
Online/Offline
Single Player
Cooperative
Versus
Host Only
Community
Main Storyline
Difficulty Specific
Stackable
Collectable
Missable
Cumulative +
Cumulative -
Level
Shop
Viral
Online Skill
Players Required
Time/Date
Multiple Playthroughs Required
External Content
Time Consuming
Buggy +
Buggy -
Partly Discontinued/Unobtainable
Discontinued
Unobtainable
Platinum
Offline Game ModeThese trophies require play in game modes that do not require a connection to any live services, such as Play Station Network.
Offline game modes do not require an active internet connection, such as single player campaigns or challenges, local co-op, and system link. This does not mean that it is necessary to be disconnected from any online services.
Online Game ModeThese trophies require a connection to live services, such as Play Station Network, for playing an online game mode, for sharing content, accessing leaderboards, or validating data with a server.
Online game modes are those which require an internet connection in order to play. This includes trophies that require community generated content that can be played in typical offline game modes. The flag may also be used when a trophy is earned in an offline mode, but requires an internet connection to unlock.
Online/OfflineThese trophies can be obtained in either an online or offline mode.
Trophies marked with this flag may be unlocked in any of several modes, either in online game modes or offline game modes, giving the player some choice in how they earn it. This flag does not necessarily mean that the trophy can be obtained in any and every mode in the game.
Single PlayerThese trophies can be obtained using a single controller.
This flag pertains to trophies earned in any mode which requires or permits solo play against AI opponents, such as campaign, instant action, bot driven modes, multiplayer modes or survival levels. It also pertains to any action required by a single player outside of any game mode.
CooperativeThese trophies can be obtained by two or more players in a cooperative game mode who have met the trophy requirements.
This flag is applicable to trophies earned by players in cooperative game modes, such as campaign, bot driven modes, or multiplayer modes.
VersusThese trophies can be obtained by two or more players in a face off game mode who have met the trophy requirements.
This flag is applicable to trophies earned by players in modes where they are intended to face off against AI or human opponents.
Host OnlyThese trophies are only earned by the host or primary player.
This flag is applicable to trophies which will only unlock for the leading or primary player when the trophy requirements are met.
CommunityThese trophies can be unlocked by interactions with a community.
This flag is applicable to trophies where the game mode requires interactions with other gamers. These interactions are social by nature and usually are indirect online interaction such as auctions, content sharing, voting, or challenges sanctioned by yourself or other players.
Main StorylineThese trophies are gained automatically by progressing through the main game mode.
Main Storyline trophies are guaranteed to unlock in the course of the primary playthrough of the game, and therefore do not need to be specifically sought out. In games where it is unclear what the main mode is, the flag is not used.
Difficulty SpecificThese trophies require that the game be played on a certain difficulty level.
Difficulty Specific trophies ask the player to complete some objective, often to clear the game or a level, on a certain difficulty setting. It does not refer to more specific options like disabling driving assists, respawns, or to challenging constraints on play style, performance, or skill level.
StackableThese trophies can be unlocked at the same time as, or in the course of, earning its more difficult or less difficult counterpart.
The Stackable flag is applied to any trophy that can be unlocked by fulfilling the requirements of a similar, more difficult or less difficult trophy. Aiming for the most difficult trophy first is most efficient, since doing so unlocks the easier trophies as well. The flag is used only when attempting the harder versions later results in duplicating effort, not in cases where the easier trophies are mere stepping stones on the way to unlocking the harder one(s).
CollectableThese trophies are obtained by exploring the game environment to find a set of unique objects.
Collectables come in a variety of forms; they are not necessarily items to be picked up, but may also include other kinds of objects that can be interacted with in the game world. In general each object can be distinguished from the rest by its location, number, or some other identifying means. This excludes items or actions that require all to be collected or interacted with in a specific sequence.


In some instances collectables may be found in a single area of a game and all of the items might need to be collected in one playthrough of that area.
MissableThese trophies can be missed.
A trophy is flagged as Missable if it is possible to bypass all opportunities to unlock it in a given playthrough. The flag is not applicable to trophies that can be reattempted by using a level select option nor to trophies that specify sequential actions ("in a row").
Cumulative +These trophies are obtained by repeatedly performing a single action over time.
Cumulative trophies involve a counter which increases whenever the player performs a relevant action. It does not constrain players to perform actions consecutively, in a single match, before time runs out, or within other similar limitations. Progress should not suddenly reset to zero except in the case of a glitch.
Cumulative -These trophies are obtained by repeatedly performing the same action or set of actions over time, but progress can diminish.
Cumulative - trophies involve a counter which increases whenever the player performs a relevant action or set of actions, but can decrease over time or as a result of other actions. It does not constrain players to perform actions consecutively, in a single match, before time runs out, or within other similar limitations.

In some instances money, or other in game currency, needs to be on hand in order for the trophy to be obtained.
LevelThese trophies can be obtained by leveling up in-game components.
Level is applied to trophies that require you to reach a specific level or rank, or when you are required to reach these as a prerequisite.
ShopThese trophies can be obtained by purchasing an item or a series of items as prerequisites from a shop.
A Shop trophy can be earned from buying items from a shop which includes purchasing game components, such as characters, weapons, or costumes. This is also used for buying abilities to upgrade a character or a weapon where you have an in-game currency that can be used to purchase them. This excludes items which are not guaranteed purchases.
ViralThese trophies are obtained by contact with a player who meets the requirements for spreading it to others.
Viral trophies are those which spread throughout the online community as people play games together. In order to spread a Viral, one must be a permanent member of a special group of players. These include the group of players possessing the viral trophy, owning another special trophy, being officially affiliated with the game (e.g. developer, moderator) or permanently holding a specific rank or title.
Online SkillThese trophies require a certain Online Skill rank or a certain position on a Leaderboard to be reached.
The Online Skill flag exists to inform players that an trophy compares online performance with other automatically assigned players. The Online Skill system allocates a rank based on win/loss records; the more games that have been played, the harder it is to change rank. Therefore, players must plan carefully or they will make it harder for themselves to get the trophy.
Players RequiredThese trophies require a minimum number of participating players to attempt.
This flag alerts players that a group of a minimum size, either players or controllers, is required. Some games may not start or track progress without enough players, or feature requirements that are impossible with too few players.

Note, only trophies that need three or more players will have a version of the Players Required flag assigned.
Time/DateThese trophies require you to play the game or perform actions at certain times, within a time limit, or on specific dates.
This flag warns players that an trophy can only be earned on specific occasions, at certain times, playing a number of days in a row, or within a clearly defined time limit.
Multiple Playthroughs RequiredThese trophies require that you complete at least one complete playthrough before you can unlock this trophy.
The flag is not applied to exclusive choice trophies as they do not imply an order or playthrough requirement. Neither is the flag applied to trophies that require an unlock and can be gained through a level select functionality.
External ContentThese trophies require content outside the game or input devices other than the system default.
This flag is applicable to trophies which require content beyond a copy of the game, excluding DLC, or additional peripherals, other than the system default.

These may include, but are not limited to, the following: Redeeming an online pass, a save from another game, a normal or full third party account, Other controller options, such as PS Move, VR headset or musical instrument

DLC and required TU’s are only considered External Content when one DLC requires owning another separate piece of DLC.
Time ConsumingThese trophies require at least 20 hours of play time to obtain.
The Time Consuming flag is applied to trophies that require at least 20 hours to unlock, not counting time spent on progress towards Main Storyline, Multiple Playthoughs Required, or Missable trophies if they relate to storyline progression. Since most multiplayer trophies could take an indeterminate amount of time depending on skill or online activity, the measure used in those cases is how long the trophy takes to boost using a reasonably effective strategy. To illustrate in which cases the flag is applied and in which cases it isn’t and why, the next section will go over a few examples.

The following are Time Consuming:


The following trophies are not considered Time Consuming:

You Won! in Grand Theft Auto IV because trophies like this naturally unlock upon completing the game and natural game progress is excluded from counting towards the Time Consuming flag.

Grand Theft Auto IVSecret TrophyThe Secret Trophy trophy in Grand Theft Auto IV worth 51 pointsContinue playing to unlock this secret trophy
Buggy +These trophies may unlock before the requirements have been met.
Buggy trophies are those which do not behave as expected. Some buggy trophies will unlock prematurely before the requirements have been met or at seemingly random times others will unlock after performing a completely unrelated task.
Buggy -These trophies may unlock after the requirements have been met or not at all.
Buggy trophies are those which do not behave as expected. Some buggy trophies will unlock unpredictably after the requirements have been met and exceeded, others will unlock after performing a completely unrelated task, and a few will be unobtainable for certain players, but not others.

A bug hampering general progression is not a reason for trophies typically unlocked through progression to be Buggy. This includes game-breaking patches, platform synchronization issues, and general technical infrastructure problems or deficiencies.
Partly Discontinued / UnobtainableThese trophies can no longer be obtained by new players due to closed servers or game version requirements but may be obtainable for some who had previously met the requirements.
This trophies can no longer be obtained by players not having already met specific requirements or by new players. A minority, those having met the requirements before the discontinuation of the game related service might still be able to unlock the trophy. Alternatively, this trophy can be unobtainable for specific regions or pre/post patches while for others it is perfectly obtainable when meeting the requirements.
DiscontinuedThese trophies can no longer be obtained due to closed servers, a bad patch, or other unusual circumstances.
The Discontinued flag is used to mark trophies which used to be obtainable but are now impossible to unlock legitimately. This does not include trophies that are difficult or inconvenient to obtain due to changing circumstances such as the presence of leaderboard blockers or a lack of multiplayer activity.
UnobtainableThese trophies have never been possible to unlock legitimately.
For a trophy to be marked as Unobtainable means that it can never be awarded even when the stated requirements have been met, or that it is literally impossible to meet said requirements. This is almost always due to programming flaws in the game, but in some cases it reflects the fact that content necessary for the trophy has not been made available. If a patch fixes the game code, or the missing content is released, the flag will be removed.
PlatinumThese trophies require you to obtain all other trophies within the base game.
This flag applies to the Platinum trophy, a special trophy type that unlocks after obtaining all other trophies within the base game.

Remastered games often include all of the DLC trophies within the main game list. In those cases, the Platinum trophy usually still unlocks when the base game trophies are unlocked.